StarCraft
Set in a fictitious timeline during the Earth's 25th century, the game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector: the Terrans, humans exiled from Earth skilled at adapting to any situation; the Zerg, a race of insectoid aliens in pursuit of genetic perfection, obsessed with assimilating other races; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Gameplay[edit] Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre.[7] All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. Resource management[edit] Base construction[edit]
Jonathan Coulton
Career[edit] Coulton's music tends to fit a folk rock style, with elements of pop and indie rock. Early career and geek culture[edit] Coulton graduated in 1993 from Yale, where he was a member of the Yale Whiffenpoofs.[1] A former computer programmer employed at Cluen, a New York City software company,[2] and self-described geek, Coulton tended to write quirky, witty lyrics about science fiction and technology: a man who thinks in simian terms, a mad scientist who falls in love with one of his captives, and the dangers of bacteria. Rare topical songs include 2005's "W's Duty", which sampled President George W. Bush, and 2006's "Tom Cruise Crazy". In the early days, Coulton's music was discovered by podcasters. He is now the Contributing Troubadour at Popular Science magazine, whose September 2005 issue was accompanied by a five-song set by Coulton called Our Bodies, Ourselves, Our Cybernetic Arms.[7] He was also the Musical Director for The Little Gray Book Lectures.[8] Thing a Week[edit]
Wikipédia
Portal est souvent présenté comme l'un des jeux les plus originaux de 2007, bien qu'il soit relativement rapide à terminer[8]. Le jeu est acclamé pour son gameplay unique et l'humour noir omniprésent dans son intrigue[9],[10]. La popularité du jeu pousse Valve à en développer la franchise, notamment en éditant divers produits dérivés tirés des éléments du jeu. Schéma illustrant la conservation de la vitesse des objets lorsque ceux-ci traversent les portails. Le générateur de portails permet au joueur de passer une salle en utilisant plusieurs approches ou techniques. Le jeu présente deux personnages : Chell, la protagoniste incarnée par le joueur et GLaDOS. Cosplay du personnage de Chell à la Dragon Con en 2013. Chell est un personnage théoriquement anonyme et muet : elle ne dit pas un mot, on ne la voit jamais (sauf au travers de portails), et on ne voit presque jamais ses mains. GlaDOS, tourelles, processeurs (VF : Scarlett Perdereau) : Ellen McLainProcesseur colérique : Mike Patton
StarCraft II: Wings of Liberty - Wikipedia, the free encyclopedi
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment for Microsoft Windows and Mac OS X. A sequel to the award-winning 1998 video game StarCraft and its expansion set Brood War, the game was released worldwide on July 27, 2010.[6] It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, as well as an upcoming expansion pack Legacy of the Void.[7] The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms;[8] and the Protoss, a technologically advanced species with vast mental powers. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game was met with very positive reviews from critics, receiving an aggregated score of 93% from Metacritic. Gameplay[edit]
Felicia Day
Wikia
"Now you're thinking with portals." ―GLaDOS during the Portal trailer Plot The plot of Portal is revealed to the player via audio messages from GLaDOS and side rooms found in the later levels. Chell proceeds into the Enrichment Center, interacting only with GLaDOS over the course of the game. After Chell completes the final test chamber, GLaDOS congratulates her. Chell makes her way through the maintenance areas and empty office spaces behind the chambers into the piping areas, sometimes following graffiti messages which point in the right direction. GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a brown cake with one candle and the Weighted Companion Cube. Characters Enemies Gameplay Development Sequel and spin-offs Portal: Still Alive
Borderlands (video game)
It was first revealed in the September 2007 issue of Game Informer magazine.[7] The console versions of the game were released in North America on October 20, 2009, and were released in PAL countries on October 23. The console version release for the Japanese market was made available on February 25, 2010. The Windows version was released on October 26 for North America and then on October 29 internationally.[4] The Mac OS X version of the game was released on December 3, 2010 by Feral Interactive.[8] A sequel, Borderlands 2, was released on September 18, 2012 in the U.S. and on September 21 in other countries. Lilith, the siren (left) and Mordecai, the hunter (far right) prepare to attack the Rakk Hive, one of the enemies in the game Borderlands includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter". When in combat, the player can take damage if their shield is depleted, affecting their health. The Zombie Island of Dr.
"Dr. Horrible's Sing-Along Blog" (2008)