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Free Game Engine for Indie Game Development

Free Game Engine for Indie Game Development

http://www.unrealengine.com/udk/

GET READY FOR TIGA GAMEHACK WITH ARM, 12PM WEDS 13 NOVEMBER 2013 | ARM lunchtime webinar on Unity3D optimizations for Gamestick and mobile platforms is happening at 12.00pm on Wednesday 13th November, and is open to all #TIGAGameHack attendees. Unity3D optimizations for Gamestick and mobile platforms only by Angelo Theodorou from ARM. With the TIGA GameHack now less than a week away, ARM will be hosting a webinar dedicated to helping TIGA GameHack attendees get up to speed with the latest in mobile and portable gaming tech, ahead of the event. The best and brightest from the UK games development industry will be coming together to develop games from scratch in just 24 hours, so those that hope to thrive under the creative pressure will want to get their preparation underway. ARM’s webinar will be taking place at 12.00pm on Wednesday 13th November, and is open to all TIGA GameHack attendees. To log-in to the webinar, please: 1.Go to: 2. 3. 4. Online Developer Resources ARM Mali Developer Resources

Teach with Portals Math for Game Developers Video Series I've launched a new Youtube series, Math for Game Developers. Each week I'll be showing how to solve a new problem in game development using math, and I'll be building up a math toolkit that you can use to solve any game dev problem. 1. Moving a character with vectors: 2. 3. 4. 5. This is very basic stuff, just showing the basics of vector maths, buteventually I'll be progressing to explaining the math behind moreadvanced things. I hope to help out people who are just starting their game dev career soplease let me know if I can improve the videos (other than the lowquality audio, a problem I'm working on) or if you didn't understandsomething

Game Development Tools and Software | GarageGames.com Web & Mobile Marketing Apps Enhanced with 3D | 3DVIA Cloud 3DVIA provides enterprises and consumers, smart 3D space planning solutions that enable new ways to engage, consider, and make the best choice. For enterprises, HomeByMe for Kitchen Retailers offers home improvement retailers and brand manufacturers a cloud-based, omnichannel space planning solution to engage consumers, generate high quality sales leads, and shorten sales cycle. For individuals, HomeByMe enables consumers to design and plan home projects in a social way. Consumers can find inspiration from thousands of other projects, build their own concepts or simply visualize ideas quickly using dedicated room configurators. Contact Sales 3DVIA provides enterprises and consumers, smart 3D space planning solutions that enable new ways to engage, consider, and make the best choice. For individuals, HomeByMe enables consumers to design and plan home projects in a social way. Contact Sales For individuals, HomeByMe enables consumers to design and plan home projects in a social way.

PlayBoxOne, la console qui fait coin coin Originally Posted by NirmTu parles du bus, là? Non 256Mo de VRAM sur les consoles de la gen agonisante. Donc forcément pas beaucoup de studios qui ont mis en place une structure de prod' pour faire beaucoup plus que ça.Skyblazer je crois que tu n'as pas bien compris à quoi sert la mémoire. Forcément si tu rajoutes de la mémoire, sauf si elle est déjà saturée, ça te fera pas gagner des FPS. C'est comme peindre un tableau de 20 mètres sur 20 mètres et dire que c'est bizarre mais les couleurs ne sont pas plus vives que sur le tableau de 1cm sur 1cm.

3D GameLab | Heroic learning, come play! CompoHub SDK Here you can download prebuilt SDKs for a range of environments. These are completely self-contained development kits so you can start using OGRE very quickly. Please make sure you download the correct SDK for your platform & compiler since SDKs are not transferable between them. Once you have downloaded, if you are new to using OGRE you can find information in the wiki about installing and using SDKs, and a series of tutorials. Remember, these include already built libraries and samples. No need to try to build again. NOTE: Some SDK’s do not include debug libraries due to their size. Current Stable Release (Ogre 1.9) Last Unstable Release (Ogre 1.9 RC 1) Last Stable Release (Ogre 1.8) Previous Releases You might also like to use other languages to access Ogre, some of the most popular ones are: Python-Ogre – Python wrapperMOGRE – .Net wrapperOgre4J – Java wrapper These are unofficial community projects but regularly update their wrappers so are worth a look if you use those environments.

Steam Machines Here’s how to participate Want to make yourself eligible to participate in the beta? Add yourself to the list of candidates by completing the Eligibility Quest on Steam. Sound hard? It’s not. Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility 3. 4. You can complete the steps in any order. On October 25th, the list will be locked. Your help is critical to our design process. Questions! When can I buy one?! Beginning in 2014, there will be multiple SteamOS machines to choose from, made by different manufacturers. I’m pretty happy with my PC Gaming setup, do I have to buy a new piece of hardware now? No. If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box? We're conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. How will you choose the 300 beta participants? No, that won’t work. Where’s a picture of it?

Gamestar Mechanic Game UI By Example: A Crash Course in the Good and the Bad How easy is it for your player to put their intention into action, or to understand what's going on in your game? In this tutorial, you'll learn how to build a better game UI by examining both good and bad examples from existing games, and end up with a checklist of questions to guide you through designing them. As gamers and game developers we know that immersion is everything. When you're immersed you lose track of time and become involved in what the game is presenting. A composited screenshot from Honey Bee Match 3. In this article I won't be teaching you how to put a UI together. The terms UI and UX are sometimes (incorrectly) used interchangeably, but they have specific meanings. UI, or User Interface, refers to the methods (keyboard control, mouse control) and interfaces (inventory screen, map screen) through which a user interacts with your game. A good UI tells you what you need to know, and then gets out of the way. Does this interface tell me what I need to know right now?

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