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Breakout EDU

Breakout EDU
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Library Orientation Breakout EDU Planning (Kaitlyn & Stony) We actually started talking about this potential early in August. Tiffany Whitehead even brainstormed with us in a webcam session prior to school starting. She gave us many good pointers (she had done several last year with her students). Fast forward to the end of August. The Event (Kaitlyn & Stony) We brainstormed what the event would look like with classes of up to 28 students in each of our sessions. The Fiction Breakout Design (Kaitlyn) For the fiction side, I chose locks that made sense with what I wanted our students to learn about the library. The fun part of creating your own puzzle is that you can play to your strengths to make this a better experience for the students. I began the breakout with the small 3 digit lock box. After the students removed a lock, they were to send 1 team member to me to get the next clue. With the word lock off, I would give the students a note that sends them to find one of our library assistants. Improvements for Next Time

Numystère, un jeu "Escape Game" pour découvrir des usages numériques Numystère est un jeu de type “Escape Game” créé par la DANE Besançon et utilisé lors des journées de formation au numérique dans le cadre de la réforme du collège. Conçu pour permettre aux enseignants de l’académie de Besançon de découvrir des services et outils numériques, le jeu Numystère a été utilisé comme support de formation auprès de 3200 professeurs de collège. Une enquête à mener Les participants se retrouvent enquêteurs d’un jour pour aider un collègue, enseignant d’EPS, à élucider le vol dont il a été victime. Le jeu commence par une présentation des faits en vidéo. En utilisant les indices présents dans la pièce, le groupe d’enquêteurs est amené à naviguer au sein de différents services numériques académiques et différentes applications pédagogiques. Lors des journées de formation, la session de jeu pouvait être approfondie par un atelier intitulé «Numystère, la suite» qui permettait d’approfondir les outils et dispositifs utilisés pendant le jeu. Télécharger le jeu (zip)

JotaDeQu: Escape Library - La novela histórica De un tiempo a esta parte el mundo de la educación está en efervescencia. Las diversas corrientes teóricas abonan toda una serie de experiencias pedagógicas de mano de las TIC y el uso de los smartphone y las tabletas. El calado de las mismas en el día a día se está dejando notar y poco a poco aparecen documentadas, especialmente en la red, múltiples actividades. Una de las teorías más novedosas es la de la gamificación, anglicismo que conlleva una metodología lúdica en las aulas. Dentro del amplio abanico de actividades que organiza el equipo responsable de la Biblioteca escolar ligadas al mundo del libro y la lectura, hemos considerado que este espacio es idóneo para introducir alguna experiencia relacionada con la gamificación, decantándonos por una de las experiencias que más éxito está teniendo dentro de este modelo, el fenómeno "Escape room". Nos pusimos manos a la obra y abordamos la organización del Escape haciendo referencia a nuestro fondo de novela histórica.

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Fun Activities for Teaching Strangers on a Train Everyone is Innocent Study a crime from newspaper reports and write out a defense for the accused. Guy vs Bruno The students should divide into pairs. One member of the pair should play Guy and the other member of the pair should play Bruno. Players should role a dice to decide on the following factors; stamina, strength and skill. Guess the Character Unpretentious Librarian Défi-évasion : mode d’emploi et ressources Depuis 2017, nous proposons à l’Atelier Canopé de Besançon, des animations Défi-évasion. Retrouvez sur cette page les ressources vous permettant d’en réaliser vous-même. Dans la veine des « Escape Game » qui font fureur depuis quelques années, l’idée est venue à certains enseignants d’exploiter cette animation grand public pour en faire une activité pédagogique. Objectifs pédagogiques :Observer et anticiperApproche de la démarche scientifique : réfléchir et résoudre des problèmes : faire des essais, des constats et en déduire des conclusions – Raisonner et faire des déductionsDonner son point de vue et l’argumenterExpliquer, questionner, proposer des solutionsÉcouter les idées des autres et en tenir compteArticles : Défi évasion « Mythologie », Atelier Défi-évasion « Circus Partie », Expérimentations en collège, Projet du collège V.

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How To Make Any Worksheet Into an Escape Room in the Classroom - Teach Every Day Using an Escape Room in the classroom is a super fun way to engage your students in any topic. But you do not need to spend countless hours making one, nor do you need to buy locks and boxes. It is easy to turn (almost) any worksheet into an Escape Room! If you are not familiar with the idea of the Escape Room, let me explain. You search the room, finding clues and using them to unlock more clues – eventually completing the mystery and Escaping from the Room. Escape Room companies are popping up all over the place – there is even one now in my own tiny town. Now, innovative and clever teachers all over the country have adapted the idea to making an Escape Rooms in the classroom. I made an Escape Room last year for my high school Biology students for the Ecology unit. But it was awesome! I didn’t. However, I have recently seen another teacher rock a super easy-to-make Escape Room in the classroom that only took her fifteen minutes to set up – and did not even require the locks and boxes.

Search results for library Ahhhh!!! I just returned from a family vacation up in the mountains of New Hampshire. It was great and really helped me relax into summer... BUT JUST FOR A MINUTE!! Because our summer learning program started on Monday and so it was back to school for me!! We actually have a pretty interesting summer learning program in our district this year. I will also be sharing a bit about my big move to a new school for the 2015-16 school year! So, before I start up my summer-learning-posts and new-job-posts and back-to-school-posts, I wanted to properly recap the month of June because I had some pretty cool stuff going on in my classroom!! For the last few years, my ELA-partner-in-crime, along with our fabulous TLF (this stands for teaching and learning facilitator), have had our 6th graders conduct a trial simulation. We begin the unit usually around mid-May. This is the book that we use for the simulation. Here are some pictures from trial day (we hold our trial in the library): Happy Summer!!

Revamping your school library orientation Does your library orientation plan for next year’s students feel a bit stale? Have you been doing the same lesson for the last few years (or more)? Do you feel bored just thinking about what you have planned? Introducing the school library: Promo video: Have current students create a promo video about what they thought the library was going to be like, what it actually has to offer, and what they think the students will like about their library. Becoming familiar with the library: Prior knowledge: Ask the students what they already know about school libraries. Understanding Fiction and Non-Fiction shelving: The coded letter: An activity to get students used to where things are in the non-fiction section is a letter from someone on holiday with words left out and Dewey numbers in their places. Remember, you don’t have to reinvent the wheel. Image credit: Enokson on Flickr

Un escape room educativo: 10 razones para practicarlo en el aula Los escape room están de moda y las prácticas relacionadas con este tipo de gamificación son muy populares, ya que esta experiencia lúdica hace que el proceso de enseñanza y aprendizaje resulte más motivador. A continuación, Christian Negre i Walcak, docente en la Escola Pia de Calella (Barcelona), sugiere las 10 razones por las cuales un escape room educativo es una buena actividad para realizar en el entorno escolar. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Christian Negre i Walcak es docente en la Escola Pia de Calella (Barcelona) y responsable de la página web applejux.org: analogue multimedia, donde incluye una guía para crear un escape room educativo o un breakoutEDU.

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