
t↑te muscles 1 1 Mrs. Salcedo's Blog - cross hatching Self Portrait Without Self Image 80 Point project!!! The Details: 7 objects +images should fill the page to the best of your abilitymust be OBJECTS not drawings of drawingsBlack ink only12″x18″ paper with a 1″ borderpictures items should describe something about the artist’s life, past, present, future, dreams. Project due on Monday 2/1 for 1st and 3rd period Due on Thursday 2/4 for 4th and 6th period Friday 2/5 for 3rd period Questions? Salcedo Classwork for January 7th and 8th Print out and complete the following stippling practice worksheet. Print out the following stippling and hatching/cross hatching examples and duplicate them on the two word documents below. Downloadable Microsoft Word Files: Stippling Examples Hatching and Cross Hatching Examples
t↑te muscles 1 1 transparent Elements and principles of design The elements and principles of design are the building blocks used to create a work of art. The elements of design can be thought of as the things that make up a painting, drawing, design etc. Good or bad - all paintings will contain most of if not all, the seven elements of design. The Principles of design can be thought of as what we do to the elements of design. How we apply the Principles of design determines how successful we are in creating a work of art. note - the hyperlinks within the text of this page will open information in a new browser window. LINE Line can be considered in two ways. SHAPE A shape is a self contained defined area of geometric or organic form. DIRECTION All lines have direction - Horizontal, Vertical or Oblique. SIZE Size is simply the relationship of the area occupied by one shape to that of another. TEXTURE Texture is the surface quality of a shape - rough, smooth, soft hard glossy etc. COLOUR Also called Hue see notes on colour
t↑te muscles 1 1 transparent 2 The Visual Elements of Art The Visual Elements - Pattern PAUL KLEE (1879-1940) Dream City, 1921 (warercolor and oil) Pattern is made by repeating or echoing the elements of an artwork to communicate a sense of balance, harmony, contrast, rhythm or movement. There are two basic types of pattern in art: Natural Pattern and Man-Made Pattern. Both natural and man-made patterns can be regular or irregular, organic or geometric, structural or decorative, positive or negative and repeating or random. Natural Pattern: Pattern in art is often based on the inspiration we get from observing the natural patterns that occur in nature. Man-Made Pattern: Pattern in art is used for both structural and decorative purposes. Examples of the use of Pattern in Art Pattern Click here for our selection of great artworks that have been chosen because they all use pattern in an inspirational manner.
t↑te os 1 1 t↑te os 1 1 transparent t↑te os 1 os muscles 1 t↑te muscles 1 2a0c58828291fdd8049f5a0dbcd36c19 How to Draw the Head in 3/4 or Side View A common approach to drawing the head from 3/4 or side view is to use a 2 step construction approach. The first step is to draw a ball for the cranium, followed by drawing the frontal plane and jaw. Below is an example by Andrew Loomis (Fig. 1). This tutorial will introduce a more fluid and gestural approach to drawing the head. Step 1: Using The “Pie” Shape The geometric shape we will use to capture the head in side or 3/4 view is called the “pie”. The first major thrust is the frontal plane of the face. This defines where the features of the face will lie and the general length of the subject’s face. The next step is to draw a line through the point of the forehead to the back of the cranium (Fig. 3). To develop this intuition, first observe and then use your minds eye to imagine the subjects cranium. The final major thrust is drawn through the back of the skull to the tip of the chin (Fig. 4). As you can see. you’ve created a pie shaped triangle. Step 5: Begin Lighting & Shading
Comment dessiner différents types de visages Comme nous l’avons vu dans l’article précédent, dessiner une tête n’est pas si difficile que ça avec la méthodologie que je vous ai montrée. Dans cet article, nous allons voir comment il est possible de construire tous les types de visages avec cette même technique. Il s’agit ici de varier les proportions de chaque partie osseuse du visage comme les pommettes, la mâchoire, le front, le dôme du crâne et l’arrière de la tête. Comme en caricature, ou dans le character design pour les jeux vidéos, on adapte les proportions de la tête avant de poser les détails du visage. Chaque forme de visage peut révéler la personnalité d’un personnage, et donne parfois des indices sur la psychologie et l’histoire de celui-ci. Cet article n’est pas dédié à l’anatomie, mais je tiens à vous montrer les structures que l’on trouve sous la peau et que les débutants ont tendance à oublier pour dessiner les visages. Ce sont ces parties osseuses que l’on va déformer pour donner du caractère à notre personnage.