
Sceneform overview | ARCore | Google Developers Sceneform makes it straightforward to render realistic 3D scenes in AR and non-AR apps, without having to learn OpenGL. It includes: A high-level scene graph APIA realistic physically based renderer provided by Filament An Android Studio plugin for importing, viewing, and building 3D assets This page explains key concepts by exploring the code in the Hello Sceneformsample app. Note: This sample uses Sceneform and ARCore. Getting started with Sceneform and ARCore To get started with Sceneform and ARCore in your project you'll need to: Import the Sceneform plugin into your project Once installed, the Sceneform plugin lets you import, view, and build 3D assets in the Sceneform SDK for AR apps in Android Studio. To install the plugin: In Android Studio open the Plugins settings: Windows: File > Settings > Plugins > Browse RepositoriesmacOS: Android Studio > Preferences > PluginsClick Browse repositories, and install the Google Sceneform Tools (Beta). Configure your project's build.gradle files
jeromeetienne/AR.js: Efficient Augmented Reality for the Web - 60fps on mobile! vue-google-charts Reactive Vue.js wrapper for Google Charts lib Table of contents npm i vue-google-charts Default import Install a component globally (use as plugin): Use locally in a component: Browser The plugin should be auto-installed. Read the Google Charts docs first The GChart component is a wrapper for the original Google Charts, so it's assumed you are familiar with the vanilla Google Charts usage ( With vue-google-charts package you don't need to link script loader and load Google Charts package manually. Another bonus — reactive data binding. Simple usage: return chartData: 'Year' 'Sales' 'Expenses' 'Profit' chartOptions: chart: title: 'Company Performance' subtitle: 'Sales, Expenses, and Profit: 2014-2017' Load additional packages: Using settings prop you can specify any setting available for google charts loader: packages, language, callback, mapsApiKey. See more on available setting There's also version prop, so you can load a specific version, e.g. version="upcoming".
google-ar/three.ar.js: A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore The world's most advanced open source database nitin42/React-Web-AR: □️ Augmented Reality on web with React twitter An asynchronous client library for the Twitter REST and Streaming API's. var Twitter = ; var client = consumer_key: '' consumer_secret: '' access_token_key: '' access_token_secret: '' var params = screen_name: 'nodejs'; client Installation npm install twitter Quick Start You will need valid Twitter developer credentials in the form of a set of consumer and access tokens/keys. For User based authentication: Add your credentials accordingly. consumer_key: processenvTWITTER_CONSUMER_KEY consumer_secret: processenvTWITTER_CONSUMER_SECRET access_token_key: processenvTWITTER_ACCESS_TOKEN_KEY access_token_secret: processenvTWITTER_ACCESS_TOKEN_SECRET For Application Only based authentication: You will need to fetch a bearer token from Twitter as documented Here, once you have it you can use it as follows. bearer_token: '' bearer_token: processenvTWITTER_BEARER_TOKEN NB - You will not have access to all endpoints whilst using Application Only authentication, but you will have access to higher API limits. Requests
ARToolKit ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub.[1] ARToolKit is a very widely used AR tracking library with over 160,000 downloads on its last public release in 2004.[2][obsolete source] In order to create strong augmented reality, it uses video tracking capabilities that calculate the real camera position and orientation relative to square physical markers or natural feature markers in real time. ARToolKit was originally developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999[3] and was released by the University of Washington HIT Lab. ARToolKit was acquired by DAQRI and re-released open-source starting at version 5.2 on May 13, 2015,[7] including all of the features that were previously only available in the professional licensed version. Features[edit] Operating systems[edit] ARTag
cbeust/klaxon: A JSON parser for Kotlin jcmellado/js-aruco: JavaScript library for Augmented Reality applications API request in Android the easy way using Kotlin Kotlin is a really powerful language aimed to write more code using less boilerplate. And this is specially true in Android. Apart from the language itself and its own classes, Kotlin also provides a good set of useful extensions for already existing Java classes. An example of this is the way to make a request to an API and download the result. I know that a lot of different libraries already exist to help us do this task, and Kotlin can make use of them because of its interoperability with Java, but we sometimes use big libraries to commit small requirements only because it’s much simpler and less prone to errors. API Request: Java vs Kotlin I always like to compare both languages to see what we are missing by sticking to Java. [java] try { URL url = new URL("<api call>"); urlConnection = (HttpURLConnection) url.openConnection(); urlConnection.setRequestMethod("GET"); urlConnection.connect(); String line; while ((line = reader.readLine()) ! Asynchronous call if (task ! Conclusion Like this:
Free Live Chat for Website | Live Support Software | Live Help