background preloader

Eutech SSII

Eutech SSII
Article original : What is Web 2.0 par Tim O'Reilly . Traduction française avec l'autorisation des éditions O'Reilly Qu'est ce que le web 2.0 : modèles de conception et d'affaires pour la prochaine génération de logiciels. L'explosion de la bulle internet en 2001 a définitivement marqué un tournant dans l'histoire du web. Beaucoup de gens ont à ce moment considéré que le web était une technologie surévaluée alors qu'au contraire, le fait qu'une bulle se forme puis éclate est un trait commun à toutes les révolutions industrielles. Ces soubresauts sont même caractéristiques du moment où une technologie ascendante est prête à entrer dans une nouvelle phase. Le concept de web 2.0 est apparu avec une conférence « brainstorming » entre O'Reilly et Medialive International. En un an et demi (ndt : l'article est daté du 30/09/2005), le terme « web 2.0 » s'est franchement popularisé avec plus de 9,5 millions de citations dans Google. Web 1.0 // Web 2.0 Et la liste pourrait encore s'allonger...

What Is Web 2.0 by Tim O'Reilly 09/30/2005 Oct. 2009: Tim O'Reilly and John Battelle answer the question of "What's next for Web 2.0?" in Web Squared: Web 2.0 Five Years On. The bursting of the dot-com bubble in the fall of 2001 marked a turning point for the web. The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International. In the year and a half since, the term "Web 2.0" has clearly taken hold, with more than 9.5 million citations in Google. This article is an attempt to clarify just what we mean by Web 2.0. In our initial brainstorming, we formulated our sense of Web 2.0 by example: The list went on and on. 1. Like many important concepts, Web 2.0 doesn't have a hard boundary, but rather, a gravitational core. Figure 1 shows a "meme map" of Web 2.0 that was developed at a brainstorming session during FOO Camp, a conference at O'Reilly Media. Netscape vs. At bottom, Google requires a competency that Netscape never needed: database management.

Les meilleures pratiques de l'éducation 2.0 YouTube Play YouTube Play focused on the most exceptional talent working in the ever-expanding realm of online video. Developed by YouTube and the Guggenheim Museum in collaboration with HP, YouTube Play attracted innovative, original, and surprising videos from around the world, regardless of genre, technique, background, or budget. Guggenheim Exhibition On view at the Guggenheim Museums in New York, Bilbao, Berlin, and Venice from October 22 to 24, 2010, the top 25 videos made up the ultimate YouTube playlist: a selection of the most unique, innovative, groundbreaking video work being created and distributed online during the past two years. The videos and artists were celebrated at an event at the Guggenheim Museum in New York on October 21, which was livestreamed to a worldwide audience at youtube.com/play. About YouTube Play In the last two decades, there has been a paradigm shift in visual culture. Selection Process The deadline for submissions was July 31, 2010. The Jury Laurie Anderson

Tim O'Reilly Tim O'Reilly (born June 6, 1954) is the founder of O'Reilly Media (formerly O'Reilly & Associates) and a supporter of the free software and open source movements.[1] Life and career[edit] Born in County Cork, Ireland,[2] O'Reilly moved to California with his family six weeks after he was born.[citation needed] O'Reilly was initially interested in literature upon entering college, yet after graduating from Harvard College in 1975 with a B.A. cum laude in Classics, he became involved in the field of computer user manuals. O'Reilly was also a friend of science fiction writer Frank Herbert, and published a critical study of Herbert's work, Frank Herbert in 1981. Thoughts and activism[edit] Software patents[edit] In 2001, O'Reilly was involved in a dispute with Amazon.com, leading a protest against Amazon's one-click patent and, specifically, Amazon's assertion of that patent against rival Barnes & Noble. Open source software[edit] Internet Operating System[edit] Global brain[edit] See also[edit]

Photoshop contest While Photoshop is the industry standard image editing program, Adobe Systems, the publisher of Photoshop, discourages use of "Photoshop" to refer to anything other than their photo editing software, to prevent their trademark from becoming generic. Humor[edit] A large part of the humor in many of these contests involves the use of internet memes. Such contests are nowadays finding increasing participations in many blogs, The popular internet community Reddit, even has an entire forum called /r/photoshopbattles devoted to the contests. A more "underground" variety of these image manipulation jokes involves the blending of celebrity faces with nude or pornographic images, often combined with references to movies, music, magazines and other forms of related popular culture. Photoshop tennis[edit] Pictures[edit] A landscape photo composited and manipulated in Photoshop.Photos composited and manipulated in Photoshop. See also[edit] References[edit] External links[edit]

Web Squared: Web 2.0 Five Years On - by Tim O'Reilly and John Battelle Five years ago, we launched a conference based on a simple idea, and that idea grew into a movement. The original Web 2.0 Conference (now the Web 2.0 Summit ) was designed to restore confidence in an industry that had lost its way after the dotcom bust. The Web was far from done, we argued. In fact, it was on its way to becoming a robust platform for a culture-changing generation of computer applications and services. In our first program, we asked why some companies survived the dotcom bust, while others had failed so miserably. We also studied a burgeoning group of startups and asked why they were growing so quickly. Chief among our insights was that "the network as platform" means far more than just offering old applications via the network ("software as a service"); it means building applications that literally get better the more people use them, harnessing network effects not only to acquire users, but also to learn from them and build on their contributions.

Web Squared, transition vers le web 3.0 ou nouveau paradigme ? Voilà maintenant près de 5 ans que l’on parle du web 2.0 (ce terme a pour la première fois été utilisé en 2004 lors du Web 2.0 Summit) et depuis le grand jeu a été de savoir quand arrivera la prochaine itération. Pour faire simple disons que le web 2 .0 était le terme utilisé dans les années 2006/2007 pour décrire un changement majeur dans les usages de l’internet (voir ma dernière définition en date). Ce dernier repose sur deux notions fondamentales: l’intelligence collective, le web comme une plateforme (pour les utilisateurs et les services). Maintenant ce terme est passé de mode et l’on emploie plus volontiers celui de médias sociaux qui sonne moins “informatique” à l’oreille. L’étape suivante a logiquement été d’anticiper le web 3.0 (dont j’ai également tenté de donner une définition en 2006) qui repose sur le concept de web sémantique avec le découpage suivant qui est communément admis : Web² = Web 2.0 + World Le web est aujourd’hui une véritable mine d’or d’informations.

Related: