
750 things Mr. Welch can no longer do in a RPG From RPGnetWiki (More than) is a list of actions PCs (personified as "Mr. Welch") should never take in a role-playing game. While many of the entries are based on actual games, other entries are entirely fictional. Inspired by " Skippy's List: The 213 things Skippy is no longer allowed to do in the U.S. Cannot base characters off The Who's drummer Keith Moon. A one-man band is not an appropriate bard instrument. There is no Gnomish god of heavy artillery. My 7th Sea character Boudreaux is not 'Southern' Montaigne. Not allowed to blow all my skill points on 1-pt professional skills. Synchronized panicking is not a proper battle plan. Not allowed to use psychic powers to do the dishes. 'How to Serve Dragons' is not a cookbook. My monk's lips must be in sync. Just because my character and I can speak German, doesn't mean the GM can. Not allowed to berserk for the hell of it, especially during royal masquerades. Must learn at least one offensive or defensive spell if I'm the sorcerer. My 3rd ed. Mr.
Mana Obscura | Tales of Magic from Strange Worlds Your Whispering Homunculus: 30 Unsettling Moments « Kobold Quarterly May 28, 2010 / Richard Pett “Master!” “Wait a moment, vile thing, I am engaged in describing the bowels of the Gorge of Misery and Flame.” “But master, I have something for your players, something that plays upon their superstitions…” “What use would such a chart be, least-thing?” “Why, to confuse them, master!” 30 Unsettling Moments, Asides for the Worrisome… Sometimes, having unsettling things happen that have nothing to do with the adventure can surprise and alarm your players, throwing a spanner in the works and blurring their appreciation of true clues. If you like, you could base whole adventures around such events. 2. The children are singing the song about beheading because the PC has blonde hair (or hair of whatever color). Of course, the troll was careful to point out that if the children tell any grownups about his actions, their heads are going to be the next ones he collects for the talking Decapitating Tree that he has grown in his lair. And now, the list:
Theory and Principles of Game Design The Handy Dandy Hand Strap You work out don't you? We can tell! So with strong arms like that -- why are you carrying your camera around your neck? The Handy Dandy Hand Strap keeps your camera snug and secure in the palm of your hand. The best part? Just thread the strap to your camera's right strap loop and screw the sturdy mount plate into your camera's tripod mount. It's strong enough to keep your pricey gear safely attached to your arm, and unlike those annoying neck straps, knows how to stay out of your shot. Put those guns to good use and let your neck do what necks do best: hold up your head, so you can spot that perfect shot. Gamasutra - The Art & Business of Making Games EN World: Your Daily RPG Magazine: Your Daily RPG Magazine Pathfinder RPG News The Encounter Table has interviewed Paizo's James Jacobs about the upcoming Iron Gods adventure path. It's a great, lengthy interview chock-full of information, and well worth the read. Steve Kenson: ICONic Game Designer Steve Kenson is the designer of Green Ronin's Mutants & Masterminds RPG, and also his own Icons superhero game. He was kind enough to answer a few questions about his new partnership with Green Ronin to distribute the latest Assembled version of the latter game. You're well-known as the author of the worlds leading superhero RPG, Mutants & Masterminds. Well, they certainly scratched different itches for me as a designer, and so may appeal to different players in some regards. M&M focused on the d20 SRD and has evolved into a "toolkit" game, with a lot of building blocks, and a core system familiar to players of other d20-based games. Green Ronin, publisher of your Mutants & Masterminds RPG, will now be publishing Icons alongside it. I hope so!
Game AI for Developers RPG Gateway: Role Playing Games How to Murder Time » Podcasters without portfolio Polynomial The graph of a polynomial function of degree 3 Etymology[edit] According to the Oxford English Dictionary, polynomial succeeded the term binomial, and was made simply by replacing the Latin root bi- with the Greek poly-, which comes from the Greek word for many. The word polynomial was first used in the 17th century.[1] Notation and terminology[edit] It is a common convention to use upper case letters for the indeterminates and the corresponding lower case letters for the variables (arguments) of the associated function. It may be confusing that a polynomial P in the indeterminate X may appear in the formulas either as P or as P(X). Normally, the name of the polynomial is P, not P(X). In particular, if a = X, then the definition of P(a) implies This equality allows writing "let P(X) be a polynomial" as a shorthand for "let P be a polynomial in the indeterminate X". Definition[edit] A polynomial in a single indeterminate can be written in the form where For example: is a term. then is from
Linear function In mathematics, the term linear function refers to two different, although related, notions:[1] As a polynomial function[edit] In calculus, analytic geometry and related areas, a linear function is a polynomial of degree one or less, including the zero polynomial (the latter not being considered to have degree zero). For a function of any finite number independent variables, the general formula is and the graph is a hyperplane of dimension k. A constant function is also considered linear in this context, as it is a polynomial of degree zero or is the zero polynomial. In this context, the other meaning (a linear map) may be referred to as a homogeneous linear function or a linear form. As a linear map[edit] In linear algebra, a linear function is a map f between two vector spaces that preserves vector addition and scalar multiplication: Some authors use "linear function" only for linear maps that take values in the scalar field;[4] these are also called linear functionals. See also[edit]
Gödel's incompleteness theorems Gödel's incompleteness theorems are two theorems of mathematical logic that establish inherent limitations of all but the most trivial axiomatic systems capable of doing arithmetic. The theorems, proven by Kurt Gödel in 1931, are important both in mathematical logic and in the philosophy of mathematics. The two results are widely, but not universally, interpreted as showing that Hilbert's program to find a complete and consistent set of axioms for all mathematics is impossible, giving a negative answer to Hilbert's second problem. The first incompleteness theorem states that no consistent system of axioms whose theorems can be listed by an "effective procedure" (i.e., any sort of algorithm) is capable of proving all truths about the relations of the natural numbers (arithmetic). Background[edit] Many theories of interest include an infinite set of axioms, however. A formal theory is said to be effectively generated if its set of axioms is a recursively enumerable set. p ↔ F(G(p)). B.