
Sign in - Google Accounts One account. All of Google. Sign in with your Google Account Find my account Forgot password? Sign in with a different account Create account One Google Account for everything Google Gamestar Mechanic: Gamification Made Easy Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity that was unthinkable a generation ago. As a result, educators are rethinking educational practices that have long been taken for granted. Many have come to the conclusion that the answers they're looking for lie in making video game design a central part of the curriculum. Proponents of game design in the classroom say that it promotes students' systems thinking, problem solving and critical analysis skills. VIDEO: Learning STEM Skills by Designing Video Games (Time: 06:40) Immersive Teaching Gamestar Mechanic is a one-stop solution for teachers who see the potential of game design being included in their classroom, but may not know where to begin. Students' first experience upon signing up for an account is an interactive tutorial. Screenshot from Gamestar Tutorial Gamification
Minecraft Modding Classes - ThoughtSTEM Beneath the world of Minecraft is an equally fascinating world of hardware and software -- built upon 150 years of computer science history. This class introduces students to this new world by exploring client/server architectures, network security, operating systems, and computer programming. To explore this world, students will be guided in setting up Minecraft servers and building Minecraft mods – while also being taught key computer science principles. The class is taught in a project-based style – with minimal lectures – making it both fun and educational. A talk by ThoughtSTEM's CEO. ARIS - Mobile Learning Experiences - Creating educational games on the iPhone
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Games to Teach Financial Literacy Financial Literacy Month is April -- just around the corner -- and it's never too early to prepare. Personally, I believe this is a great opportunity to use games in an intentional way to teach students financial literacy skills. Games can be used as a "hook" or anchor activity, as well an instructional activity that is revisited throughout a unit of instruction. A game can help scaffold the learning of important content as well as providing context for application of content. Fellow Edutopia member Brian Page (on Twitter @FinEdChat) has long been an advocate for financial literacy education and innovative ways for students to engage in it. Bite Club In Bite Club, players manage a "day club" for vampires. Save for retirementPay down debtManage current consumption Brian says, "I prefer Bite Club as a game-based learning day alternative, and as an anchor activity. Gen i Revolution "I believe Gen i Revolution is best for middle school students," Brian tells us. Financial Football
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