Emptied Gestures: Physical Movement Translated into Symmetrical Charcoal Drawings by Heather Hansen
Photo by Bryan Tarnowski Photo by Spencer Hansen at Ochi Gallery Splayed across a giant paper canvas with pieces of charcoal firmly grasped in each hand, Heather Hansen begins a grueling physical routine atop a sizeable paper canvas. Her body contorts into carefully choreographed gestures as her writing implements grate across the floor, the long trails resulting in a permanent recording of her physical movements. Hansen most recently had a group exhibition, The Value of a Line, at Ochi Gallery in Ketchum, Idaho which runs through March 31, 2014.
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Cinematics case study: Mass Effect 3
Earlier this year, Budapest studio Digic Pictures produced a stunning three minute trailer for the Bioware game Mass Effect 3. The trailer, dubbed 'Take Earth Back', tells the story of an alien invasion as Earth is attacked by the game's Reapers. We go in-depth with Digic to show how the cinematic was made - in stereo - featuring behind the scenes video breakdowns, images and commentary from several of the artists involved. Above: watch 'Take the Earth Back' Motion capture Artists: Csaba Kovari (Mocap TD), Istvan Gindele (Mocap TD), Gyorgy Toth (animator) We used Vicon’s T160 camera system to record all motion for this piece. In general we capture 2-3 or sometimes even 4 actors’ movements at once together with their props (swords, shields etc). Usually the mocap shooting days are preceded by rehearsal days, for example if we have a two day mocap shooting session then the actors need at least two-three days rehearsal with the director. Character animation Earth shot Blood effects 1.
Simulated Kinect
The Simulated Kinect supports the following features: Depth image RGB image Tilt. The simulated Kinect behaves very much the same as a real Kinect Sensor. You can specify the resolution of the Depth and RGB cameras independently. The simulated Kinect matches the range limitations of the real Kinect sensor, i.e. minimum range is 800mm and maximum is 4000mm. As with a real Kinect, the simulated Kinect can see through glass. You can use a simulated Kinect on your own simulated robot, or you can use the Simulated Reference Platform which already has a Kinect attached. Refer to the Kinect Services for RDS document for more information on using a Kinect. © 2012 Microsoft Corporation.
Blogs
I was looking over the .net award nominees this week and stumbled across the flipboard.com website. I loved the scrolling navigation so much I just had to open up visual studio and try and recreate it myself. DemoView Demo The main thing flipboard do differently is to have the logo and logo background elements move at different animation speeds from each other and the main content. I’ve documented the main steps to recreate my demo below: Step 1 First we need to make reference to the jQuery Library as we are going to use it alot. Step 2 Next we will want to add our HTML to the page this HTML will hold all of the layers and links that we will need to get the example running. The background triangle moves at a slightly different speed to the logo and so needs it’s own <div>. By wrapping all the contentItems in a contentwrapper it will make it easier to scroll the contentItems into view using JQuery. Step 3 You will also need to setup the page layout when the website loads. Step 4 Step 5 Step 6
IIC_kinesthetic_cognition
IIC. Kinesthetic Spatial Cognition “Kinesthetic spatial cognition” can be defined as referring to the perception, memory, and recall of spatial information via the kinesthetic perceptual-motor system. IIC.10 Spatial Cognition versus Verbal Cognition A great deal of research has demonstrated that spatial cognitive processes and verbal cognitive processes use separate cognitive resources. Other evidence for multi-channel models comes from studies of patients with neurological disease or injury. The right-brain spatial, left-brain verbal specialisation is not a fixed relationship but appears to be based on more fundamental differences in processing styles of the two cerebral hemispheres such as sequential processes of the left hemisphere versus holistic processes of the right hemisphere (Bradshaw and Nettleton, 1981; Luria, 1970; Trevarthen, 1978). However, in some cases when verbal labels are attached to stimuli the memory for those stimuli does not necessarily improve.
Kinect Fusion
Kinect for Windows 1.7, 1.8 KinectFusion provides 3D object scanning and model creation using a Kinect for Windows sensor. The user can paint a scene with the Kinect camera and simultaneously see, and interact with, a detailed 3D model of the scene. Kinect Fusion can be run at interactive rates on supported GPUs, and can run at non-interactive rates on a variety of hardware. Running at non-interactive rates may allow larger volume reconstructions. Figure 1. Ensure you have compatible hardware (see Tech Specs section below). Kinect Fusion can process data either on a DirectX 11 compatible GPU with C++ AMP, or on the CPU, by setting the reconstruction processor type during reconstruction volume creation. Minimum Hardware Requirements for GPU based reconstruction The minimum hardware requirement for video cards has not been specifically tested for Kinect Fusion 1.8. Recommended Hardware Processing Pipeline Figure 2. The first stage is depth map conversion. Figure 3. Figure 4. Figure 5. Tips
How to write a 32bit screen saver
© 1997-1999 Lucian Wischik. This article describes the fundamental nuts and bolts of writing a saver. I have also written a second article with a more useful higher-level overview, and full source code for several example savers. Overview Screen savers start when the mouse and keyboard have been left idle for some time. To avoid phosphor burn caused by static images left on the screen. What a saver is A saver is a straightforward executable that has been renamed with the extension .scr, and which responds to particular command-line arguments in particular ways as detailed in the rest of this document. Version differences between '95, Plus! Windows NT does all saver password management itself, and closes savers automatically in response to keyboard or mouse events. Creating a saver This chapter describes the behaviour expected of a saver. How and when saver is executed The following list gives all the situations in which a saver will be launched. Command-line arguments Configuration dialog
Photography. Else Ernestine Neulander-Simon (A.k.a. YVA)
Else Ernestine Neulander-Simon (Aka YVA) was a german photographer. Yva came from a Jewish middle-class family. She worked for many of the illustrated magazines and periodicals of the time. Towards the end of the 1920s, Yva began focusing on the commercial aspect of photography, specializing in advertising and photography. Yva’s innovative, and experimental work with multiple exposures became a hallmark of her work. More images>>>