
Made by Pixelate – Understanding Games Understanding Games is series of four games explaining the basic concepts of video games. The tutorial-style episodes deal with rules, motivation, learning and identification in video games. The player is guided through each episode by the narrators Bob and Bub, who explain core concepts of games to the player. If you’re trying to explain games to someone – a student, a loved one, your parents – this is a great way to start. Understanding Games explains the underlying concepts behing gaming by having you play a series of flash games. Recommended Readings Chen, Jenova: Flow in Games. Costikyan, Greg: I Have No Words & I Must Design. Crawford, Chris: The Art of Computer Game Design. Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. Gingold, Chaim: Miniature Gardens & Magic Crayons: Games, Spaces & Worlds. Huizinga, Johan: Homo Ludes: A Study of the Play Element in Culture. How to play Credits
Lost Garden VENUS PATROL | CHARTING A NEW COURSE FOR VIDEO GAME CULTURE pushing buttons... Necessary Games | Games considered for meaning and significance American McGee’s Blog 50 GREATEST GAME DESIGN INNOVATIONS | Features From gameplay, to presentation to input devices, videogames are a hotbed of innovation. Ernest Adams notes 50 game design innovations, some that have already made their impact, and others that will shape the future of the medium… Fifty years ago William Higinbotham built the first videogame with an oscilloscope and some analog circuitry. While games have changed enormously since then, even today’s AAA blockbusters owe some of their success to design innovations made years earlier. Unfortunately the true innovator of a design idea is often forgotten, while a particularly successful later game gets the credit. Gameplay Innovations By gameplay I mean the challenges that the game poses to the player, and the actions that the player may take to meet the challenges. 1. The earliest computer games didn’t offer exploration. 2. Storytelling is the subject of more acrimonious debate than any other design feature of videogames, even including the save-game issue. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
Agile Game Development Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. Coverage includes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past.
G A M E S T O R M Photo 25th March 2013 "Sketches for a game I was working on with Richard Garfield that will probably never see the light of day … since it was such a simple game, I thought it wouldn’t hurt to make our own engine more-or-less from scratch, and never made a level editor. Submitted by (Jamie Fristrom)[ Bellevue, WA
Game AI for Developers 猴子靈藥 [Monkey Potion] 遊戲開發‧遊戲程式‧遊戲設計