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Paul Cadden's Hyperrealistic Drawings Made with Graphite and Chalk Paul Cadden is a Scottish-born hyperrealist artist who creates painfully realistic artworks using only graphite and chalk. I’ve posted some pretty realistic drawings in the past, like Rajacenna’s detailed celebrity portraits, Juan Francisco Casas’ photo-like ballpoint pen drawings, or Paul Lung’s pencil artworks, but the pieces you’re about to see are on a whole other level. Using simple materials like graphite and white chalk, Paul Cadden is able to replicate complex photos down to the tiniest details. Whether it’s the countless wrinkles on an old man’s face, the smoke from a lit cigarette or the water dripping from someone’s face, he makes it look unbelievably realistic. “Although the drawings and paintings I make are based upon a series of photographs, video stills etc, the art created from the photo is used to create a softer and much more complex focus on the subject depicted, presenting it as a living tangible object. via Deviant Art Reddit Stumble

decode Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists and designers such as Daniel Brown, Golan Levin, Daniel Rozin, Troika and Karsten Schmidt. The exhibition features both existing works and new commissions created especially for the exhibition. Decode is a collaboration between the V&A and onedotzero, a contemporary arts organisation operating internationally with a remit to promote innovation across all forms of moving image and interactive arts. The exhibition explores three themes: Code presents pieces that use computer code to create new works and looks at how code can be programmed to create constantly fluid and ever-changing works. Interactivity looks at works that are directly influenced by the viewer. Decode will be on display in The Porter Gallery.

The new Adobe CS6 branding CS6 has just shipped & just like we did in 2010 we'll take a closer look at the design goals of this Creative Suite release. An inside look at how it is to do design work for a big company like Adobe. Each Creative Suite release starts with a list of technical requirements and design goals. Our host is Shawn Cheris, he will guide us through the process just as he did with the CS5 branding. Goals & Requirements Below you'll find what Adobe wanted to accomplish from an experience standpoint: Expressive. Shawn Cheris explains further: Our work is functional and must be optimized for the contexts in which it will be consumed. Legible. Start With Color Below I'll let Shawn Cheris take us through the process of the creation of the new Creative Suite release. Whenever we start thinking about a new Creative Suite release, we like to start with the colors—and by extension—the icons. In terms of value and saturation, prior vintages varied quite a bit. We finally landed on the forms you see below.

Cat Purr | Your Furry Friend's Noise, Online & Free ♥ Not for nothing, the generator is pretty relaxing. I started using the website for ambient sound to keep me from getting stressed at work. Also, what's cool is when you shift the different controls, the purr begins to sound almost alien. ♥ Combining Furry Friend with Fire Noise makes it sound like I'm sitting by a fireplace with a content kitty nearby and it's amazing. ♥ Nice! ♥ ... a WARRRP-Core ... a big, furry, pulsing WARRRP-Core ... powered by colliding cats and anti-cats ... the most chilling and relaxing position on board is that of an WARRRP-Core engineer ... everything's fine ... everything's good ... no worries ... ♥ THIS makes every music better. ♥ This has to be the best thing I've seen on the web in weeks! ♥ This is really neat! ♥ When I am away at college I miss my furry little baby, when I am home she sleeps with me every single night. ♥ So right after putting this on it immediately got my cat's attention. ♥ Not bad. ♥ Both my cats immediately came over to the computer.

Hyperrealistic Paintings by Tom Martin Tom Martin is a young English artist who makes use of acrylic paint to create the most amazing paintings. Looking at them you could swear they are simple photographs, but in reality they are painstakingly painted by hand. Hyperrealism evolved from the “photorealism” movement of the 1970s, and it’s dedicated to making artworks that are “more real than real”. Hyperrealists try not just copy a photograph with paint, but emphasize elements that were not evoked by the original. 23-year-old Tom Martin is already one of the most respected hyperrealist artist in the world, with works featured in art exhibitions all around the world. Just have a look at his amazing super-sized paintings and tell me if you’d have known they aren’t simple photos or computer generated images. Reddit Stumble

Virilio et la peur de l'immédiat « L'immédiateté est le contraire de l'information »Paul Virilio, source JDD. Ce penseur de la vitesse, depuis plus d'une décennie, contemple une fois de plus que "l'Histoire s'accélère". Dans le Journal du Dimanche (JDD), il y va d'une petite tirade contre Twitter. «Prenez l'Iran. Au moment où l'empathie devenait réelle, Michael Jackson est mort, et c'était fini. On a célébré le dieu mort du show-biz, universellement et instantanément, et l'Iran a été chassé de l'immédiat. Il a raison. «Plus on entre dans l'accélération des phénomènes, plus on brouille les repères. Accélération et réflexion ne font pas bon ménage. «La démocratie s'adresse à un corps social réfléchi, pas à un agrégat d'individus rois faussement unis dans une émotion collective. Mélange tes codesQuand il dit que l'immédiateté est le contraire de l'information, il fait malheureusement l'amalgame entre la vitesse du signal et le contenu du message. Soit. RedistributionMais faut-il avoir peur de l'immédiat pour le reste?

12 magically meticulous design style guides | Branding This is heading directly into geek territory. But we are self-confessed geeks, particularly when it comes to logo design, typography and pictograms. And that leads us to the meticulously regulated world of brand style manuals... A style manual, or style guide, is a set of standards for the design of documents, signage, and any other form of other brand identifier. The reason for their existence is to ensure complete uniformity in style and formatting wherever the brand is used to ensure no dilution of that brand. We love the obsessive nature of these, and so here we've gathered 12 of the best to inspire you when you create your own brand style guides... The National Aeronautics and Space Administration's Graphics Standards Manual was created by Danne & Blackburn in 1974 when NASA changed from its original crest-based logo to the 'worm' logotype that we are now familar with. The manual has recently been revived thanks to a Kickstarter campaign to fund its reissue. 02. 03. 04. 05. 06. 07.

World 1-2: The Complete Collection | Brave Wave "World 1-2: The Complete Collection" contains two albums: "World 1-2" and "World 1-2: Encore". It's a celebration of our love of the art and craft of videogames, and includes both original music and videogame remixes. Musicians include Video Game Orchestra, Akira Yamaoka (Silent Hill), Manami Matsumae (Mega Man), Keiji Yamagishi (Ninja Gaiden), Austin Wintory (Journey), Eirik Suhrke (Spelunky), Ben Prunty (FTL), Metroid Metal, Stemage, Danimal Cannon, Monomirror — and many more. World 1-2 is a music project directed and produced by Mohammed Taher of Brave Wave, and the precursor to founding the label as an official company in Japan. We hope you enjoy this project as much as we enjoyed making it. <3 released 15 September 2013 Director, Planner, Executive Producer: Mohammed Taher Technical Advisor, Additional Planning: Marco Guardia Mastering Engineer: Dan Suter (echochamber.ch) Linguistics Assistant: Alex Aniel Album Art Designer: Chris Furniss 03: Metroid Prime - Phendrana Drifts

Amazing dancing panda dances to your music. Worlds largest bunny. Fallback profession. Well played horse, well played. My dog is just learning romance. Found some inspiration outside of my lab. The cat I bought online just arrived. disorder disorder

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