background preloader

Digital Citizenship Program

Related:  Digital Citizenship in Schools

The Digital Citizen To be a citizen, of a country brings certain rights and responsibilities.In Rome, a citizen was exempt some taxes, protected against certain punishments, empowered with rights like voting, making contracts, marriage and standing for office. But with these rights also came responsibilities. The citizen of Rome had to speak Latin, pay taxes, serve jury duty, be registered and identified by birth certificate and census. They also had to up hold social responsibilities and be virtuous. Digital citizenship has similar benefits and responsibilities. A good digital citizen will experience the advantages of the digital world but like a citizen of a nation, they will be identifiable, speak using the appropriate language, serve his or her duty to judge what is appropriate within the laws of the land and ethical behavior, uphold their social responsibilities and be virtuous. This is being a virtuous citizen. Recommendation: Recommendations Recommendations. Recommendation. Recommendations

Put multiple links into one - Oops! The bunch is either not defined or has been blocked. If you followed this bunch link from another website, you should notify the site owner. Digital Citizenship: Respect, Protect, Educate by Dr. Mike Ribble, Ed.D. @digcitizen The integration of digital technologies in schools is expanding at ever-increasing speeds. As a result, educators are seeking resources to help them use these technologies in the most effective ways to enhance learning in their classroom. Digital Citizenship is one classification of resources that can help bring focus to how students use these new technologies. Digital Citizenship Week (October 16-20, 2017) provides an opportunity to recognize the changes that are happening in our classrooms and to our students. Digital citizenship principles are most effective if integrated across the curriculum not just during Digital Citizenship Week, but all year round. Respect Digital Etiquette refers to electronic standards of conduct or procedures and has to do with the process of thinking about others when using digital devices. Educate Digital Communication is the electronic exchange of information. Protect

The Digital Citizenship Survival Kit It's a simple little prop I use when teaching Digital Citizenship to our K-8 #aurorahuskies students. I love utilizing props to try to get my point across to students. To me, it helps a student retain the lesson better. Let me introduce you to Mr. Here are the items I have in my "Digital Citizenship Survival Kit" and what each item represents: Padlock The padlock is to remind students to set strong passwords and to set up passcode locks on all of their digital devices. Toothbrush I tell students to think that passwords and toothbrushes are very similar in the fact that you NEVER want to share passwords. Permanent Marker Everything that you put online is permanent....even if you hit the delete button after posting. Toothpaste Imagine the information that you are putting online is like the toothpaste coming out of the tube. The survival kit is very simple. I would love to hear suggestions you might have to make my Digital Citizenship Survival Kit even better.

What is Digital Citizenship? NetSafe - Learn | Guide | Protect Drawing from the Key Competencies and Values in the New Zealand Curriculum and a growing body of research knowledge, NetSafe, in consultation with New Zealand teachers has produced this definition of a New Zealand Digital Citizen. A digital citizen: is a confident and capable user of ICT uses technologies to participate in educational, cultural, and economic activities uses and develops critical thinking skills in cyberspace is literate in the language, symbols, and texts of digital technologies is aware of ICT challenges and can manage them effectively uses ICT to relate to others in positive, meaningful ways demonstrates honesty and integrity and ethical behaviour in their use of ICT respects the concepts of privacy and freedom of speech in a digital world contributes and actively promotes the values of digital citizenship Digital literacy or the ability to understand and fully participate in the digital world is fundamental to digital citizenship.

Gamifying Student Engagement In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate." Video games are interactive and engaging. It's no wonder they are so pervasive with both children and adults! A recent trend in the business world has been to bring game world elements into the real world. Corporations, such as Samsung, award badges internally to motivate their employees. Educators have also begun to adopt the reward structures of video games, such as badges for meaningful achievements, into their lesson planning. Badges Badges are a method for recognizing and rewarding accomplishments. The educational social media site Edmodo includes pre-made badges, as well as the availability for teachers to create or upload their own. Badges can be a student-centered, too. Leveling Up Video games frequently do not include how-to instructions for players. Modding Easter Eggs

Webonauts Internet Academy Come play again later! Come play again tomorrow! Giving Student Choice with Digital Portfolios My grade one students each have their own blogs that are digital portfolios of their progress from the first week of school until the last one. On those blogs, they post writing, images, video and other artifacts that show what they have been learning. I’ve written (there is an entire chapter in my book) and talked before about digital portfolios, why we use them and how I use them for assessment. Recently, someone asked me about how I provide for choice in our portfolios. At the beginning of the school year, as we are learning what it means to show our learning and possible ways to do this, there are fewer choices for the students, but as the year progresses and they become more independent, I turn the choice over to them more and more often. There are four kinds of posts on my students’ blogs: We all post a similar artifact. 3.

Home | Global Digital Citizen Foundation 8 Ways to Support Digital Citizenship Skills with Google Save Pinterest It’s NOT About Google, It’s About the LEARNING! – PART 2: Digital Citizen I am a big fan of using Google tools to support learning, and I think they are particularly useful in helping support the ISTE Standards for Students. Digital Citizenship skills are a must for today’s modern society, but figuring out how and when to teach these skills to our students can be a challenge. Did you miss Part 1: Empowered Learner? Stay tuned for more in this seven part blog series. The ISTE Standards for Students As mentioned in part one, the purpose of this blog series is to show you how you can use Google tools to support the ISTE Standards for Students. Part 2: Digital Citizenship “Students recognize the rights, responsibilities, and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.” Examples: – Citing sources – Abide by copyright and fair use laws – Responsible use of language 1. 2. 3. 4. 5. 6.

Bully Stoppers New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook Released New Stop Bullying iBook ReleasedNew Stop Bullying iBook Released

Lesson Plans Click on the titles below to print age-appropriate lesson plans. These lesson plans are related to the online activities and easy to implement with few extra materials. Printable handouts are included. Parents may want to skim through the activities to get ideas for discussing Internet safety with their children. Primary (Ages 5-7) Bad Netiquette Stinks Students will learn the definition of netiquette and discuss the importance of having good manners online. Intermediate (Ages 8-10) Attitude Overdrive Students will watch the NSTeens video "Attitude Overdrive" and discuss what to do when they encounter "griefers" while playing games online.

Not group work again!….How one subject fosters positive collaborative learning – Quality Learning and Teaching (Online) Does this sound familiar…… Groan, groan….not a group assignment again! Mature-age study, busy lives with jobs and families…and now they want us to actually communicate and collaborate with others to form a team project? Why can’t we just read the literature and write an essay….??? Isn’t that what we all think at first? Let’s consider and learn from the experience of ETL523 students how group work can be a positive learning experience. What were you trying to achieve? ETL 523 Digital Citizenship in Schools is a subject in the Master of Education (Knowledge Networks and Digital Innovation) degree. The goal was to create an online learning module using a collaboratively authored wiki. What did it look like? The final learning modules had 3 or more wiki pages of content that were rich with resources, including multimedia artefacts sourced globally as well as created by the students. Some positive outcomes from this group assignment are shared here in student reflective blog posts.

Assignment one reflection | Learn, do, teach... When I told my daughters (aged 14 and 17) that my first assignment for ETL523 was a group project they both rolled their eyes and groaned. It seems they’ve both had bad experiences of group projects, feeling (rightly or wrongly) that they end up doing most of the work while others slack off. Then the 17-year-old said “Oh, it’ll probably be ok mum, ‘cause you’re old”! Well, I don’t know how much age or experience had to do with it but I have to say that I found this assignment to be a great experience, probably the most enjoyable one so far in this degree (this is my fifth subject). It was clear from the assessment rubric and online class meeting that this assignment was as much about learning about and through collaboration as it was about the particular aspect of digital citizenship we had elected to focus on. I feel very fortunate in finding myself in Team 5.2 with Karen, Glenda and Amanda. Team 5.2 hard at work There were a couple of frustrations, more technical than anything else.

Related: