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LEGO Engineering

LEGO Engineering

fUNSoftWare Project Pricing for Schools Is there a free plan for schools? No. You must purchase a license to use Stencyl in your classroom / school. You may only use the free version to evaluate the software. What are the differences between the two plans? Does Stencyl offer any bundled curriculums or materials? Yes. Do you offer volume discounts? If you will be serving 100 or more students, contact us and let us know what your needs are. My school requires an invoice / purchase order / other paperwork. We'll handle the required paperwork to complete the transaction.

Robot C Longwood Subscription Databases Login Enter your Longwood University LancerNet ID and password. If you have forgotten your LancerNet password or have any other difficulties with logging in to this system, contact IITS User Support Services during their hours or your RTA after hours. For more information about accessing the Library's resources from off-campus see Remote Access. Licensing agreements for these databases require that access be extended only to authorized Longwood University users. Once you have been validated by this system, a "cookie" is sent to your web browser as an ongoing indication of your authorization to access these databases. See also the Longwood University Privacy Statement.

Robot-TIC ecoMUVE Overview EcoMUVE is a curriculum that was developed at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE was developed with funding from the Institute of Educational Science (IES), U.S. Department of Education. The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi-User Virtual Environments (MUVEs). EcoMUVE includes two modules, Pond and Forest; each module is a two-week inquiry-based ecosystems curriculum built around a virtual ecosystem.

Squeaki MST Educational Video Game Technology for the 21st Century Student DimensionU creates engaging and interactive multiplayer video games that focus on core skills in mathematics and literacy. Our content aligns with the Common Core, state standards and classroom instruction Learn More about DimensionU Comprised of four engaging, multiplayer games with access to curriculum in both Math and Literacy, grades 3 – 9. Each game is designed with unique features to bring out distinct academic and strategic skills in students. Download our games today! Choose from one of these two options: Meltdown is the DimensionU game that offers students a second chance when answering difficult questions, and rewards creative strategies to achieve victory. Swarm is DimensionU's team-based game that most strongly reinforces cooperation and collaboration between students to achieve a common goal Towerstorm is the DimensionU game that is best for working through the most curriculum in the shortest amount of time.

Active Robots - Robot Kits and Educational Robotics Resources BreakoutEDU On A Budget I've been a fan of BreakoutEDU for going on two years now, using it as a professional development tool both in and outside of my district. I love it for introducing new content, reviewing content that needs additional reinforcement and for showing educators that learning doesn't have to be boring. Plus, as this video (which I first learned about from Tom Mullaney, who creates amazing digital BreakoutEDU experiences for his own students) illustrates: in school we tend to focus on finding right answers, whereas BreakoutEDU focuses on asking the right questions. So when it comes to asking the right questions, and then allowing learners to problem solve, collaborate, fail, create cognitive connections and have fun while doing it, I'm a fan of both the digital and physical versions of BreakoutEDU. What's more, when I create PD, I always use both: starting learners off with a digital experience that, once solved, will lead them to the treasures inside the physical box.

Universal Real-time Behavior Interface (URBI) My Breakout EDU Obsession I am absolutely, positively obsessed with Breakout EDU! Although I’d heard about this and briefly looked into Breakout EDU a few months ago, a fire was lit within me when I played at the MiniLACUE conference a few weeks ago. Immediately upon playing my first game, I knew this was something I HAD to do with my students. I couldn’t wait the 3-4 weeks that it was going to take if I ordered a box through Breakout, so thankfully they have an open source kit and I have a handyman husband. Within a few days, I had acquired my box and become obsessed with locks. Being the crazy person that I am, I couldn’t just use an already developed game…I had to create my own. The teachers broke into the box with almost 20 minutes to spare! Even though my 8th graders didn’t have time to finish, they had a BLAST trying to break into the box! Of the fourteen 6th grade classes that played last week, only one was able to break into the box. Breakout EDU is so engaging.

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