
Afraid of Programming in Code? Try Scratch For Arduino I’m an Arduino novice. I’ve used my starter kit for a few simplistic projects with my 12-year-old, but outside of that I haven’t ventured further due to my fear of code. Sure, I can knock out some HTML and CSS with the best of them, but when it comes to actual programming, I’m pretty useless. Scratch 4 Arduino could just change that. It’s not coding; but it allows novices like me to build exciting Arduino projects with a visual interface. It’s not going to teach you how to how to program, but it does teach fundamental principles that are useful should you decide to progress to “real” programming. In short, he was well on his way to building something useful while I was still fumbling through the instructions trying to make sense of it all. What is Scratch 4 Arduino? Scratch 4 Arduino – or S4A – is a modification of a visual code builder built by the Lifelong Kindergarten Group at MIT Media Lab. What Makes it Different From Learning to Code? A Stepping Stone to Programming? Where to Start
Emily Short's Interactive Storytelling Les Outils pour Ecrire un Livre Dont Vous Etes le Héros - Blogomadaire Ça y est, vous avez un Univers fictionnel unique, des héros attachants, une belle histoire, il va maintenant, pour obtenir un superbe Livre Dont Vous Êtes Le Héros, il falloir mettre le tout en forme. Et il existe des logiciels dédiés à cette création et gratuits. La liste n’est ni exhaustive et ne correspond pas à un classement, c’est juste une liste, à vous d’y trouver l’outil qui vous convient le mieux : Le premier, InkleWriter, (Web) à servi à réaliser la partie texte des applications Frankeinstein et Sorcery, c’est dire la puissance de l’outil. C’est « gratuit » (Vous pourrez transformer votre histoire interactive en ebook pour Kindle en payant moins de 10€) et ça fonctionne via une interface web. Il y a aussi Twine,(Mac, Win, Python). Voilà ce que cela donne pour le projet Girl With A Clawhammer : L’application génère un fichier HTML que vous pourrez publier sur votre blog ou site. Creating A Simple Story from Chris Klimas on Vimeo.Ensuite voyons ADRIFT (Win, Linux).
The Inform 7 Handbook The Inform 7 Handbook Hooray! The Inform 7 Handbook is now at version 2.0. This newly expanded edition of Handbook has been updated from start to finish for compatibility with Inform 7 version 6L38. I hope you'll send me reports on any errors you spot, as well as suggestions for improvements. Because others may wish to edit and adapt the Handbook for their own usage, I'm also uploading the file in OpenOffice format. For the convenience of folks who want to read the Handbook on small screens, the PDF is available in two forms -- 6x9 and 8-1/2x11. I7 Handbook PDF (6x9) I7 Handbook PDF (8.5x11) ODT word processor file Why write an entirely new handbook for Inform, since it already comes with two hefty built-in manuals? In teaching small classes of middle-school-age kids how to write their first games using Inform 7, I learned two things: First, kids take to I7 programming very naturally.
IF Italia - Il Wiki della Interactive Fiction Italiana - Come giocare ad un’Avventura Testuale Cosa sono le Avventure Testuali? Le Avventure Testuali (o Interactive Fiction, come sono chiamate in Inglese) in poche parole, e con una definizione forse semplicistica, sono dei giochi per computer, o dei racconti interattivi se volete, in cui tutto si svolge solo tramite testo scritto. Immagini e suoni, se anche ci sono, non sono altro che di contorno al testo, come le illustrazioni di un romanzo; alla fine solo le parole sono importanti. Vediamo un esempio pratico. Sei su di un piccolo vialetto di campagna. A questo punto potete intrudurre il vostro comando dopo il carattere >. > apri la portiera E il programma risponde Le portiere dell’automobile sono chiuse Senza darvi per vinti potrete tentare una strada più efficace > sfonda un finestrino Con attenzione rompi uno dei finestrini. > apri la portiera Spalanchi la portiera dell’automobile E via proseguendo, gustandosi la storia che si dipana. Come iniziare a giocare e come installare i giochi? Come giocare? Da che giochi iniziare?
40 Free and Essential Web Design and Development Books from Goog Google Books is perhaps one of the most untapped design and development resources…time to change all that. In this post there are over 40 web design and development books freely available from Google, they range from CSS, HTML, XHTML, DHTML, Actioscript, Javascript, Ajax, Perl, Ruby, MooTools, jQuery, Firefox and evem iPhone development. Not all books are complete, but offer plenty of information to help with your development. CSS Cookbook CSS Cookbook » By Christopher Schmitt The CSS Cookbook provides more than quick code solutions to pressing problems. CSS Pocket Reference CSS Pocket Reference » By Eric A. Head first HTML with CSS & XHTML Head first HTML with CSS & XHTML » By Eric Freeman With Head First HTML with CSS & XHTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. HTML, XHTML, and CSS Bible HTML, XHTML, and CSS Bible » By Bryan Pfaffenberger, Steven M. CSS, DHTML, & Ajax Pro CSS Techniques
Outils pour Timeline interactives -F Les timelines (frises chronologiques) sont de bons outils de visualisation d’ensemble d’une narration, pour travailler le parcours de chaque personnage d’une histoire, pour écrire différents niveaux de lecture. Mais à l’ère du transmedia, et l’étalement d’une expérience sur plusieurs supports, les timelines deviennent plus complexes… C’est là où l’interactivité permet d’obtenir plus de clarté, et une meilleure organisation productive. Voici donc un petit tour des outils de timeline disponibles. Il ne s’agit pas ici de faire un classement, car il y autant d’options différentes qui correspondront ou pas à un projet, il s’agit seulement de regrouper et lister les caractéristiques de chacun. Aeon timeline Aeon Timeline est un outil assez (voire trop) complet, c’est un logiciel essentiellement pour les scénaristes ou écrivain, il est surtout conçu pour le récit. Les points positifs sont que c’est un logiciel à télécharger, qu’il ne coûte QUE 36€. Timeline Project
Beginner's Guide to Interactive Fiction with Inform 7 - Wikibooks, open books for an open world The design and implementation of interactive fiction (i.e., text-based computer games) began in the 1970s. At that time, games were written in general-purpose programming languages by professional programmers and/or computer science majors in universities. In more recent years, specialized languages have been developed for authoring interactive fiction (called "IF" for short). These languages, and the compiler software that they use, are available as free downloads. IF programming languages are widely used by hobbyist programmers, many of whom have little or no training in computer science. However, most IF languages closely resemble traditional programming languages such as C. Inform 7 (website) presents an entirely new approach to IF authorship, one that has proven to have wide appeal to new authors. Nonetheless, Inform 7 is an important development in IF.
IF Italia - Il Wiki della Interactive Fiction Italiana - Home Page Benvenuti alla home page di IFItalia! IFItalia è il portale italiano sulle Avventure Testuali e la Interactive Fiction. Se vi state chiedendo cosa sono queste Avventure Testuali, potete iniziare da qui. Se invece cercate Avventure da giocare, potete controllare la nostra lista dei suggerimenti o andare alla pagina dei giochi. IFItalia è il sito ufficiale del Newsgroup it.comp.giochi.avventure.testuali. Questa è terza ‘incarnazione’ del sito, precedentemente gestito dalle mani sapienti di Simone Zanella, David Cappelli, Tommaso Percivale e Marco Falcinelli. 12 Ottobre 2012 Dallo scorso mese di settembre, il sito di IF Italia è entrato a far parte della grande famiglia di OldGamesItalia, con una sezione del portale di retrogaming interamente dedicata al mondo delle avventure testuali e dell’Interactive Fiction più in generale.
Essential ActionScript 3.0 ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.
Inform 7: An Unofficial Documentation Index Writing with Inform — aka "the Inform 7 manual", the one that comes with the compiler — is an exceptionally detailed and valuable book about the language. But it doesn't have an index. There may be an index someday; see this post on the I7 suggestions forum. For the moment, we struggle on, leaning heavily on the IDE's "search" function. A few years ago, Sean Barrett put together an Unofficial Documentation Index, with topics linked to the manual web site. I7 has been updated several times since then, so his page is fairly out of date. (If you're interested in how this file was generated, you can download the data files and scripts that I used.) This index refers to Inform 7 release 6G60. In general, fixed-width text refers to phrases in Inform source code.