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Moe Fundamentalism Write your words Aplicaciones para programar | Curso de computación Cuantos de nosotros que somos desarrolladores, nos hemos visto en la situación en la que estamos desarrollando un proyecto que incluye fragmentos de código que ya hemos desarrollado antes, entonces nos debemos de poner a revisar nuestros viejos proyectos para reciclar el código y claro eso nos consume tiempo, esfuerzo y en algunos casos hasta dinero, es por eso que quiero presentar ante ustedes Snippex, Snippex es un sistema que trabaja en un servidor local, te ayuda a organizar tus fragmentos de códigos y proyectos. Es como si tuvieras una biblioteca de código para una rápida consulta, puedes guardar algoritmos que hayas realizado y después implementarlos en otros proyectos, ademas Snippex soporta una gran variedad de lenguajes de programación para ser visualizados como HTML, CSS, Javascript, BASH / DOS, RUBY, SQL, XML, LISP, GO, Python, JAVA, C# y C/C++ Pueden utilizar la Demo del servicio directamente desde aqui o descargarlo para utilizar una versión local aca. Escrito por Alevsk

The Dark Tower (The True Order: read according to this list) Case Study: Bouncy Mouse Introduction After publishing Bouncy Mouse on iOS and Android at the end of last year, I learned a few very important lessons. Key among them was that breaking into an established market is hard. On the thoroughly saturated iPhone market, gaining traction was very hard; on the less saturated Android Marketplace, progress was easier, but still not easy. Given this experience, I saw an interesting opportunity on the Chrome Web Store. While the Web Store is by no means empty, its catalogue of high-quality HTML5-based games is just beginning to grow into maturity. In this case study, I will talk a bit about the general process of porting Bouncy Mouse to HTML5, then I will dig a bit deeper into three areas that proved interesting: Audio, Performance, and Monetization. Porting a C++ Game To HTML5 Bouncy Mouse is currently available on Android(C++), iOS (C++), Windows Phone 7 (C#), and Chrome (Javascript). So now the question is, can anything be done to make a codebase easily hand-portable? Audio

The Last Answer | Thrivenotes The Last Answer by Isaac Asimov — © 1980 Murray Templeton was forty-five years old, in the prime of life, and with all parts of his body in perfect working order except for certain key portions of his coronary arteries, but that was enough. The pain had come suddenly, had mounted to an unbearable peak, and had then ebbed steadily. He could feel his breath slowing and a kind of gathering peace washing over him. There is no pleasure like the absence of pain – immediately after pain. He opened his eyes and noted with distant amusement that the others in the room were still agitated. Now, with the pain gone, the others were still hovering, still anxious, still gathered about his fallen body –– Which, he suddenly realised, he was looking down on. He was down there, sprawled, face contorted. He thought: Miracle of miracles! And although that was a humiliating way for an atheistic physicist to die, he felt only the mildest surprise, and no alteration of the peace in which he was immersed. “Yes.”

Beginning HTML5 Game Development Goals: Learn to use the <canvas> tag.Learn to separate logic to separate source files.Setup a basic game loop. One thing I never liked about programming tutorials is that most are derived from some completed project. We’ll start off with the <canvas> tag. <div align="center"><canvas id="canvas" width="800" height="600"> Canvas not supported. :( </canvas></div> This will place a 800 x 600 canvas in the center of the screen. The canvas is pretty pointless if you can’t draw to it, so create a JavaScript file for your game (mine’s called xong.js). Now your variables and class definitions are part of the global namespace for the page. Let’s look at a basic game loop to place in your js file. This is pretty long so I’ll explain it chunk by chunk. Next we define a class called Game. The Init function should be called before you call Run; it sets up the canvas, buffer, your objects, etc. The Run function is pretty simple. The Update function is where you… update your game logic.

Doc Martens: England vs. Thailand vs. China | ALPHABET CITY JANUARY 2013 UPDATE: I've gotten a new pair of UK Docs and they are a lot different from what I describe below. Feel free to continue reading this earlier post, but be sure to read my thoughts on the latest revisions as well. This is one of those blog posts borne out of my own frustration. Apparently I'm not the only one, as this has become one of my more popular posts since it was originally written. I started with a simple question: are British-made "Vintage Collection" Doc Marten's really worth the extra cost over the standard shoes? (Side note: did you know there are Doc Martens now that cost more than $1,000?) I couldn't find an answer anywhere, so I took a chance on a new pair of Vintage Collection Doc Marten 1460's: All Doc Martens used to be made in England, but like every other company in the world, they're trying to cut production costs. I wondered if the cost difference ($65, or about 60%) was really worth it. I love them. And these are my wife's black 1490's: UPDATE!

Apuntes sobre Game Design y programación web - Chalchicha.es Botswana's Cowboy Metalheads "The Time To Kill Is Now (Trooper)" Love it or hate it, when most people think of metal, they think of white dudes. Even if metal was born from the blues and there are growing scenes in places like Indonesia and Peru, metal's founding fathers--Priest, Sabbath, Maiden--and most of those who've come after have been unmistakably Caucasian. Which is why I was pleasantly surprised to find out about a small but passionate collection of guys who dressed like doomsday cowboys and listened to Motorhead in the predominantly black, central African country of Botswana. "Cannibal" Spared the civil wars and venal dictatorships that scar much of Africa, in its own quiet way the Republic is something of an African success story. "Dead Demon Rider" "Coffinfeeder" "Arriving at the small nightclub venue where they were to play, I was greeted by leather-clad Botswanan metalheads," recalls Frank. "Shoot You In The Back"

Building a platform game - a beginner's guide You'll learn how to:- Best use built-in behaviors- Switch animations: standing > running > falling ...- Test for progress and award points Building blocks - the objects to insert Key to a platform game are two types of objects: Solids and Platforms. Solids are obvious: they form the floors and walls that restrict players' movements. What's so great about Platform objects in Construct 2 is that you get all their basic behavior that you'd expect, without your having to do a single bit of programming: - When you press the left and right arrow keys, Platform objects move right and left (you can change these keys, say to 'A' and 'D', if you like, or replace them with touch gestures on mobile devices). - When you press the 'Shift' key, they jump (again you can change this key or substitute a touch gesture). - When they've not got a Solid object beneath them, they fall. Part 1: Beginning the build Constructing the playing layout To get you off to a flying (jumping? Tim's Object type is Player.

Your Picks: Top 100 Science-Fiction, Fantasy Books More than 5,000 of you nominated. More than 60,000 of you voted. And now the results are in. The winners of NPR's Top 100 Science-Fiction and Fantasy survey are an intriguing mix of classic and contemporary titles. A quick word about what's here, and what's not: Our panel of experts reviewed hundreds of the most popular nominations and tossed out those that didn't fit the survey's criteria (after — we assure you — much passionate, thoughtful, gleefully nerdy discussion). So, at last, here are your favorite science-fiction and fantasy novels. 1.

How to make a gravity-based platformer There has been a bit of interest and intrigue about how I made the gravity mechanics in AirScape. So I have decided to write my first tutorial on how I did it, and show how simple it really is. The first thing I must say, is that this method was conceived by Yann Granjon. The basics The most important thing to consider for this to work is the ability of the Platform behavior to change gravity angle. So Yann suggested, and I implemented, gravity zones. (Sorry for blurry pictures, they seem to have lost quality on upload) Here you can see an overview of level 1-1. These shapes are all frames of the same object, 'gravzone'. There are two types of gravzone. The code The code is very simple. Basically, there is an angle for any gravzone. Generally, the rounded gravzones are relative, and the straight ones are not. So anyway, back to the code. This is so that I can overlap two or more gravzones, and end up pulled towards the average of their angles. Flipping 180 And that is pretty much it.

The Return of Adventure Games The Return of Adventure Games Growing up I never really took a shine to adventure games. I was very impatient and didn’t like to be mentally bested by a game. Only recently am I starting to see the appeal. My girlfriend is creating an HTML5 adventure game for her thesis (using Crafty) so I was introduced to the greats such as Day of the Tentacle. It would be a sin to not mention the massive success of Double Fine’s new adventure game project. This led me to think about implementing the genre for mobile devices and browsers. This then led me to think about a framework for building adventure games where various callbacks would help construct the puzzles and gameplay. ScenesActorsItemsDialogueActions Scenes being small rooms or areas the player can explore to find items and solve puzzles. var Intro = Class(Scene, function(supr) { this.init = function(opts) {}; this.onEnter = function(previousScene) {}; this.onExit = function(nextScene) {}; });

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