
YoYo Games Last updated: 02/04/2019 We (meaning YoYo Games Limited, company number 05260718) use technologies on our website and mobile services (which we'll call the Services) to collect information that helps us improve your online experience. We refer to these technologies, which include cookies, collectively as “cookies.” We hope that this policy helps you understand and feel more confident about our use of cookies. Cookies are small text files that are stored on your computer or mobile device. Below we list the different types of cookies we may use on the Services. Essential Cookies. Essential cookies on the Services may include: Performance Cookies. Performance cookies on this Services may include: Functionality Cookies. Targeting or Advertising Cookies. For more information about targeting and advertising cookies and how you can opt out, you can visit or Google Adwords Facebook Twitter 1.
Abandonia Create A Skin Texture In Photoshop - Smooth Skin Technique - Photoshop Tutorial From Dave Seeram Buy. Download. Create. Get Photoshop now at the Adobe Store. Try before you buy. The Photoshop Blog offers the latest Photoshop news and software updates, Photoshop tips and tutorials, and random thoughts from graphic artist and Photoshop expert Jennifer Apple. Create A Skin Texture In Photoshop - Smooth Skin Technique - Photoshop Tutorial From Dave Seeram February 28, 2009 Here is a skin texturing Photoshop technique from the latest edition of PhotographyBB Magazine Online. "Faking" Skin Texture - Photoshop Tutorial By Dave Seeram When retouching portraits, depending on the particular style of effect you are trying to achieve with your final image, you may need to get rid of a model’s natural skin texture entirely and, well... Step 1 In this tutorial we are going to use this image of a model as shown here. The first thing we need to do, is to remove all texture from her skin and really smooth out the tones in the image. Go to the filter menu: Filter > Stylize > Emboss... Color Efex Pro
Learning Three.js A Video Game Development Blog November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. Getting down to the most basic elements of the game, LittleBigPlanet is essentially a 2D side scrolling adventure. Read the rest of this entry » Gmogre3d - Gm Port Of Ogre 3d [updated V1.25] michael pw, on Nov 30 2009, 01:49 PM, said: heh, i don't want to sound like a NOOB but i have 2 things to ask:1. is it possible to combine this with Gm's 3d functions? if not is there a way to use functions like d3d_draw_wall without needing to make a model? First, I forgot to cover your last question in the previous post, but yes, the OGRE logo and the FPS overlay are NOT enabled by default. 1) No, GMOgre3D takes full control of the GM window when it's started. This would include the d3d_draw_wall as well. With all of these optimizations we were able to tweak out our FPS to about 180fps. But still, if you want to draw simple walls there is always the CreateWallEntity() function. 2) Yes, this is something I've been thinking about. - Houdini
Experimental Gameplay Project How To Resize Images And Maintain Original Sharpness Buy. Download. Create. Get Adobe Photoshop now at the Adobe Store. Find Photoshop CS4 tutorials and videos on our Photoshop CS4 Tutorials Page. How To Resize Images And Maintain Original Sharpness You have a nice big beautiful photo. This tip will only work with Photoshop CS and CS2. When you want to reduce an image go to the Image> Image Size menu. I found this to be such an effective trick that I wished it had been the default setting in Photoshop for the Image Size menu from the start. Another thing to keep in mind when resizing is to try to do it only once on an image. Pre-CS Workaround In earlier versions of Photoshop simply zoom out so that your window and image are at either 50% or 25%, and then take a screenshot of the image window at this new reduced size. Troubleshooting Never resize a GIF image. How To Fix Overexposed Images In Photoshop Learn two simple and quick techniques to help you fix overexposed images in Photoshop. Learn more about the Topaz Photoshop Plugins Bundle.
Webmaster API Providing an attractive game as part of a web site retains visitors and increase the returns. This is what the Webmaster API brings: Jocly services directly into your web sites pages. We just released the first beta. So far, only human vs computer mode is supported. Integrating a Jocly game is as simple as inserting this HTML code: where {webmaster id} is an id that is unique to you as a webmaster {game name} is the machine name for the game to be played (check for a list). You can add width, height and frameborder attibutes to customize the iframe: The game board will automatically adapt its viewport to fit your iframe dimension. To get your webmaster id, just log into Jocly, go to pick tab "Jocly Webmaster" and register as a webmaster. If you are comfortable with AJAX, it is also possible to go further and get data about games before launching them, so you can provide a full game portal to your users.
Indie-Resource.com Bullet Physics [edit-from post above in case you missed it] Nevermind. I figured it out. I was activating the body on create... Tip: Move the function (Activate) in the API... But if the object was inactive, why does gravity affect it. Yes, well, in your case, the factor would only affect gravity I think. OK, you have GetWHATEVERxyz but dont have a SetWHATEVERyzy, forcing me to call GetWATEVERx,y,z when setting only one value... Like gmbSetLinearVelocity(body, gmbGetLinearVelocityX(body),gmbGetLinearVelocityY( body),0) Normally, it's not an issue, but in GM it is. OK. All my objects are a z 0, colliding at z 0 (center). The little 3d demo allows adding hundreds of spheres on top of each other. Don’t want to be thorn on your side here. Ah, And I found a useful function you should add for a lite weight object ApplyCollision(body,fmass,fx,fy,fz,fxr,fyr,fzr,fxs ,fys,fzs,otherproperties,...) Effectively faking 2 objects colliding, but using a fake object as opposed to a real one (f)arguments.
Pixel Prospector | the indie goldmine An approximate guide to selling Indie games. « Grey Alien Games Welcome to my approximate guide of how to sell an Indie game that you have made. This article is aimed at the developer/producer of the game (not at publishers and portals as they already know what they are doing (mostly)). There seems to be all sorts of detailed information out there on various forums and blogs about the nitty gritty of how to sell Indie games, and lots of it is very useful, but I haven’t really seen an overview guide, and that’s what I’m aiming to provide. So without further ado here goes: 1) Finish your game! I mean properly. A small point here; if you have done all the graphics, music, sound and code for your game by yourself, then you are either extremely talented and have spent years on it, or the game really doesn’t look and sound very professional (this seems to be more common). If your game looks and sounds rubbish, it won’t sell very many copies, no matter how good the gameplay is, this is a sad but true fact. 2) Alpha Test Get friends and family (your mum!)