Real-Time Physics Simulation

We have been making a lot of progress in higher quality physics simulation for robotics, games and visual effects. To make our physics simulation easier to use, especially for roboticist and machine learning experts, we created Python bindings, see examples/pybullet. In addition, we added Virtual Reality support for HTC Vive and Oculus Rift using the openvr sdk. See attached youtube movie. Updated documentation will be added soon, as well as possible show-stopper bug-fixes, so the actual release tag may bump up to 2.85.x. The new Bullet Physics SDK 2.83 is available from github. Also, our proposal for a course on Bullet got accepted for the upcoming SIGGRAPH 2015 conference in Los Angeles. Tuesday, 11 August 3:45 pm - 5:15 pm, Los Angeles Convention Center, Room 404AB UPDATE: here are the slide decks: 3:45-4.15 pmIntroduction to rigid body pipeline, collision detection 4:15-4:45 pmAdvances in constraint solving, Featherstone Articulated Body Algorithm For more info, see this forum post.
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