
IxDA Interaction12 Preview: State of Interaction Design: Diverging, by David Malouf Posted by core jr | 23 Jan 2012 | Comments (0) In anticipation of the upcoming IxDA Interaction12 Conference taking place in Dublin, Ireland February 1–4, Core77 will be bringing you a preview of this year's event. Follow us as we chat with keynote speakers, presenters and workshop leaders to give you a sneak peek at some of the ideas and issues to be addressed at this year's conference. Come by and say hello to us at the Coroflot Connects recruiting event and don't miss out on our live coverage as we report from the ground in Dublin! Interaction Design (IxD) is reaching a critical point in its history. But it seems that in order to do this Borg-like assimilation of so many different sources (see this great video about Information Architects (IA) doing the same thing) we did not account for the long-term effect this might have on our community of practice, mostly due to our lack of solid foundation. This grid represents the extremes of people's gravitational pulls. First, the phrasing.
Design Research: What Is It and Why Do It? Design research is foundational to creating products, services, and systems that respond to human needs. In the public and international development sectors, understanding and meeting human needs are critical for improved livelihoods and better governance. Yet despite its utility, design research is largely overlooked by many institutions important to an effective society. I’ve been privileged to learn the art and science of design research from some of the best in the game. What is Design Research? By ‘design research’, I mean research specifically undertaken to support the strategic design and development of products, services, and programs. Market research identifies and acts upon optimal market and consumer leverage points to achieve success. Both market and design research are necessary in developing effective solutions. In design research, the methods and data collected differ from those emphasized in market or academic research. Process the data into useful formats.
Service Design Network MIND MAPS : un concept à développer ! - Dyslexie - LAC écrit " Concept mis au point au début des années 70 par Tony BUZAN, la pensée irradiante (« pensée qui désigne des processus associatifs qui partent de ou se greffent à partir d’un point central ») devient la pensée créative... Concept mis au point au début des années 70 par Tony BUZAN, la pensée irradiante (« pensée qui désigne des processus associatifs qui partent de ou se greffent à partir d’un point central ») devient la pensée créative sous l’impulsion de son frère Barry. Au départ, il s’agit d’une simple technique de prise de notes à base de mots clés basée sur une étude des méthodes d’apprentissage et de la connaissance du cerveau humain. Peu à peu, le concept se développe et apporte une plus grande dimension : Il n’est pas uniquement lié à la prise de notes, il facilite ensuite la rédaction. Le schéma heuristique permet une organisation de multiples informations : la réflexion est dissociée de la rédaction dans un premier temps. d) Les branches forment une structure nodale. »
IXDA Interaction 10 Recap – Mental Models Workshop I chose Indi Young’s Mental Models workshop over others on offer this year at Interactions 10 because for me it fills a gap in research skills – adding a formal methodology for working with contextual interview data to drive generative design. I’d encountered the end deliverable – an affinity diagram by any other name – in Adaptive Path materials and workshops – but had only been using the content mapping portion of the diagram. In contrast to techniques which focus on evaluating current practices or tools and suggesting solutions to problems with them, the intent of this flavor of mental model is to identify problems that require solutions. The IxD10 workshop was a half-day version of a full-day workshop. Full disclosure 1: I found the combing and labeling tedious and deceptively difficult –hopefully because my projects are biased towards evaluative rather than formative research. Full disclosure 2: I’m a dog person, and the cat person focus of the exercise was a challenge!
How to create personas your design team will believe in Assumption personas are fake personas It's easy to create a set of plausible statements about the primary users of a product or web site. We can make assumptions about their goals, their background and their behaviours, find a suitable bit of clip art and voila, we have a persona. It's much harder to create an accurate description of users that the design team will believe in and actually use to resolve design disputes. How do we know if we have a real persona or something fake? Ask these 7 questions of your persona: Is the persona based on contextual interviews with real customers? If you have a great persona, you'll be able to answer each question with a resounding "Yes". As a memory aid, we can take each letter in the word PERSONA and relate it to one of these criteria: P is for Primary research E is for Empathy R is for Realistic S is for Singular O is for Objectives N is for Number A is for Applicable Let's look at each of these in turn. 7 ways to identify fake personas Avoiding fakes Dr.
Participatory Design in Healthcare: Patients and doctors can bridge critical information gaps Born in Scandinavia in the mid-1960s under the moniker "cooperative design," what we now call participatory design went through a number of changes, and can be seen influencing urban design, architecture, community planning, and placemaking, as well as landscape design, product design, sustainability, graphic design, software design, and healthcare. The combination of the last two elements is the subject of this article. Most of us will agree that developing a model of a future healthcare IT product should involve professionals who are familiar with design thinking, and can apply usability best practices to design a solid product. But shaping a model or a concept of a healthcare product is too important and often too risky to leave to the UX designers alone. The main issue is a lack of background knowledge and the completely different experiences of a designer and an actual user. Co-Designing with Users Healthcare Context Matters Choosing the Right Tool for Co-Designing Case 1 Case 2
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