
Why immersive virtual reality is the next generation of gaming: part 1 FOV2GO (credit: USC/MxR) It’s now obvious that immersive virtual reality is finally back in the consumer market — with a vengeance. Especially with the recent advent of FOV2GO, a free DIY portable fold-out iPhone and Android viewer that turns the smartphone screen into a 3-D VR system. You can create one with foamboard and 2 cheap plastic lenses, and downloadable software lets you create your own virtual worlds or environments to display. FOV2GO for iPhone (credit: USC/MxR) (There’s also an iPad3 version.) What made this possible: high-resolution screens and built-in gyroscopes. That means we can now construct ultra-lightweight VR head-mounted displays. FOV2Go is actually a hardware and software kit for the creation of immersive virtual reality experiences using smartphones, tablets, and other mobile devices. Harness the power to freely shrink and grow as you explore the uncharted worlds and solve environmental physics puzzles… (credit: USC Games) Nice try, no cigar (credit: Sony)
amazon Kiddom: ένα εργαλείο για εφαρμογή των εκπαιδευτικών μοντέλων της Μικτής Μάθησης (Blended Learning) και της Αντίστροφης τάξης (Flipped Classroom) – EdTech.gr Το Kiddom είναι ένα ψηφιακό εργαλείο με το οποίο μπορείς πολύ εύκολα να σχεδιάσεις, να αξιολογήσεις και να αναλύσεις τη μάθηση. Με αυτό το εργαλείο είναι δυνατόν να δημιουργήσεις τη δική σου ψηφιακή τάξη, να αναθέτεις ηλεκτρονικά εργασίες (παρουσιάσεις, πρότζεκτ, τεστ κ.ά) στους/στις μαθητές/τριες σου, να βαθμολογείς και να επικοινωνείς με τους/τις μαθητές/τριες σου. Έτσι, το Kiddom καθίσταται ένα ψηφιακό εργαλείο με το οποίο ο εκπαιδευτικός μπορείς να εφαρμόσει τα εκπαιδευτικά μοντέλα της Μικτής Μάθησης (Blended Learning) και της Αντιστροφής τάξης (The flipped classroom) στην εκπαιδευτική διαδικασία. Πώς λειτουργεί Οι εκπαιδευτικοί μπορούν να χρησιμοποιήσουν το Kiddom διαδικτυακά από το PC/Windows/MacOS ή από το iPhone/iPad τους. Οι μαθητές/τριες μπορούν να χρησιμοποιήσουν το Kiddom αφού κάνουν εγγραφή και συνδεθούν στο προφίλ τους με τους κωδικούς τους. Με το Kiddom: Δείτε το τρέιλερ της εφαρμογής: Μπορείτε να κάνετε χρήση της εφαρμογής μέσω των συνδέσμων: iTunes,PC/Windows
Our Fabulous Future: Corporate America’s Great Tech-Utopia Movies The best way to predict the future, as Alan Kay famously said, is to invent it. For decades, however, well-known technology companies have tried an easier approach: filming it. They’ve done so in the form of short movies featuring mocked-up versions of the wondrous technologies that will be everyday realities for the consumers of tomorrow. (Many of the tomorrows in question — 1960, 1976, 1986, 1999, 2o04 — have since come and gone.) These films tend to have a self-important feel, as if paying actors to pretend to interact with make-believe gadgets was a vital part of bringing said gadgets to market. Even though the companies that produced them have only rarely gone on to make the products they depict. Now that we do live in the future, we know that some of the movies’ visions were on target: for instance, they repeatedly showed in-home videoconferencing that’s very much like Skype or FaceTime. To New Horizons (General Motors, 1940) Year depicted: 1960 Year depicted: not specified 1999 A.D.
Google DeepMind Knowledge Synonyms Front-end Developer New wonder material replaces graphene for future electronic devices This diagram shows the flat-sheet structure of molybdenum disulfide — molybdenum atoms shown in teal, sulfur atoms in yellow (credit: Han Wang et al.) MIT researchers — who struggled for several years to build electronic circuits out of graphene with very limited results (except for radio-frequency applications) — have now succeeded in making a variety of electronic components from an amazing new material: a 2D version of molybdenum disulfide (MoS2). The MIT researchers say the material could help usher in radically new products, from whole walls that glow to clothing with embedded electronics to glasses with built-in display screens. Tomás Palacios, the Emmanuel E. Landsman Associate Professor of EECS says he thinks graphene and MoS2 are just the beginning of a new realm of research on two-dimensional materials. “It’s the most exciting time for electronics in the last 20 or 30 years,” he says. Promises to replace graphene Logic elements, memory fabricated Researchers at the U.S.
Revealed at Last: Magic Leap's Vision for Augmented Reality, in 32 Patent Illustrations A new patent application titled Planar Waveguide Apparatus with Diffraction Element(s) and System Employing Same sounds like a scientific snoozefest, but just also might provide a playbook for the next decade of interaction design. The surprisingly broad patent application was filed by Magic Leap, the secretive, Florida-based “Cinematic Reality” startup that recently received $542 million dollars of venture capital from Google, Legendary Entertainment, and Andresseen Horowitz. And its 180 pages represent the first detailed depiction of how the augmented-reality company believes we’ll use this mind-bending hardware. Magic Leap has been secretive about how their system works technically, but a plethora of disclosures in their filings provide the broad outline. A lightweight head-mounted device will house a tiny projector comprised of bespoke prisms and lenses that will beam images onto the user’s retinas creating a “dynamic digitized light field signal.” What’s the Future of UI?
e: MULTI SENSORY APPROACH “If a child is not learning in the way you teach, change your teaching strategy and teach the child in the way he learns!” Introduction: Multi-sensory instruction refers to the way information is delivered to the student. The three primary modes of instruction are visual, auditory, and sensory-motor. A multisensory approach, "also known as VAKT (visual-auditory-kinesthetic tactile) implies that students learn best when information is presented in different modalities (Mercer & Mercer, 1993)" The belief is that students learn a new concept best when it is taught using the four modalities. What is Multi Sensory Approach? Multisensory Approach in teaching is the simultaneous use of visual, auditory, and kinesthetic-tactile to enhance memory and learning. It is a coherent representation of objects combining different modalities to enable us to have meaningful perceptual experiences. Many forms of instruction use more than one mode. Why Multisensory Approach? We remember: Auditory Techniques:
TV with 16 times resolution of HDTV passed by UN standards body IDG News Service - A new television format that has 16 times the resolution of current High Definition TV has been approved by an international standards body, Japanese sources said Thursday. UHDTV, or Ultra High Definition Television, allows for programming and broadcasts at resolutions of up to 7680 by 4320, along with frame refresh rates of up to 120Hz, double that of most current HDTV broadcasts. The format also calls for a broader palette of colors that can be displayed on screen. iGUESS: Speculation on what Apple HDTV might look like The video format was approved earlier this month by member nations of the International Telecommunication Union, a standards and regulatory body agency of the United Nations, according to an official at NHK, Japan's public broadcasting station, and another at the Ministry of Internal Affairs and Communications. Japan has been pushing for international approval of the new format, which was designed and developed by NHK.