
untitled California Gold Rush Coordinates: The California Gold Rush (1848–1855) began on January 24, 1848, when gold was found by James W. Marshall at Sutter's Mill in Coloma, California.[1] The first to hear confirmed information of the Gold Rush were the people in Oregon, the Sandwich Islands (Hawaii), and Latin America, who were the first to start flocking to the state in late 1848. All told, the news of gold brought some 300,000 people to California from the rest of the United States and abroad.[2] Of the 300,000, approximately half arrived by sea and half came from the east overland on the California Trail and the Gila River trail. The gold-seekers, called "forty-niners" (as a reference to 1849), often faced substantial hardships on the trip. The effects of the Gold Rush were substantial. New methods of transportation developed as steamships came into regular service. History The California Gold Rush began at Sutter's Mill, near Coloma.[4] On January 24, 1848 James W. Forty-niners
Rebus Allusional device that uses pictures to represent words or parts of words A rebus ( REE-bəss) is a puzzle device that combines the use of illustrated pictures with individual letters to depict words or phrases. For example: the word "been" might be depicted by a rebus showing an illustrated bumblebee next to a plus sign (+) and the letter "n". Rebuses within heraldry [edit] Modern rebuses, word plays A modern example of the rebus used as a form of word play is: = Hear, or Here. By extension, it also uses the positioning of words or parts of words in relation to each other to convey a hidden meaning, for example: p walk ark: walk in the park. A rebus made up solely of letters (such as "CU" for "See you") is known as a gramogram, grammagram, or letteral word. The writing of correspondence in rebus form became popular in the eighteenth century and continued into the nineteenth century. Sigmund Freud[11] posited that the rebus was the basis for uncovering the latent content of the dream. Canada
Lot No. 249 Short story by Arthur Conan Doyle Written during a period of great European interest in Egyptian culture known as Egyptomania, "Lot No. 249" was inspired by Doyle's interests in the supernatural, crime and Egyptology. Though reanimated mummies had previously appeared in English literature, Doyle's story was the first to portray one as dangerous. The story has been widely anthologised and received positive reviews from critics, including praise from authors H. P. Lovecraft and Anne Rice. Synopsis[edit] Over the next few weeks, Smith is frequently disturbed by the sound of mumbling and muttering from Bellingham's room. Not long afterwards, Monkhouse Lee issues a warning to Smith against Bellingham. After discovering that Lee has been attacked in a similar manner to Norton, Smith concludes that Bellingham has brought the mummy to life and is sending it to attack people whom he dislikes. Background[edit] "Lot. Themes[edit] Imperialism[edit] Masculinity[edit] Critical reception[edit] Legacy[edit]
Proposition de modèles de listes pour l'oral des EDS LLCER "Anglais" et "Anglais monde contemporain" (AMC) - Anglais - Pédagogie - Académie de Poitiers L’épreuve orale des enseignements de spécialité LLCER s’appuie sur un dossier personnel présenté par le candidat et visé par son professeur de l’année de terminale. Aucun modèle n’étant imposé pour la présentation de la liste des documents, les IA-IPR d’anglais de l’académie de Poitiers font ici une proposition que les enseignants sont entièrement libres d’adopter, adapter ou ne pas retenir. Pour mémoire, il est prévu que le candidat remette un exemplaire de son dossier à l’examinateur au début de sa prise de parole et en conserve un qu’il utilisera selon ses besoins durant l’épreuve. On trouvera au bas de cet article 3 documents téléchargeables : une proposition de modèle de liste pour LLCER Anglais une proposition de modèle de liste pour LLCER Anglais Monde Contemporain (pour mémoire :) les grilles d’évaluation prévues pour les EDS LLCER
American frontier The American frontier comprises the geography, history, folklore, and cultural expression of life in the forward wave of American westward expansion that began with English colonial settlements in the early 17th century and ended with the admission of the last mainland territories as states in the early 20th century. Enormous popular attention in the media focuses on the Western United States in the second half of the nineteenth century, a period sometimes called the Old West, or the Wild West. As defined by Hine and Faragher, "frontier history tells the story of the creation and defense of communities, the use of the land, the development of markets, and the formation of states." They explain, "It is a tale of conquest, but also one of survival, persistence, and the merging of peoples and cultures that gave birth and continuing life to America The terms "West" and "Frontier"[edit] The frontier line was the outer line of settlement. Colonial frontier[edit] Acquisition of Indian lands[edit]
Theory of mind Media imperialism Media imperialism (sometimes referred to as cultural imperialism) is an area in the international political economy of communications research tradition that focuses on how "all Empires, in territorial or nonterritorial forms, rely upon communications technologies and mass media industries to expand and shore up their economic, geopolitical, and cultural influence."[1] In the main, most media imperialism research examines how the unequal relations of economic, military and cultural power between an imperialist country and those on the receiving end of its influence tend to be expressed and perpetuated by mass media and cultural industries. In the 1970s, research on media imperialism was mainly concerned with the expansion of US-based news and entertainment corporations, business models, and products into postcolonial countries as related to the problems of communication and media sovereignty, national identity formation and democracy. History of the concept[edit] Herbert I.
List of fictional robots and androids From Wikipedia, the free encyclopedia 19th century and earlier [edit] Television films and series Comic books/graphic novels Manga (Japanese comics) Animated shorts/series Computer and video games AMC Filmsite – Robots in Film – A Complete Illustrated History of Robots in the MoviesRobots in Movies – over 600 movies with robots, androids, cyborgs and AIRobots on TV – over 300 TV series with robots, androids, cyborgs and AIRobot Hall of Fame at CMU – with fictional inductees HAL-9000 and R2-D2Round-up of fictional TV and movie robots at Den Of GeekAnalysis of the greatest evil robots in fiction at MahaloMr ZED The Robot Comedian, David Kirk Taylor Native Americans in the United States Native Americans within the boundaries of the present-day United States (including indigenous peoples of Alaska and Hawaii) are composed of numerous, distinct tribes and ethnic groups, many of which survive as intact political communities. The terms used to refer to Native Americans have been controversial. According to a 1995 U.S. Census Bureau set of home interviews, most of the respondents with an expressed preference refer to themselves as "American Indians" or simply "Indians"; this term has been adopted by major newspapers and some academic groups, but does not traditionally include Native Hawaiians or certain Alaskan Natives, such as Aleut, Yup'ik, or Inuit peoples. Since the end of the 15th century, the migration of Europeans to the Americas has led to centuries of conflict and adjustment between Old and New World societies. History Pre-Columbian Map showing the approximate location of the ice-free corridor and specific Paleoindian sites (Clovis theory) Impact on native populations
How Much is a Million? Billion? What's the difference between a million, a billion, a trillion? A million seconds is 12 days. A billion seconds is 31 years. A trillion seconds is 31,688 years. A million minutes ago was – 1 year, 329 days, 10 hours and 40 minutes ago. A billion minutes ago was just after the time of Christ. A million hours ago was in 1885. A million dollars ago was five (5) seconds ago at the U.S. A trillion dollars is so large a number that only politicians can use the term in conversation... probably because they seldom think about what they are really saying. Trillion = 1,000,000,000,000. Million: 1,000,000 Billion: 1,000,000,000 Trillion: 1,000,000,000,000 Quintillion: 1,000,000,000,000,000,000 Sextillion: 1,000,000,000,000,000,000,000 Nonillion: 1,000,000,000,000,000,000,000,000,000,000 Centillion: 1 followed by 303 zeros
México Indígena México Indígena is a project of the American Geographical Society to organize teams of geographers to research the geography of indigenous populations in Mexico. The project's stated objective is to map "changes in the cultural landscape and conservation of natural resources" that result from large scale land privatization initiatives underway in Mexico.[1] The project is led by Peter Herlihy at the University of Kansas and is funded by the U.S. Department of Defense through its Foreign Military Studies Office. The project has been the subject of criticism by various groups including groups representing indigenous peoples. Project and objectives[edit] The México Indígena was the first in a series of planned projects to enhance United States government geographical data around the world.[2] The stated objective is to produce maps of the "digital human terrain," of the region's indigenous peoples. Project methods[edit] Funding[edit] Further reading[edit] References[edit] External links[edit]
6 Artists Who Use Technology in Their Work Throughout history, art has both influenced and been influenced by technology. This relationship has led to many exciting artworks. Here we explore six artists who have used machines within their work ... 1. Artist Anicka Yi is interested in the links between art and science. Yi’s installation In Love With The World populates the Turbine Hall at Tate Modern with floating machines which she calls aerobes. Combining forms of aquatic and terrestrial life, the aerobes signal new possibilities of hybrid machine species. Most AI functions like a mind without a body, but living organisms learn so much about the world through the senses. 2. In 1961 German artist Gustav Metzger became interested in the concept of auto-creative art which uses technology to construct processes of positive change and growth. 3. Often recognised as a founder of video art, Nam June Paik worked across video sculpture, television productions, robotic devices, performance and installation. 5. 6.