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Prison Valley

Prison Valley

American Promise - Home Online screening: Journey To The End Of Coal A project powered by Klynt Editing & publishing app. Journey To The End Of Coal tells you the story of a sacrifice. A sacrifice millions of Chinese coal miners are making everyday, risking their lives and spoiling their land to satisfy their own country’s appetite for economic growth. Your journey begins in Datong which is located just a couple hours away West from Beijing. You travel from there all around the region and visit its major coal mines, from the “best” state-owned complex to the worst private coal plants. In and around the coal mines, you get the story first hand from the mingong, the rural migrants traveling their country looking for work. At your own pace and will, you meet them and learn more about how they live in this valley of death and pollution, sometimes even literally bumping into them as they leave their home for their night shift, in the frozen winter of Northern China. Ultimately, you might discover China forbidden mines in which happen most of the accidents.

POM, vidéographie, webdocumentaire: lexique des nouveaux formats » Article » OWNI, Digital Journalism Les différents outils numériques permettent l'émergence aujourd'hui de nouvelles formes narratives destinées aux nouveaux médias. L'événement POM+F est l'occasion de définir ces nouveaux formats qui apparaissent sur nos écrans. La crise dans les médias aura eu le mérite d’accélérer les initiatives des photojournalistes dans le “digital story telling”. Depuis 2005, une nouvelle orchestration éditoriale s’est mise en place pour l’ensemble des “journalistes de l’image” et des écritures narratives ont rencontré leurs publics. Même si nous sommes toujours dans l’essai, les enjeux sont réels : des métiers ont évolué (journaliste multimédia, iconographe bimédia), d’autres se sont créés (vidéographe, community manager) et des formats (ou capsules) ont vu le jour (POM, vidéographie, Websérie et Webdocumentaire) permettant à l’image fixe, désormais en mouvement, d’interagir. Ce média linéaire est basé sur un montage d’après des photographies uniquement, sa réalisation sonore est très poussée.

B4 france tv lab - c’est toute l’innovation de France Télévisions : des innovations technologiques aux Nouvelles Écritures, en passant par le Design, les nouvelles formes de management, de nouveaux formats publicitaires et de nouveaux contenus tout courts, comme Slash. C’est un lieu dédié à la réflexion pour prendre du recul, partager nos retours d’expérience et bonnes pratiques, expliquer nos méthodes de travail, et même faire participer le public à la mise en place de nouveaux formats. Très vite, cette vitrine de l'innovation sera enrichie d’une plateforme de tests qui permettra aux collaborateurs de France Télévisions et au public d’influer sur la mise en place de nouveaux produits grâce à sa participation et ses réponses aux tests utilisateurs. Le tout en parfaite complémentarité avec les travaux de prospective menés par Méta-Media, et en collaboration avec l’ensemble des directions de l’innovation à France Télévisions.

Drowning New York City Cinq perles du webdocumentaire repérées pour vous - Nouvelles technos On a beaucoup parlé cette année de webdocumentaires comme “Prison Valley” ou de la websérie “Addicts”. Mais au-delà de ces sites novateurs, de nombreuses autres expériences interactives, un peu plus confidentielles, ont permis d'explorer de nouveaux champs narratifs. La preuve par cinq créations. Encore il y a peu obscur objet interactif à mi-chemin entre le reportage, le documentaire et le mini-site construit autour d’un thématique unique à la manière d’un CD-Rom, le webdocumentaire (sous toutes les déclinaisons narratives possibles) est sorti de l'ombre cette année. Ecologie sonore S’il emprunte à la grammaire du jeu vidéo, le webdocumentaire sait en même temps se faire pédagogique. Sacrée montagne Dans Sacrée montagne, autre perle produite par l’ONF et réalisée par Gilbert Duclos, Hélène de Billy et le studio de création Departement, c’est le lien profond unissant les Montréalais au Mont-Royal – colline dominant la ville – qui est interrogé à travers une belle flânerie interactive.

Max/Msp/Jitter to MadMapper In this tutorial, we will quickly learn how to send Jitter’s output to MadMapper. To share video frames between these applications, we’ll use Syphon, a framework developed by the v002 team. Note: this tutorial assumes you have some knowledge of how to use Max/Msp/Jitter. STEP#1 Download the Syphon Max object. STEP#2 Make a simple Jitter patch to playback a movie file. STEP#3 Send the movie to a Syphon server. STEP#4 Now launch MadMapper. STEP#5 Go to the Surface tab and make a Quad primitive. STEP#6 Duplicate the selected Quad (Command-D) and make a few copies, adjusting the size and position of each copy. STEP#7 Now that your connexion is working, minimize MadMapper, and go back to Jitter to start experimenting.

Processing - OpenVoxel Wiki Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well. Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students. Students at hundreds of schools around the world use Processing for classes ranging from middle school math education to undergraduate programming courses to graduate fine arts studios. Tens of thousands of companies, artists, designers, architects, and researchers use Processing to create an incredibly diverse range of projects. The Processing software runs on the Mac, Windows, and GNU/Linux platforms.

In Max 6, Big Banner 3D + Animation Features for Jitter, Alongside Usability Improvements We’ve been waiting for some time to learn what was next for Jitter, the 3D, matrix data, animation, and video side of Cycling ’74′s Max 6 graphical multimedia development environment. (Phew!) The wait is now at its conclusion: Cycling has released details of what’s changed, as well as an extended video sneak preview above worth a full watch. Jitter users will see new workflow improvements, usability, and features that help you figure out what the heck object you need and what the heck it does. But there are substantial new tools for actually creating graphics, too – arguably beyond even what’s changed on the sound side. Highlights: There are also new vector graphics options for the UI, styled after the way you work with the HTML5 Canvas (though not actually the Web Canvas, sadly). Aside from this, it’s worth a look at everything else. Max 6 in Public Beta; For Home-brewing Music Tools Graphically, Perhaps the Biggest Single Update Yet

Programming Interactivity  The animals on the cover of Programming Interactivity are guinea fowl (family Phasianidae, subfamily Numindinae). Sometimes known as guinea hen, wild guinea fowl originally hail from western Africa. Featherless heads with black crests and dark gray or deep blue plumage distinguish guinea fowl from other birds. Domesticated guinea fowl (descended from Numida meleagris) make popular additions to farms, as farmers value the birds for their ability to control insects (guinea fowl dine on insects, leafy greens, and seeds). Farmers and other guinea fowl owners also appreciate the birds' paranoid natures; guinea fowl will cry out at provocations as slight as the bark of a dog, the beep of a horn, or a stranger's footsteps. Their distinctive cries provide an easy way to distinguish the gender of the birds. The cover image is from The Riverside Natural History.

VR-3 AV Mixer | AV Mixers & Switchers | Professional Video - Roland Systems Group EMEA VR-3 - El Streaming- Para Producciones en vivo El innovador diseño del VR-3 incorpora un conmutador de vídeo, un mezclador de audio, monitores de previsualización y una salida USB preparada para el streaming, todo en una única unidad. Como dispositivo de tipo vídeo/audio USB, el streaming on-line se realiza de forma simple, conectándolo a un ordenador que disponga de un servicio de streaming en directo como USTREAM, Livestream, Stickam, Justin.tv, worshipstream.com, websharelive.com, etc. El VR-3 es totalmente portátil, con poco más de 2 kg de peso. Características destacadas: VR-3 - Streaming - Para la producción en directo Audio portátil y mezclador de vídeo con puerto USB - Listo para la transmisión en vivo Todo lo que necesita en un dispositivo compacto PRODUCCION EN DIRECTOProducción en vivo usando un proyector o una pantalla. VIDEO INPUT [4] Conmutable entre compuesto o PC. un jack se permite la conexión directa a un proyector o pantalla con una reducción en la resolución.

cv.jit – Computer Vision for Jitter « Jean-Marc Pelletier cv.jit is now compatible with 64-bit Max I had a lot of requests from people who wanted to use cv.jit with the latest version of Max. Unfortunately, I have been too busy to rebuild the externals for them to be 64-bit compatible. Fortunately, Cycling ’74 has been kind enough to do the port themselves. Read this entry. A Simple Eye Tracker For Jitter A few years ago, I made a rough eye tracker in Jitter with cv.jit for my own use. Read this entry. Minor update to cv.jit I have just released cv.jit version 1.7.1, which fixes two issues. Read this entry. Using cv.jit.touches: recycling index values cv.jit.touches, a new object added in the 1.7.0 release, tracks the movement of bright spots in a greyscale image and reports “touch”, “drag” and “release” information ? Read this entry. cv.jit 1.7 is finally out! The latest version of cv.jit, 1.7.0 is finally out. Read this entry. A Ruby script for generating Jitter attributes Read this entry. cv.jit – New update available A new update to? Read this entry.

Processing & Android: Mobile App Development Made (Very) Easy Creating apps for Android with processing is ridiculously easy. How easy? Let’s get a from-scratch Android app working on a device in 25 minutes (15 of those minutes will be spent installing software). ** You don’t need to have an Android device to do this tutorial, since we can see the app that we’ll build in a software emulator. ** Before you start on this tutorial, I’d recommend that you make sure you have a recent version of Java installed. Step One: Install the Android SDK I promise. First, go to the URL below, and download the appropriate SDK for your operating system: This download should un-zip to a folder called something like ‘android-sdk-mac_x86′. We’re going to use the manager to install the Android packages that we need to build our apps. We can install all of the packages – that way we know we’ll get everything we need. Step Two: Get an Android-enabled Version of Processing Step Three: Make an Android App OK.

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