background preloader

WikiBrains

WikiBrains

Mind Mapping Uses in Education This guest post was written by Richard – a mind mapping specialist at MindMeister – a leading provider of mind mapping solutions. Mind mapping is fast becoming a must have tool in education, increasing in popularity with both students and teachers alike. Many school districts and universities across Europe, Canada and the US have turned to mind mapping software as their cloud based solution for file sharing, online collaboration and brainstorming. Mind mapping is diverse, it has many applications and uses in everyday personal life, the business world and for education. For this reason exposing students to this way of creating, thinking, organizing and sharing information will vastly help them in their future careers no matter what path they choose. Below are some of the different uses of mind mapping in education, I have divided them into Student, Educator and Administration uses… Administration 1. 2. 3. Educators 1. 2. 3. Students 1. 2. 3.

How and Why to Teach Your Kids to Code Welcome to Glinkr Safe search engines for kids? Reader Q+A at Cool Mom Tech What’s the best search engine for kids, in your experience? -via Twitter Keeping kids safe online should be a huge priority for parents. When it comes to kid-safe search, there are actually a lot of good options out there. Since you didn’t specify what age range we’re talking about, I’ll cover a few options. Safe Search For Young Kids There are some great search engines that you can bookmark as your kids’ own versions of Google. Kidzui (above) is a great resource for pre-K through early elementary school-aged kids. Another kid-friendly search engine is Kidrex. Safe Search For Older Kids When you get into the tween years and beyond, I’d really recommend using Internet filters to ensure that when your kids are using the same search engine you use, they are still protected from the creepy stuff out there. On top of that, we have covered smart internet safety options for kids here before, like Net Nanny which works on both tablets and PCs. 9Share

Mind42.com - Collaborative mind mapping in your browser 12 Things Students Should Never Do on Social Media The last thing young people want is another set of rules. But these days, social media comes with great responsibility, whether you're just starting high school or finishing up college. The fact is, irresponsible social media conduct could potentially ruin your education and negatively impact your career, not to mention hurt others in the process. (And we're not just talking kids, either.) But most of those consequences are preventable, often with just a little foresight. We've pinpointed 12 social media mistakes that students should avoid at all costs, because after all, it's never as simple as "be responsible." Please head to the comments below to add your own contributions and advice for young adults on social media. 1. Granted, high school and college students experiment with many activities and substances. Once or twice per year, perform a thorough review of the information and content accessible on your social media profiles. 2. Check your school's policy on bullying. 3. 4. 5. 6.

Wisemapping A mind map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea. Especially in British English, the terms spidergram and spidergraph are more common,[1] but they can cause confusion with the term spider diagram used in mathematics and logic. Mind maps are used to generate, visualize, structure, and classify ideas, and as an aid to studying and organizing information, solving problems, making decisions, and writing. The elements of a given mind map are arranged intuitively according to the importance of the concepts, and are classified into groupings, branches, or areas, with the goal of representing semantic or other connections between portions of information. By presenting ideas in a radial, graphical, non-linear manner, mind maps encourage a brainstorming approach to planning and organizational tasks. The mind map can be contrasted with the similar idea of concept mapping. Reference: wikipedia

Top 10 Ed-Tech Startups of 2012 It probably goes without saying, but I’ll type it out anyway: 2012 was an incredible year for education technology startups. Launches. Updates. Funding. Acquisitions. With all that’s happened this year, making a list of the “top” new education technology startups was more challenging than ever before – least of which because there were a lot more companies to choose from. How I Chose But I’ve written a “Top Startups” post for two years in a row (See: 2010, 2011), so I guess it's part of my end-of-year writing traditions now. Once again, I’m only highlighting here those that were founded and/or launched in 2012. … Meanwhile, I’ve complicated things by expanding my categorization of “startup” a tad to include some initiatives from outside the high-risk, high-growth, for-profit business world. I’m also fudging a bit on the number here. Whatever. tl;dr here’s my list, in no particular order… Full disclosure: I got to hang out with Udacity founder Sebastian Thrun a bit last week.

Spicynodes : Home BBC Research: The Mythology Engine Main Page How to Make Forms, Surveys, and Quizzes in Google Docs and Spreadsheets or Google Apps Want to find out what your coworkers want for lunch? Need to get feedback for your training session? Want to find out which movie your friends want to see on Saturday? Forms in Google Docs are easy to create. Forms feed their results directly into a spreadsheet in Google Docs.

Project Switch: A Small Game Experiment Yields Big Lessons Switch is a new in-gallery mobile game at the Getty Center. Earlier this year, I worked on an experimental project to create a simple game that would be played in the galleries with a mobile phone (find the game here). The idea came from my colleague Rebecca Edwards (no relation), a Museum educator who specializes in family audiences. She wanted to transform one of the Getty’s existing online games, Switch—like a “spot the differences” image game—into an on-site experience in the galleries for families. We weren’t sure the game would translate. Facing these many uncertainties, we decided to take an experimental approach and build this quickly, cheaply, and without any frills. By keeping expectations low and the scope small, we planned to get a working prototype up and running fast. In the process of building this little game we did a lot of things wrong. Lesson #1: Allow Triple Time for Mobile Testing. Lesson #2: Navigating a Museum Is Hard. Lesson #3: A Story Is Magical.

Related: