
Exploration Architecture philosophy - Exploration Architecture Innovating and collaborating to address the major challenges of our age We use biomimicry to develop new strategies, to radically rethink existing building types and devise a completely new approach to the design process. Biomimicry is a rapidly emerging discipline that learns from the remarkable catalogue of solutions to be found in biology – all of which have been refined by 3.8 billion years of evolution. Whereas sustainable development has often been based on mitigating negatives, biomimicry represents a new paradigm and reveals solutions that go beyond ‘sustainable’ to be restorative and deliver net positive impacts. We have successfully worked with a wide range of organisations to help them succeed in the shift that is already underway - from the industrial age to the ecological age of humankind. Frequently our projects achieve substantial resource savings and reveal major commercial opportunities for our clients. What others say about us: Dayna Baumeister Biomimicry3.8
Virtual Worlds Education Wiki Augmented Reality and Assistive Technology Lab, Singapore Augmented Reality AR AR is a novel form of human-machine interaction that overlays computer-generated information on the real world environment. It enhances the existing environment rather than replacing it as in the case of virtual reality. AR in Manufacturing The application of AR technologies to simulate and improve these manufacturing processes before they are carried out is an innovative and effective approach. Research on the manufacturing applications of AR is a strong and growing area. AR in Assistive Technology & Rehabilitation Engineering Due to the increasing population of elderly people worldwide, there is a growing proportion of individuals who suffer from hand impairments due to illnesses related to ageing or other forms of injury. Technology for Licensing: WinAR Ver 1 and Ver 2 WinAR is a Windows-based development platform (MFC) for AR applications. Video of Researches in NUS-ARAT Lab! This video shows AR in Assistive Technology in the lab (Jun 2013). ARATLab Youtube Channel
Creative Design in Industry and Architecture Authors: G. Berkin and O. Kucukerman, Halic University Faculty of Architecture, Turkey Covering the topics of architecture and industrial design Creative Design in Industry and Architecture argues that the discourse on design criteria for both professions share many similarities. It is not intended to be prescriptive, but is rather the outcome of a detailed design analysis of the works of a number of industrial and architectural designers. With decades of academic experience, the authors are keen on the idea that creativity can be taught. Common theories and practices are exposed within the two disciplines through observation, analysis, experiment and reflection to discuss and gain insight.
Computational Thinking for Educators - Course What: A free online course helping educators integrate computational thinking into their curriculum Who: Humanities, Math, Science, and Computing educators When: All of the course materials are available as a self-study program. The goal of this course is to help educators learn about computational thinking (CT), how it differs from computer science, and how it can be integrated into a variety of subject areas. As a course participant, you will increase your awareness of CT, explore examples of CT integrated into your subject areas, experiment with examples of CT-integrated activities for your subject areas, and create a plan to integrate CT into your own curricula. The course is divided into five units, each focusing on the following: Introducing Computational Thinking: What is CT?
Computing How will the HBP be different from classical Artificial Intelligence? The challenge in Artificial Intelligence (AI) is to design algorithms that can produce intelligent behaviour and to use them to build intelligent machines. It doesn't matter whether the algorithms are biologically realistic – what matters is that they work – the behaviour they produce. How much memory will you need to store a full description of the brain? Potentially we can always build models that are orders of magnitude larger than the models we can actually simulate on a given supercomputer. How much electrical power will the HBP supercomputer use? With today's technology, an exascale computer capable of simulating a cellular-level model of the whole human brain would probably consume about a Gigawatt –billions of euros worth of electricity every year. Today's digital computers all share a number of basic properties. We think not – for three reasons: First there is the power argument. Yes, we anticipate it will.
Handbook of Research for Educational Communications and Technology A Project of the Association for Educational Communications and Technology Edited by David H. Jonassen Introduction Regardless of your motivation for visiting this site, let me say welcome to the Handbook of Research for Educational Communications and Technology, first published in 1996 by Macmillan Publishers. Another situations prompted discussions about the future of the Handbook. A reasonable inference from these facts and conclusions was that a new edition of the Handbook is needed. Step one is to scan the Handbook and get a .pdf copy of the chapters up on the AECT web server to make it immediately available to scholars. So, I hope that you will find the Handbook even more usable and valuable than the many researchers and students who have had to lug around the print version. David Jonassen, Distinguished Professor School of Information Science and Learning Technologies University of Missouri Macmillan Library Reference USA • New York Copyright • © 1996 by Simon & Schuster Macmillan
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