
Cruising Blues and Their Cure by Robert M Pirsig Cruising Blues and Their Cure Their case was typical. After four years of hard labor their ocean-size trimaran was launched in Minneapolis at the head of Mississippi navigation. Only it didn't work out that way. "Our feelings were mixed," they wrote their hometown paper. "But most of us had had just about all the escape we could stand; we're overdosed on vacation. "And thoughts were turning to home." "I don't know what it was we thought we were looking for," one wife said in a St. A husband said, "We find ourselves getting on each other's nerves, being cooped up like this with each other day after day. Statements symptomatic of cruising depression vary from person to person, but common to most are long periods of silence in a person who is normally talkative, followed by a feeling of overwhelming sadness that at first seems to have no specific cause, then, on reflection, seems to have many causes, such as: Everything is breaking down on this boat. Money is running short.
Narrative Structure « Digital Worlds – Interactive Media and Gam Just to round off the current series of posts on the story structure (or narrative structure) of a game, I think it’s worth mentioning a few more terms that you’re likely to see if you explore this topic in further depth. First up is the idea of a story arc – this is the principle storyline/narrative thread in a game, (although it may also be refer to one of several coherent storylines in a game, as for example in a game with a threaded structure). Using television or radio soaps as an example, (or equally, serialised comic book stories, or game and film franchises/sequels) a story arc is an extended storyline that may weave several consecutive episodes together in narrative terms, whilst still allowing each individual episode to explore its own, ‘local’ storyline. To contrive an example, a series of inevitable points in a foldback story structure can be used to construct the story arc that plays out through a game as a whole. The Three Act Structure The Hero’s Journey
Moodle: open source, closed doors Image by opensource.com It's the leading open source learning management system in the world. It provides 100s of 1000s (millions?) of students and teachers, learners and educators a means of collaborating, engaging content and organizing studies online. It's easy to tout the great things that Moodle has done for education in the dozen short years since it was created by Martin Dougiamas. It has certainly created and standardized the base-level of learning management systems available to schools throughout the world. That being said, as the playing field is being leveled in terms of access to technology; Moodle is having almost an opposite effect on the content that's placed inside of it. In other words, if you are not a member of the organization, the Moodle instance is off limits, and so are the rich resources stored within its digital walls. The Moodle community should be taking steps to open the content now; on current sites, with current versions with the content available.
Artists Re: Thinking Games Liverpool University Press - Foundation for Art Creative Tec: Amazon.de: Ruth Catlow, Marc Garrett, Corrado Morgana: Englische Bücher De nieuwe reporter » Blog Archive » Meer Participatie = Minder A Op De Nieuwe Reporter stellen we het regelmatig vast: de deelname van amateurs, welwillende observeerders en kritische stuurlui aan de beroepsjournalistiek neemt stelselmatig toe. Of we dat nu ‘burgerjournalistiek’ of ‘user-generated content’ noemen, zulke voorbeelden van “convergence culture” in de journalistiek lijken niet meer weg te denken uit de toekomstvisies dan wel beleidsmaatregelen van de (inter-) nationale nieuwsmedia. Op DNR berichtten we al over prachtplannen als Unieuws, Skoeps, de Volkskrantblog, Haaksbergen (Twentsche Courant Tubantia), enzovoorts. Nederland staat daarbij niet op zichzelf – het is een wereldwijde trend (zie bijvoorbeeld recente initiatieven van Amerikaanse TV-stations). Het is duidelijk dat we – iedereen met een internetaansluiting en de kennis om met computers en het Web om te gaan – in toenemende mate meedoen en meepraten in de publieke sfeer. Reacties – vooral ook als ik het helemaal mis heb – graag hier of per email…
Seven Habits Study Guide/Quick overview of the seven habits - Wi Be proactive, aka freedom to choose (take action and be responsible)Begin with an end in mind, aka choice (consciously plan out and visualize your actions)First things first, aka action (Organize and execute around priorities)Think win-win, aka respect (in negotiation, seek solutions that help both yourself and the other person)Seek first to understand, then be understood, aka understanding (in communication, listen actively before you talk)Synergize, aka creation (in work, open yourself to others to work effectively in teams)Sharpen the Saw, aka renewal (relax, rejuvenate, and revitalize yourself) Habit 1: Be proactive[edit] Take action and take responsibility. This is the basis of all further habits and a cornerstone of success. You will influence your life more than anyone else. Habit 2: Begin with the end in mind[edit] Visualize where you want to go. Habit 3: Put first things first[edit] Set priorities. We need to schedule our priorities. Habit 4: Think win-win[edit]
IAI in het Nederlands | Eerste grondbeginselen van ontwerpen Bruce Tognazzini 14 november 2002 18 juli 2003 Ga naar: AnticipatieOnafhankelijkheidKleuren blindheidConsistentieOorspronkelijke instellingenefficiëntie van de GebruikerOnderzoekbare InterfacesFitts's WetMenselijke-Interface ObjectenReactiesnelheid ReductieLeerbaarheidBeperk InruilMetaforenBescherm het Werk van de GebruikerLeesbaarheidBepaal Stand van zakenZichtbare Interfaces De volgende grondbeginselen zjn fundamenteel voor het ontwerpen en uitvoeren van doeltreffende interfaces, zowel voor traditionele GUI (grafische Gebruikers interfaces) omgevingen als voor het web. Doeltreffende interfaces zijn visueel duidelijk en vergevingsgezind, doordringen hun gebruikers van een gevoel van controle. Doeltreffende interfaces betrekken de gebruiker niet bij de interne werking van het systeem. Doeltreffende toepassingen en diensten leveren een maximum aan werk, terwijl ze een minimum aan informatie van de gebruikers nodig hebben. Anticipatie Onafhankeljkheid Geef gebruikers wat ademruimte. Consistentie
Mez Breeze Work[edit] "Mez does for code poetry as jodi and Vuk Ćosić have done for ASCII Art: Turning a great, but naively executed concept into something brilliant, paving the ground for a whole generation of digital artists." Breeze developed, and continues to write in, the hybrid language mezangelle. Code poetry[edit] "These works are not content to let code remain below the surface but rather show it erupting through the surface of the screen to challenge the hegemony of alphabetic language." Mezangelle is a type of poetry Breeze developed in the 1990s using Internet text language found in ASCII codes, online games, and other forms of Internet communication. Online interventions[edit] Exhibitions[edit] Awards[edit] VIF Prize [Germany] (2001)JavaArtist of the Year (2001)Newcastle Digital Poetry Prize [Australia] (2002)Site Specific Index Page Competition [Italy] (2006)Burton Wonderland Gallery Winner [judged by Tim Burton, Australia] (2010)[16] Publications[edit] Notes[edit] Jump up ^ Grau, Oliver.