
JavaFX 2.0 With Alternative Languages - Groovy, Clojure, Scala, Fan... JavaFX in Action: Developing Classes - Multiple inheritance: com Share Object Orientation Classes are an integral part of Object Orientation, encapsulating state and behavior for each component in a larger system, thereby allowing us to express our software in terms of the structures and relationships which link its autonomous component parts. Object Orientation has become an incredibly popular way of constructing software in recent years: both Java, and its underlying Java Virtual Machine environment, are heavily object centric. It should come as no surprise, then, that JavaFX Script is also Object Orientated! JFX’s support for OO is pretty rich. In the coming sub-sections we’ll explore the ins and outs of classes, and how to define, create, inherit, control and manipulate them so we can employ OO thinking to write robust, maintainable and reusable code. Object Orientated what..? How crucial is understanding objects to learning JFX? Classes and source files However, this isn’t always the case with JavaFX Script. Let’s have a look at an example:
IDE - Ruby and Ruby on Rails Development Ruby Projects The Ruby project type supports Ruby files, RSpec specification files, and YAML files. Use the Ruby Platform manager to choose between executing projects using JRuby, or any other native Ruby interpreter on your system. The IDE has Rake build tool integration and gives you access to the Interactive Ruby Shell (IRB). Refactoring and support for Test::Unit, Auto Test, Shoulda tests, and RSpec are well integrated. Ruby on Rails Projects The Ruby on Rails project type supports Rake targets and database migrations. Edit ERB files and deploy projects directly to the WEBrick and Mongrel web servers. Ruby and Rails Debugger Single-step or run through Ruby code and ERB files.
visage - Declarative language for expressing user interfaces Visage is a domain specific language (DSL) designed for the express purpose of writing user interfaces. A Visage application models the user interface you are designing both in appearance and function. For example, the following Visage code will create a simple application that prints the text "Hello World": The above code demonstrates the proposed syntax for how Visage will work with the JavaFX platform. The Visage language has the following benefits: Declarative Object Construction - Code looks like the UI it is representing. If you would like to help out with this project, please join the Google Group. Apress generously contributed the rights to the Visage Language Guide, which is originally from the Pro JavaFX Platform book title. HowDonationsWork
JavaFX 1.2.1 API | Overview | Java FX Oracle Technology Network > Java Software Downloads View All Downloads Top Downloads New Downloads What's New Java in the Cloud: Rapidly develop and deploy Java business applications in the cloud. Essential Links Developer Spotlight Java EE—the Most Lightweight Enterprise Framework? Blogs Technologies Contact Us About Oracle Cloud Events Top Actions News Key Topics Oracle Integrated Cloud Applications & Platform Services Getting Started with Rails 1 Guide Assumptions This guide is designed for beginners who want to get started with a Rails application from scratch. It does not assume that you have any prior experience with Rails. Rails is a web application framework running on the Ruby programming language. If you have no prior experience with Ruby, you will find a very steep learning curve diving straight into Rails. Be aware that some resources, while still excellent, cover versions of Ruby as old as 1.6, and commonly 1.8, and will not include some syntax that you will see in day-to-day development with Rails. 2 What is Rails? Rails is a web application development framework written in the Ruby programming language. Rails is opinionated software. The Rails philosophy includes two major guiding principles: Don't Repeat Yourself: DRY is a principle of software development which states that "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system." 3 Creating a New Rails Project 9 Security
Jim Weaver’s Rich-Client Java Blog Database - Planet JFX These are simple examples for using a database with the JavaFX Script compiler. The hsqldb.jar of hsqldb must be in the classpath. SimpleDatabase.fx Edit DatabaseTODO.fx A simple TODO list stored in a database. Links Mi IP : Cual es mi IP - ver mi IP - Saber mi IP pública Series: Building JEE applications in JavaFX 2.0 « Zen Java Things are getting pretty exciting in the land of JavaFX. The platform seems to be gaining traction and we’re starting to see a real community build up around the forums and the open source channels. As a result we’re also seeing more developers moving beyond the ‘hello world’, and ‘colourful circles’ stage and setting their sights on real application development. With that comes a need for design patterns and best practices and these are currently lacking, or at least lacking in documentation. In this post, I’m going to run through a few options for implementing the Model View Presenter (MVP) pattern using JavaFX. We’re not going to get too hung up on theoretical purity and academic classifications however. First Contact First things first, we need an application to build. The ‘search’ screen will look a little like this: And the ‘detail’ screen will look something like: The Business Layer A note on Dependency Injection So this: becomes this: Enough pre-amble, let’s get to it!
Hands On JavaFX: Scripting the Scene Graph Stuart W. Marks SVJUGFX April 14, 2010 This presentation is a hands-on introduction to JavaFX, focusing primarily on using the JavaFX Script language to drive interactive graphics using the JavaFX scene graph. We'll be building a simple "flood fill" game: The goal is to fill the board with cells of a single color in the minimum number of moves. (See here for some analysis about solving this simple game. This program in this talk is based on JavaFX 1.2.x and NetBeans 6.8. 0. We'll start off with the obligatory Hello, World program: println("Hello, JavaFX!") This is just a single line script that prints a string to the standard output. 1. Printing text to an output file isn't very interesting. creating a node in the scene graph object literal syntax This code creates a node in the scene graph. This code also illustrates the "object literal" syntax, which is an expression that creates objects. 2. Now let's try something more sophisticated: import lines Stage: the window frame. 3. 4. 5. 6. 7.
IDEs for Linux Warning: Some of the above are binary-only and x86-Linux-only. To explain the context of this page: It came about really just as a small exercise in understated online rhetoric, the need for which long ago vanished. That is, through the middle of the 1990s, you could not go onto online discussion media without encountering some dumbasses arguing that the Linux operating system was useless for developers and end-users alike, and one of the very most common talking points was the allegation that there were 'no IDEs for Linux'. This was a ritualised argument: The hapless Linux enthusiast typically fell straight into the intended trap and said 'Well, actually, you're far better off using emacs and gdb as your development environment [blah blah].' The critic then triumphantly pronounced his/her point conceded and posted yet another 50-line screed about how $SOMEONES_FAVOURITE_PROPRIETARY_OS was clearly better and Linux would be useless for decades.
FX1.2: Understanding Bounds Posted by aim on July 9, 2009 at 8:15 PM PDT This is the first in a series of articles to cover layout for JavaFX 1.2. We changed the api a bit (for the better of course), but that hasn't made it any easier to explain. However, if you're an impatient reader and want to cut to the chase, I recommend jumping to the tailing section Bounds in Practice. The visuals displayed within a JavaFX scene are fully represented by a 2D scene graph where each visual element (line, path, image, etc) is represented by a distinct node with variables that can be easily manipulated dynamically. Bounds Class In JavaFX1.2, a node's rectangular bounds are represented by the Bounds class which provides init-only minX, minY, maxX, maxY, width, height variables. Note: The Bounds class was introduced in JavaFX1.2 in anticipation of adding Z in the future. Node Bounds Variables It's worth pointing out that a node's visibility has no affect on its bounds; these bounds can be queried whether its visible or not.