NDK
Before installing the Android NDK, you must agree to the following terms and conditions. Terms and Conditions This is the Android Software Development Kit License Agreement 1. 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. 2. 2.1 In order to use the SDK, you must first agree to this License Agreement. 3. 3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform. 3.2 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 4. 5. 6. 7. 8. 9. 12. 13. 14. Downloads Revisions Android NDK, Revision 9d (March 2014)
SCons - Wikipedia, the free encyclopedia - Iceweasel
Major features[edit] History and related projects[edit] SCons software history started with the Cons software construction utility created by Bob Sidebotham in 1999.[2] Cons was written in the Perl language. It served as a base for the ScCons build tool, a design which won the Software Carpentry project SC Build competition in August 2000.[3] ScCons was the foundation for SCons. SCons inspired the creation of Waf, formerly known as SCons/BKsys, which emerged in the KDE community. Example scons file[edit] The following very simple SConstruct file compiles the c-program file hello-world.c using the default platform compiler. The following is a more complex example that creates an environment that it uses to build the program hello. env = Environment() env.Append(CPPFLAGS=['-Wall','-g']) env.Program('hello', ['hello.c', 'main.c']) Notable applications using Scons[edit] See also[edit] References[edit] External links[edit]
c++ - uSTL or STLPort for Android
Type Casting
Implicit conversion Implicit conversions are automatically performed when a value is copied to a compatible type. For example: Here, the value of a is promoted from short to int without the need of any explicit operator. Converting to int from some smaller integer type, or to double from float is known as promotion, and is guaranteed to produce the exact same value in the destination type. If a negative integer value is converted to an unsigned type, the resulting value corresponds to its 2's complement bitwise representation (i.e., -1 becomes the largest value representable by the type, -2 the second largest, ...).The conversions from/to bool consider false equivalent to zero (for numeric types) and to null pointer (for pointer types); true is equivalent to all other values and is converted to the equivalent of 1.If the conversion is from a floating-point type to an integer type, the value is truncated (the decimal part is removed). Implicit conversions with classes Keyword explicit
(Part 5) Automated Testing on Android Devices: Bringing everything together through shell scripts | Ansca Mobile Blog | ยป Archive
Install and Execute As described in Part 1, we build our app from source code. We have a local build process for Corona that also builds the Lua projects as part of this build process. Once we have an .apk ready to install, we need to: 1) Install the apk 2) Launch the TAP server listener (From Part 3) 3) Launch the app 4) Uninstall the apk (clean up) Below is an excerpt from one of our (bash) shell scripts responsible for running tests. # bash shell script excerpt: function InstallAndExecuteTest() { # Make sure there isn't a stale apk on the device eval "${adb_cmd} ${device_flags} uninstall com.ansca.test.Corona" echo "Installing" eval "${adb_cmd} ${device_flags} install -r '${i}/${test_name}.apk'" INSTALL_STATUS=$? ${adb_cmd} is just the command line tool adb. Our ${TAPSOCKETCMD} is defined as: TAPSOCKETCMD='$timeout_exec "${TIMEOUT}" $lua_exec TapSocketListener.lua "*" ${PORT} ".. So the above line reduces to something like: gtimeout 300s lua TapSocketListener.lua "*" 12345 .. Closing Thoughts
SoftTeco | Company Blog
Guys, nowdays, approach in this article is really senseless. Use: input tap x y(also input text, swipe, keyevent are available) adb shell input tap x y adb shell input swipe x1 y1 x2 y2 adb shell input text Hello! adb shell input keyevent ID By this way you do not need to care about hardware implementation. Using events you will have to imeplemnt them for each device. All these commands could be executed on device or on PC via ADB. To send touch event you need to do: 1 Set coordinates: adb shell sendevent /dev/input/event2 3 0 x adb shell sendevent /dev/input/event2 3 1 y 2 Send touch event (must have 0 0 0 pair): adb shell sendevent /dev/input/event2 1 330 1 adb shell sendevent /dev/input/event2 0 0 0 3 Send release finger event (must have 0 0 0 pair): adb shell sendevent /dev/input/event2 1 330 0 adb shell sendevent /dev/input/event2 0 0 0 Please note: 1 You can record events: adb shell getevent ~$ adb shell getevent | grep event2 grep is very useful to filter output. 2. 2.
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