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Please note that Scriptographer currently still is beta software. By downloading it from this page, you agree to these terms: The Scriptographer software is provided to you "as is", and we make no express or implied warranties whatsoever with respect to its functionality, operability, or use, including, without limitation, any implied warranties of merchantability, fitness for a particular purpose, or infringement. We expressly disclaim any liability whatsoever for any direct, indirect, consequential, incidental or special damages, including, without limitation, lost revenues, lost profits, losses resulting from business interruption or loss of data, regardless of the form of action or legal theory under which the liability may be asserted, even if advised of the possibility or likelihood of such damages. After downloading, please read the installation instructions. Scriptographer Version 2.9 Please note: Scriptographer Version 2.0 Old, Unsupported Versions
TUTORIALS
A lot of people have been asking me how I create my renderings. Since I am finished with grad school, I decided to develop some tutorials that explain techniques I used throughout architecture school. Many of the techniques only require Sketchup and Photoshop. Others later on will be a little more advanced and involve rendering programs that can be downloaded for free. .
Geometry Gym
Tutorials
Introduction to Grasshopper Videos by David Rutten. Wondering how to get started with Grasshopper? Look no further. Spend an some time with the creator of Grasshopper, David Rutten, to learn the fundamental of Grasshopper. No experience necessary. This 13 part series covers topics that will help you build a foundational understanding of Grasshopper. Dario Donato director di SpatialConnection(s), incubatore di ricerca per una creatività matematica, ha il piacere di annunciare il libro: Contaminazioni creative digitali – Trascrizioni di una complessità algoritmica attraverso Rhino.Grasshopper Transcripts of a complexity algorithmic through Rhino and Grasshopper. If you’re looking for a nice collection of Grasshopper tutorials then jump over to Designalyze Here are a series of beginner and advanced tutorials from our friends at Studio Mode... This tutorial series was developed for the Design Studio AIR at the University of Melbourne, Faculty of Architecture, Building and Planning.
Rhino ++ Grasshopper – Plethora Project
Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge.
Improve your logo design
Learning the rules for creating a logo isn't always straightforward as there are such varied applications of any 'rule'. But with the right design skills, theoretical knowledge and a healthy dose of patience you can learn to create timeless designs that stand the test of time. The best logos are instantly recognisable (think McDonald's golden arches or the Nike swoosh), and as long as they have a balance of originality, scalability and style they can become a priceless asset. Below we've listed 10 golden rules to consider when you're looking to design a logo – if you apply these tips you'll be off to a great start (just one of these is originality – as sports brand Umbro well knows right now due to its neverending logo design dispute – read about that case here). For the perfect platform to create your new logo, check out our picks for the best logo designer. The golden rules for logo design: Our top tips for success When we look at something, we don’t read first. 01. 02. 03. 04. 05. 06.
Computational design
CTM.08 – Unpredictable Festival for Adventurous Music and Related Visual Arts Generator.x 2.0: Beyond the Screen 24 Jan - 2 Feb 2008, Ballhaus Naunynstrasse / [DAM] Berlin Workshop / Exhibition / Performance Generator.x in collaboration with Club Transmediale and [DAM] presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems. Digital fabrication (also known as “fabbing”) represents the next step in the digital revolution. For artists and designers working with generative systems, digital fabrication opens the door to a range of new expressions beyond the limits of virtual space. "Beyond the screen" explores these new types of spatial constructs in a hands-on workshop, bringing together artists and designers working with code-based strategies for producing physical form. Call for participants The workshop is free of charge, but we will not be able to provide support for travel or accomodation. Generator.x & Club Transmediale
Co-de-iT | Computational Design Italy
Kinetic architecture (1/3) « VANGUARQ
Kinetic architecture (1/3) fLUX, Binary Waves – Lab[au] Another great project by LAb[au], “fLUX binary waves” is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules. This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. The panels rotate around their vertical axis, and have a black reflective surface on one side, the other being plain mat white. The microprocessors are connected to infrared sensors, capturing the surrounding infrastructural flows, defining the frequency and amplitude of the rotation. Shih Chieh Huang Installation artist Shih Chieh Huang transforms spaces with everyday objects. Huang creates analogous ecosystems made from common, everyday objects. Troika – Cloud
openfootage
grasshopper code
. a collection of codes & grammars for Grasshopper, a generative modeling tool for Rhinoceros. 3D Hilbert Curve This definition generates a 3D Hilbert Curve, a continuous fractal space-filling curve. 3D_Hilbert_Curve_Co-de-iT_1.0007.zip nGon mesh tessellation Starting from a closed surface it builds a nGon mesh tessellation nGon_tessellation_Co-de-iT_1.0007.zip Curves Sorter Starting from a list of curves it takes the first one then it looks for the closest curve and it eventually flips the direction to optimize the toolpath lenght. Curves_Sorter_Co-de-iT_1.0007.zip froGH A sparse collection of tools for Grasshopper. See the code, explanation and download here. Clusterizer This definition groups indexes of connected points into separate clusters. Clusterizer_Co-de-iT_0.9.0076.zip Spirograph This definition simulates a spirograph tool. Spirograph_Co-de-iT_0.9.0076.zip 3D Differential mesh relaxation This definition explores the 3D relaxation of a mesh effected by an image gradient. Vorospace Math surfaces .
Plethora Project
miligraf :: Photoshop tutorials
parametric production | researches state of the art digital planning and production technologies in architecture