11 Grasshopper – Tutorials, Software and Definitions
ade521fall11.wordpress.com Just another WordPress.com site Skip to content 11 Grasshopper – Tutorials, Software and Definitions Grasshopper: This is a useful manual: Digital Toolbox Do the following intro tutorials: Various tutorials: Useful websites: Intro to grasshopper: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. Useful Definitions: Zip folder with all the Grasshopper definitions for the tutorials above can be downloaded here. Definition for creating plans and sections from Rhino: Like this: Like Loading... Leave a Reply ade521fall11.wordpress.com The Twenty Ten Theme Blog at WordPress.com. Follow Get every new post delivered to your Inbox. Powered by WordPress.com %d bloggers like this:
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blackspectacles
David LeFevre's course is going to walk you through a number of ways to create and manipulate surfaces using Grasshopper and Rhino. We'll start by showing basic methodologies for creating surfaces. Then, we’ll create a simple Grasshopper definition that will illustrate the basic principles of relationship modeling. From there we’ll learn how to extract information from surfaces in order to create new geometries, we’ll learn how to sample an image to create parametric inputs, and finally, we’ll learn how to inform the selection of objects within arrays of multiple geometries.
Culling to create regular patterns – Example 1.4
While most contemporary design expression tends to avoid patterns like the one above, introducing regular rhythms into projects is still important, and can be done very easily using the “Cull” components in grasshopper. The English verb “cull” implies getting rid of things (such as livestock) in a systematic manner. This is exactly what these components do. You give grasshopper a set of items, and then get rid of some of them using components. There are a couple of these, but the two discussed in this exercise are “Cull Nth” and “Cull Pattern” There are basically two steps to this simple exercise.
3D Printing Basics
Table of contents: 1. What is 3D printing?
[Sub]Code
This page is set up to host bits of codes and sample algorithms. Those algorithms are free to be explored or even shared with proper recognition to the author.Please let me know if you reached any interesting result using any piece of the code provided. Before downloading anything from Digital [Sub]stance you consent to the following license agreement Digital [Sub]stance by Marios Tsiliakos is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Working with Mesh Geometry
1.6.6 Working with Mesh Geometry In this section, we will work through an exercise file for producing a complete mesh solid. By the end of this exercise, we will have a dynamic definition to produce custom vases that can be 3D printed. Example files that accompany this section: Download
Tutorial 8 - Random Points On Surface
Introduction The Result of this tutorial A nice possible option in Grasshopper is to use a random generator to add randomness to your design. In this tutorial we will create a grid on a Rhino surface and then randomly pick a predefined number of grid points.
Week 2: Variables - Computational Methods, Fall 2012
Generative Product Design – The learning resource of design computation for product design and digital fabrication
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