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This website uses cookies. By continuing, you give permission to deploy cookies, as detailed in our privacy policy. ok Search: Reference Not logged in Reference Standard C++ Library reference C Library The elements of the C language library are also included as a subset of the C++ Standard library. <cassert> (assert.h) C Diagnostics Library (header) <cctype> (ctype.h) Character handling functions (header) <cerrno> (errno.h) C Errors (header) <cfenv> (fenv.h) Floating-point environment (header) <cfloat> (float.h) Characteristics of floating-point types (header) <cinttypes> (inttypes.h) C integer types (header) <ciso646> (iso646.h) ISO 646 Alternative operator spellings (header) <climits> (limits.h) Sizes of integral types (header) <clocale> (locale.h) C localization library (header) <cmath> (math.h) C numerics library (header) <csetjmp> (setjmp.h) Non local jumps (header) <csignal> (signal.h) C library to handle signals (header) <cstdarg> (stdarg.h) Variable arguments handling (header) <cstdbool> (stdbool.h) Containers

FAQ C++ Cette FAQ a été réalisée à partir des questions fréquemment posées sur les forums de et de l'expérience personnelle des auteurs. Je tiens à souligner que cette faq ne garantit en aucun cas que les informations qu'elle propose sont correctes ; les auteurs font le maximum, mais l'erreur est humaine. Cette faq ne prétend pas non plus être complète. Si vous trouvez une erreur ou si vous souhaitez devenir rédacteur, lisez ceci. Sur ce, nous vous souhaitons une bonne lecture. Les sources présentées sur cette page sont libres de droits et vous pouvez les utiliser à votre convenance.

Math - Boost 1.35 Octonions, like quaternions, are a relative of complex numbers. Octonions see some use in theoretical physics. In practical terms, an octonion is simply an octuple of real numbers (α,β,γ,δ,ε,ζ,η,θ), which we can write in the form o = α + βi + γj + δk + εe' + ζi' + ηj' + θk', where i, j and k are the same objects as for quaternions, and e', i', j' and k' are distinct objects which play essentially the same kind of role as i (or j or k). Addition and a multiplication is defined on the set of octonions, which generalize their quaternionic counterparts. The main novelty this time is that the multiplication is not only not commutative, is now not even associative (i.e. there are quaternions x, y and z such that x(yz) ≠ (xy)z). Octonions (and their kin) are described in far more details in this other document (with errata and addenda).

C-Programmierung C-Programmierung Aus Wikibooks Wechseln zu: Navigation, Suche Tutorial / Einsteigerkurs in das Programmieren mit ANSI C Inhaltsverzeichnis[Bearbeiten] Vorwort Der Einstieg[Bearbeiten] Fortgeschrittene Themen[Bearbeiten] Referenzen[Bearbeiten] Aufgaben[Bearbeiten] Von „ Kategorien: Navigationsmenü Meine Werkzeuge Namensräume Varianten Ansichten Aktionen Navigation Mitmachen Werkzeuge In anderen Sprachen Drucken/exportieren Diese Seite wurde zuletzt am 24. C++ Reference Essential Math for Games Programmers As the quality of games has improved, more attention has been given to all aspects of a game to increase the feeling of reality during gameplay and distinguish it from its competitors. Mathematics provides much of the groundwork for this improvement in realism. And a large part of this improvement is due to the addition of physical simulation. Creating such a simulation may appear to be a daunting task, but given the right background it is not too difficult, and can add a great deal of realism to animation systems, and interactions between avatars and the world. This tutorial deepens the approach of the previous years' Essential Math for Games Programmers, by spending one day on general math topics, and one day focusing in on the topic of physical simulation. Topics for the various incarnations of this tutorial can be found below. Current Materials Slides The latest available versions of the slides for the math tutorials at GDC 2015 are as follows: Past Materials Core Mathematics

Boost C++ Libraries The Boost Graph Library - Boost 1.48 Graphs are mathematical abstractions that are useful for solving many types of problems in computer science. Consequently, these abstractions must also be represented in computer programs. A standardized generic interface for traversing graphs is of utmost importance to encourage reuse of graph algorithms and data structures. Part of the Boost Graph Library is a generic interface that allows access to a graph's structure, but hides the details of the implementation. This is an “open” interface in the sense that any graph library that implements this interface will be interoperable with the BGL generic algorithms and with other algorithms that also use this interface. The BGL graph interface and graph components are generic, in the same sense as the Standard Template Library (STL) [2]. Of course, if you are already familiar with generic programming, please dive right in! The source for the BGL is available as part of the Boost distribution, which you can download from here. DON'T!

Objective-C und das Cocoa-Framework Mac OS X und iPhone Entwicklung Anmerkung von Nicolas Hollmann[Bearbeiten] Als ich dieses Wikibook zum ersten mal am 25.02.2011 gesehen habe, war es schon verwaist. Zusammenfassung des Projekts[Bearbeiten] Zielgruppe: Alle, die bisher wenig oder keine Erfahrung mit dem Programmieren haben und dafür eine erste Anlaufstelle suchen. Die einzigen Voraussetzungen sind der Besitz eines Mac und mittelmäßige Kenntnisse im Umgang mit OS X. Lernziel: Das Buch soll den Leser so weit einführen, dass ein selbstständiges Arbeiten keinerlei Probleme mehr bereiten sollte. Inhalt[Bearbeiten] Teil 1: Die Developer Tools[Bearbeiten] Teil 2: Grundlagen in Objective-C[Bearbeiten] Teil 3: Objektorientiertes Arbeiten[Bearbeiten] Anhang[Bearbeiten] Weitere Video Tutorials auf Englisch[Bearbeiten] Weitere Video Tutorials auf Deutsch[Bearbeiten] Und ein weiterer Podcast auf Deutsch …

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