
Developing Innovative Ideas for New Companies About the Course #1 Entrepreneurship Course on Coursera* #3 Overall Business Course on Coursera* *CourseTalk's "Top Rated" MOOCs (October, 2014) This course assists aspiring entrepreneurs in developing great ideas into great companies. Using proven content, methods, and models for new venture opportunity assessment and analysis, students will learn how to enhance their entrepreneurial mindset and develop their functional skill sets to see and act entrepreneurially. With this course, students experience a sampling of the ideas and techniques explored in the University of Maryland's Online Master of Technology Entrepreneurship. Course Syllabus Week One: Entrepreneurial Perspective What is entrepreneurship? Week Two: Entrepreneurial Mindset, Motivations and Behaviors Entrepreneurial mindsetEntrepreneurial motivationsEntrepreneurial behavoirsRisk taking in entrepreneurial decision-makingRisk, uncertainty, and stakeholder involvement Week Three: Industry Understanding Recommended Background Yes!
Greek and Roman Mythology About the Course Myths are traditional stories that have endured over a long time. Some of them have to do with events of great importance, such as the founding of a nation. Course Syllabus Week 1: Homer, epic poetry, and Trojan legends Week 2: Heroes and suffering Week 3: This World and other ones Week 4: Identity and signs Week 5: Gods and humans Week 6: Religion and ritual Week 7: Justice Week 8: Unstable selves Week 9: Writing myth in history Week 10: From myths to mythology Recommended Background No special background is needed other than the willingness and ability to synthesize complex texts and theoretical material. In-course Textbooks As a student enrolled in this course, you will have free access to selected chapters and content for the duration of the course. Suggested Readings We will be covering the following in class: I strongly recommend purchasing or borrowing from a library the English translations mentioned in the welcome email and listed below. Greek Tragedies, Vol.
Listening to World Music About the Course With the click of a mouse, now more than ever we are able to access sounds made by people from all around the world. And yet, most of us don't listen to the wide diversity of music available to us, probably because it sounds so strange. Course Syllabus Week One: Introductions with an overview of recording technology history and ties to world music and cultures; vocabulary for talking about world music and global cultural encounters, and a case study of “Chant,” the 1990s Gregorian chant recording that crossed over into the popular music market.Week Two: Graceland, Paul Simon's "collaborative" album. Recommended Background Though it may be useful, you are not required to have any music theoretical knowledge to take the class. In-course Textbooks As a student enrolled in this course, you will have free access to selected chapters and content for the duration of the course. Suggested Readings Course Format Will I get a Statement of Accomplishment after completing this class?
Intro programming for digital artists About the Course The course, lecture, and examples build on each other to teach the fundamentals of programming in general (logic, loops, functions, objects, classes) and also deals with advanced topics including multi-threading, events and signals. Throughout the course, students create meaningful and rewarding expressive digital “instruments” that make sound and music in direct response to program logic. Course Syllabus WEEK 1: Basics: Sound, Waves, and ChucK Programming WEEK 2: Libraries and Arrays WEEK 3: Sound File Manipulation WEEK 4: Functions WEEK 5: Unit Generators and Physical Models WEEK 6: Multi-Threading and Concurrency WEEK 7: Objects and Classes WEEK 8: Live Control: Keyboard, Mouse & MIDI Recommended Background This course was designed to teach a novice programmer (or an artist new to programming) how to code, but will be useful for more experienced programmers. Suggested Readings Course Format Will I get a Statement of Accomplishment after completing this class? Yes.
Art History The Art History discipline is designed to develop visual arts literacy, as well as critical and interpretive thinking skills. As an Art History Major, you will receive a solid grounding in the history of western art as well as the art of certain non-western cultures. The major consists of twelve courses: four mandatory “core program” courses and eight electives. The core program will introduce the principal terminology, methods, and questions that comprise the study of art history and will prepare you to discuss and understand the major issues of art history and the central debates of art historical criticism. Your first course, ARTH101: Art Appreciation and Techniques, will present you with an overview of the language, themes, and techniques most frequently used in art and its study as well as the tools you need to approach visual art from an art historical perspective. In order to complete the major, you will need to take three 400-level electives.
Introduction to Philosophy This course will introduce you to some of the main areas of research in contemporary philosophy. Each module a different philosopher will talk you through some of the most important questions and issues in their area of expertise. We’ll begin by trying to understand what philosophy is – what are its characteristic aims and methods, and how does it differ from other subjects? Then we’ll spend the rest of the course gaining an introductory overview of several different areas of philosophy.
the language of Hollywood About the Course This history course explores how fundamental changes in film technology affected popular Hollywood storytelling. We will consider the transition to sound, and the introduction of color. Each change in technology brought new opportunities and challenges, but the filmmaker's basic task remained the emotional engagement of the viewer through visual means. We will survey major directors and genres from the studio era and point forward to contemporary American cinema. Our aim is to illuminate popular cinema as the intersection of business, technology, and art. Subtitles for all video lectures available: Turkish (provided by Koc University), English Course Syllabus Here is a week-by week description of the course and the films discussed. Week One: INTRODUCTION Lecture One: Form, Technology, and the Art of Cinema Lecture Two: The Power of Silence: Cinema as a Visual Art. Lecture Three: Street Angel: Borzage's Visual Opera Lecture Four: von Sternberg's World Week Two: Week Three:
ARTH208: Modern Art Purpose of Course showclose In this course, you will study the various artistic movements that comprise 19th- and 20th-century modern art. You will examine several dozen artists, all of whom helped define their respective artistic styles and eras through their innovative approaches to representation, artistic space, and the role of the artist in society. This course will begin with a brief review of the artists and movements that immediately preceded French Impressionism and will then take an in-depth look at the key artists and characteristics of Impressionism, widely considered the first “modern” art movement. As an example, you will be able to look at Pablo Picasso’s Les Demoiselles d’ Avignon and explain why this can be considered the first Cubist artwork, and what makes it one of the greatest achievements in modern art. Course Information showclose Welcome to ARTH208, Modern Art. Learning Outcomes showclose Course Requirements showclose In order to take this course, you must: All Units
comic books and graphic novels About the Course The comic book pamphlet developed as an independent literary form in the 1930s and early 1940s and has been a favorite of adolescent enthusiasts and cult devotees ever since. Recently, it has entered into a process of transformation, moving from a species of pulp fiction on the margins of children’s literature to an autonomous genre, one Will Eisner labeled the graphic novel. This transformation has been noted in such literary venues as the New York Times and the New Yorker, as well as in an increasing number of university classrooms and bookstore shelves. “Comic Books and Graphic Novels” presents a survey of the history of American comics and a review of major graphic novels circulating in the U. S. today. Get started by enrolling in an upcoming session, then print out the official course playset and get started! Course Syllabus SyllabusComic Books and Graphic NovelsProfessor William KuskinUniversity of Colorado Boulder This is the final schedule. Video 4: What is a Comic?
Creativity, Innovation and Chage This course empowers learners to develop their creative human potential to improve, enhance, and transform their businesses, communities, and personal lives. Processes like Intelligent Fast Failure will teach you rapid prototyping skills, while the Adaption-Innovation creative style spectrum will help you understand how and why your ideas are unique - and how you can work better with others to solve complex problems. Personal reflection tools like CENTER add a character development dimension to the course that is an important first step towards unlocking your creative potential. Joining the team are Dr. Follow us on Twitter @PSUCIC Like our Facebook Page hereJoin our Google+ community hereConnect with the community on LinkedIn here Time-frame: 8 weeks, starting in September 2013 Week 1: Creative Identity The Importance of FailureCreative DiversityEstablishing and Building Character Week 2: Idea Generation Ideation MethodsIdea JournalCreative Divergence Week 3: Idea Evaluation Adventurers.