
String™ Augmented Reality Joon&Jung Designteller Alexandre Farto aka Vhils Selected Works Konstruct – AR iPhone app « James Alliban Konstruct – AR iPhone app In the coming years, once Augmented Reality glasses are commonplace, I hope to see apps that allow for creative user generated content to be distributed in virtual space. These tools would give people the opportunity to virtually build sculptures, paint on walls and leave trails using gesture and voice as they wander through cities. Others plugged into the same AR channel would see these digital artefacts seamlessly attached to the places they were created. Konstruct explores this vision by investigating generative art in an Augmented Reality environment. Konstruct is a free app available on iPhone 3GS and 4 running iOS 4+. In terms of the credits, I came up with the concept and developed the app. Users are encouraged to email virtual sculptures to konstruct[at]augmatic.co.uk to be featured in the Flickr gallery. So on to the technology. There are currently 2 approaches to developing String apps, Unity, and straight up OpenGL ES. Like this: Like Loading...
Little People - a tiny street art project Interview with Alexandre Farto (aka. Vhils) Today we have the pleasure to show you a fresh interview with one of the big names in the urban art scene of the world, his name's Alexandre Farto aka Vhils. Alexandre is recognized by his "destructive" creations and in this interview he speaks about his background, techniques, style and other interesting subjects, check it out. For more information about Alexandre visit his Website. 1) First of all I would like to thank you for doing this interview, it's an honor for us to present more about you to our readers. I believe that my interest about the expressionist world began with everything I saw in the streets of Lisbon, Portugal while I grew up: a contrast among the decay of the political murals painted around the 70's and 80's, after the 1974 Revolution, and the overlap of the capitalist publicity and its colors and shapes, getting around in full speed by the end of the 80's. 2) Which artists do you use for reference? 6) How do you describe your daily routine? 1- There are no rules
Opensource Code For Augmented Reality Productions Augmented Reality is the name given to technology that integrates virtual data on real world in real time, using for it something technologic. We have some nice examples of uses on our blog. Some people call it "Reality Expanded," but the term "Augmented Reality" was the most famous and there is nothing to do about it. Let's call it "A.R." from now on, to save characters and save the nature and the world. In the future, we will have a section "Learning", explaining details of the process. Now you can use the full power of your 3Ds with textures and animations! You should be able to do and ARs created with ! EZFlar is the official library of the brazilian newspaper 'O ESTADO DE S.PAULO' to create Augmented Reality. Don't panic; Keep Calm and Look Busy.
: Fred Penelle ‘Landscapes’ Self Portraits By Levi Van Veluw | Orms Connect Dutch artist and sculptor Levi van Veluw’s “Landscapes” aren’t landscapes at all, but are actually self portraits featuring amazing miniature landscapes created on his own head. One ‘landscape’ even includes a working model railway – view the video to see it in action. “Landscapes” forms part of a much larger collection of work featuring a common thread of performance art and using a human subject combined with sculpture. Via PhotographyServed.
Augmented reality using a webcam and Flash Adobe Flex uses a special type of code called the Embed metatag.Embed tags, as they are commonly called, enable a property to beinitialized with a value loaded from an external file. A unique aspectis that the byte loading happens at compile time (as the project ispublished) rather than at runtime (while the user interacts with theapplication). The bytes for the loaded file are baked into the SWFfile. Flash CS4 now supports this feature as well with help from theflex.SWC, which is included in this project's libs folder. Class constructor Sincethe constructor of a class is called only once, it is an ideal locationfor one-time-only setup code. Webcam setup Flashfeatures great webcam support. FLAR setup Acornerstone of this project is marker detection. Papervision3D setup For the mostpart, the 3D setup at line 98 is typical of any Papervision3D project.A BasicRenderEngine object will handle the bulk of the vector math,converting 3D geometry to 2D graphics for display on the screen.
Theodore Watson - Interactive Installations - 2011 Kusama and infinity The walls and ceiling of the room are mirrored, and the floor features a shallow pool of water. Visitors walk through the room on a walkway made of mirrored tiles. Hanging from the ceiling are hundreds of small, round LED lights that flash on and off in different colour configurations. The pinpricks of light in the otherwise darkened room appear to reflect endlessly in the mirrors, giving the viewer the experience of being in an apparently endless space, broken only by points of light in the darkness. The Infinity Mirror Rooms can be seen as the expression of Kusama’s interest in infinite, endless vision, something that can also be seen in the ‘all-over’ quality of her earlier work in painting, sculpture and installation. In a more recent work, I’m Here, but Nothing 2000, fluorescent sticker spots fill an ordinary living room, giving the impression of a world seen through a magical, hallucinatory veil.
FlarToolkit made easy : SimplAR | Seb Lee-Delisle As cool as bell-bottom pants according to Keith Peters! Which is pretty damn cool. And it can be really fiddly setting up the FLARToolkit, so I’ve finally released some of my AR code. Just in time for it to go out of fashion. It uses the Alchemy branch of the FLARToolkit and includes everything you need to get up and running. It also has a very optimised automatic threshold adjustment system that takes virtually no extra processor time. Here’s a quick intro : It’s easy to use, there’s just one class. Check out the screencast below to see how to use a custom marker, handle when the pattern is lost and found, and load a 3D model in. You can check out the project from my googlecode repository at : There area couple of extra things I’d like to add to the code, at the moment the size is fixed at 640×480 and the image is not mirrored; both things I would like to fix in the future. .
Perception