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The Language Construction Kit

The Language Construction Kit
This set of webpages (what’s a set of webpages? a webchapter?) is intended for anyone who wants to create artificial languages— for a fantasy or an alien world, as a hobby, as an interlanguage. The above is a sample of an artificial language of my own, Verdurian. How about a suite of webpages? Before I could write this little inscription I had to: Decide on the sounds of the language Create the lexicon Create the grammar Design an alphabet Decide how the alphabet is modified for cursive handwriting Translate the desired text You may have two reactions to this: The order of the steps above is significant. Let’s get going! The rest of the kit is organized into three files: If you’d like to read the whole thing as an e-book, it’s available on Amazon for a paltry 99¢. Where do I go from here? There’s a list of web resources here. And for plenty more information, check out the print version! Once you’re ready to create entire worlds, check out the Planet Construction Kit. Related:  Langue et parole

5 Languages That Could Change the Way You See the World I went to my neighbor’s house for something to eat yesterday. Think about this sentence. It’s pretty simple—English speakers would know precisely what it means. But what does it actually tell you—or, more to the point, what does it not tell you? It doesn’t specify facts like the subject’s gender or the neighbor’s, or what direction the speaker traveled, or the nature of the neighbors’ relationship, or whether the food was just a cookie or a complex curry. English doesn’t require speakers to give any of that information, but if the sentence were in French, say, the gender of every person involved would be specified. The way that different languages convey information has fascinated linguists, anthropologists, and psychologists for decades. This argument was later discredited, as researchers concluded that it overstated language’s constraints on our minds. A Language Where You’re Not the Center of the World A Language Where Time Flows East to West A Language Where Colors Are Metaphors

Langmaker Ghyll Round 2 Starting Soon | Gamegrene.com Eight months ago, Gamegrene launched an interactive worldbuilding and roleplaying exercise called Ghyll. Constrained to a small set of rules and the intent of building an integrated encyclopedia where Truth is further refined with each entry, Round 1 is nearly finished, and Round 2 is set to begin in the middle of May. If you're interested in playing, start reading. Eight months ago, some may recall an odd little announcement about the Gamegrene multiplayer game Ghyll. Round 1, of 26 turns each representing an alphabet letter, is nearly done. Today is the last day for entries starting with Y. If you're interested in joining Round 2 (currently scheduled to start May 14th, a month from now), the first thing to do is start reading. Leave comments here if you've questions, thoughts, or confusions.

CALS: Home NeuroSpell. correcteur automatique neuronal (Deep Learning) + traducteur automatique neuronal (Neural Machine Translation / NMT) The World Atlas of Language Structures Online NetHack 3.4.3: Home Page WordBrewery. Améliorer son vocabulaire dans une langue étrangère Mise à jour avril 2019 : Malheureusement WordBrewery n’accepte plus de nouveaux comptes. WordBrewery est une plateforme en ligne qui va vous aider à développer votre vocabulaire de base dans une langue étrangère. Elle s’appuie sur des phrases extraites chaque jour d’articles de presse. Comment pratiquer une langue avec des phrases de tous les jours quand on n’est pas immergé dans la réalité d’un pays ? WordBrewery offre une réponse avec une application Web d’apprentissage des langues originales qui se base sur l’actualité d’où sont extraites de petites phrases permettant d’apprendre ou de réviser le vocabulaire de base de la langue étudiée. WordBrewerry a calculé que les 2 500 mots les plus courants dans n’importe quelle langue représentent 95 % du vocabulaire quotidien. Vous allez pouvoir choisir un niveau pour démarrer : débutant, intermédiaire ou expert. La version gratuite de WordBrewery vous permet de travailler 30 nouvelles phrases par mois ce qui est un peu léger.

Language Creation Society ProFantasy Software ~ map making for RPG, game, historical and h How Arrival’s Designers Crafted a Mesmerizing Alien Alphabet Arrival is, to be sure, an alien flick. But under that sci-fi veneer is a film about communication, and the effort required to understand someone (or, in this case, something) who looks and speaks differently than you do. In the film, this patient work falls to linguist Louise Banks (Amy Adams), who is summoned to Montana, by the US Military, to communicate with an alien race known as the “heptapods.” (Heads up: Minor spoilers lie ahead.) “We wanted to create a language that is aesthetically interesting,” says production designer Patrice Vermette. That’s because Louise doesn’t yet know. From the beginning, Vermette knew the alien language would appear in circles—screenwriter Eric Heisserer specified as much in the script. We wanted to create a language that is aesthetically interesting. The shapes in Bertrand’s paintings made it into the movie. These nuances don’t register easily; if they were, Arrival would be a much shorter movie. Go Back to Top.

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