
Java Forums at the Big Moose Saloon Associate Certification (OCAJP 8) Passed the OCAJP 8 with 86% 8 hours ago 0 replies Threads and Synchronization Non-blocking Queue using JCTools 18 hours ago 0 replies Programmer Certification (OCPJP) Beyond Classes Question number 12 2 days ago 1 reply Trying to purchase 1Z0-830 exam voucher in Japan 4 days ago 10 replies OCA study guide, assessment test - question 14 6 days ago 11 replies HTML Pages with CSS and JavaScript Storing session Id with javacript 1 week ago 1 reply Errata OCP 17 Sybex 829 Developer Study Guide 2 weeks ago 6 replies Programming Diversions Advent of Code 2025
Aerospace Software Library Modern aerospace and space systems design is typically performed with the aid of specialized aerospace software analysis tools and software products. A range of aerospace design software is now available to the aerospace engineering community to be used in an integrated design or integrated synthesis environment. The following list is a partial list of space systems software tools, with emphasis on software that is most suitable to conceptual and preliminary design of future generation space transportation systems, launch systems, interplanetary missions, space exploration projects, and space habitats. The software list is organized by traditional aerospace discipline. For example, software for propulsion (rocket engine), trajectory analysis, structures, aerodynamics, thermodynamics, trajectory visualization, computer-aided design, flight mechanics, life cycle cost, and overall design integration frameworks are gathered under each major heading. Propulsion Software Trajectory Software
Blog personal de Pablo Tilli Algorithm Archive · GitBook w3m manual Akinori Ito aito@ei5sun.yz.yamagata-u.ac.jp Index Introduction w3m is a pager/text-based WWW browser. You can browse local documents and/or documents on the WWW using a terminal emulator. Options Command line usage is w3m [options] [file|URL] If you specify filenames/URLs on command line, these documents are displayed. Options are as follows: +<line number> Move to the specified line. -t width Specify tab width. -r When displaying text/plain document, prohibit emphasis using backspace. -l number Specify line number preserved internally when reading text/plain document fron standard input. -s Display documents with Shift_JIS code. -e Display documents with EUC_JP code. -j Display documents with ISO-2022-JP code. -T type Specify document type. Example: Read HTML document from standard input and display it cat hoge.html | w3m -T text/html Display HTML source w3m -T text/plain hoge.html -m Display document with Internet message mode. -v visual startup mode. Show the bookmark. -bookmark file Specify bookmark file. -num
VPython TODO graphics - Trouble placing images side by side in beamer - TeX - LaTeX Stack Exchange Cómo hacer Widgets con PyGTK y Cairo. Éste tutorial está basado originalmente en ésta obra extraída de www.pygtk.org, no es una tradudcción literal, y extiende su contenido. NOTA: Para poder ejecutar el código vamos a necesitar la versión 2.8 de pygtk y pycairo. Primeros Pasos Lo primero que debemos hacer es importar las librerias que vamos a necesitar: import gtkimport gtk.gdkimport math Lo siguiente será; crear una nueva clase, que heredará de la clase gtk.DrawingArea (área de dibujado) que es el area que utilizaremos para capturar los eventos y dibujar en ella el resultado de las funciones que utilicemos en cairo, añadiremos también un constructor por defecto: class SemiCirculo(gtk.DrawingArea): def __init__(self): gtk.DrawingArea. class SemiCirculo(gtk.DrawingArea): def __init__(self): gtk.DrawingArea. Prueba Inicial El fichero fuente deberia éstar tal que asi: ejemplo_1.py Lo ejecutamos, y obtenemos el siguiente resultado: [arc@synaptia:~]$ python2.4 ejemplo_1.py Dibujando Creando eventos nuevos #Desplazamiento self.desp = 0
Posts | p1xelcoder | Oliver's website What to do after you get promoted into a leadership position should be a trivial question to answer, but in my experience the opposite is true. In fact sometimes it seems to me that leadership is some kind of taboo topic in the games industry. Making games is supposed to be creative and fun and people would rather not talk about a ‘boring’ topic like leadership, but everyone who has had a bad supervisor at some point will agree that lack of leadership skills can be incredibly harmful to team morale and therefore to the game development process. That’s why, when I was first promoted into a leadership position, I set myself the goal to be just like the awesome supervisors I had in the past. But what made these people a great boss? I had no idea, but I assumed I would figure it out myself along the way. After learning more about the theory and practice of leadership I realized that I was unprepared for this role and I’m not the only one with this experience. What is leadership anyway?