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Alan Van Ryzin - Freelance Game Artist - Weapons

Alan Van Ryzin - Freelance Game Artist - Weapons

Robert Briscoe | Portfolio | Littlelostpoly.co.uk Artwork | Portfolio of Stephen Jameson Portfolio of Stephen Jameson Blog Artwork Miscellaneous Tutorials Personal Experience Contact Architectural Mechanical Characters Effects Normal Maps Illustrations No Comment Categories Welcome Monthly Archives July 2009 Designed by Stephen Reinhardt .

Robert Briscoe's Past and Present Projects | Robert Briscoe - Environment Artist and Indie Game Developer Snapshots A collection media from various personal works and experiements. Dear Esther Lead Artist & Designer | Source Engine | 2009-2013 Dear Esther is a deep, poetic ghost story told using game technologies. Dear Esther was originally a simple Source Engine mod, designed as an academic experiment to see what would happen if you stripped out ‘traditional gameplay’ from a first person game space, and instead, used that space to tell a story. Dear Esther was released on February 14th 2012 and has been a phenomenal success; selling over 50,000 copies in its first week alone and over 600,000 copies to date. Awards IGF 2012: Best in Visual Art >> TIGA 2012: Debut, Action/Adventure, Originality, Visual Design, Audio and Start-up >> HoPlay 2012: Best Original Idea >> Develop 2012: Best Use of Narritive & Best Microstudio >> nominated in 5 categories at the 2013 BAFTA Game Awards, including, Artistic Achievement, Audio, British Game, Debut Game and Performer [/dropdown_box] Mirror’s Edge ND_Russia

3Point Studios Game Art Outsourcing Portfolio 3Point Shader 3ptools weapons vehicles Portfolio weapons Marcus Dublin Online Portfolio Baolong zhang Renaud Galand Portfolio Call of Duty - Modern warfare 3 Weapons - Page 2 Dude, your weapons look fantastic in that game, especially on PC. That game catches way too much slack for how many players it has. MW2 was probably the most amazing FPS I have ever played, especially in terms of prediction. I wondered about what was actually going into those weapons, though, in MW3 you've done a lot with what you had to work with. You have got to do me a favor and tell some of those friends about the deagle being all glitched when you run with it in high level sniper gear :P I really appreciate MW3, it is so mmo - vests for team buffs, radars and recon perk for ranger class type gameplay, juggernaut for the tank effect, the list is endless, the leveling the least of it all. And Specialist strike chain.

3DECADE - Arttu Mäki - Game & Level Designer

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