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In the age of robots, our schools are teaching children to be redundant

In the age of robots, our schools are teaching children to be redundant
In the future, if you want a job, you must be as unlike a machine as possible: creative, critical and socially skilled. So why are children being taught to behave like machines? Children learn best when teaching aligns with their natural exuberance, energy and curiosity. So why are they dragooned into rows and made to sit still while they are stuffed with facts? We succeed in adulthood through collaboration. Governments claim to want to reduce the number of children being excluded from school. The best teachers use their character, creativity and inspiration to trigger children’s instinct to learn. There is, as Graham Brown-Martin explains in his book Learning {Re}imagined, a common reason for these perversities. As far as relevance and utility are concerned, we might as well train children to operate a spinning jenny. The less relevant the system becomes, the harder the rules must be enforced, and the greater the stress they inflict. Related:  Design Based Thinking

Why Other People Wreck Brainstorms (And How To Stop Them) If you’re a first-time investor with, say, $15,000 in savings, you have plenty of options these days. Newfangled robo-advisers like Betterment and Wealthfront will happily take your money, as will incumbents like Charles Schwab, which have launched improved digital products. But if you’re starting at zero, with practically nothing in the way of savings, you would have found few options designed to serve your needs—until now. There are suddenly half a dozen startups eager for your first saved dollar. The results are varied. On the other hand, there is Wise Banyan. Their styles could not be more different, but Stash and Wise Banyan are in some ways playing a similar game. "In the past, people would ask, how much AUM do you have? Stash’s Krieg echoes that stance. But as these founders say, AUM is to some extent beside the point. "Financial literacy is a huge issue in the U.S.," Krieg says. On the Stash blog, zeitgeisty posts like, "Would you invest in Westworld?"

Prueban eficiencia del aprendizaje basado en proyectos con TIC - ORH | Observatorio de Recursos Humanos Un trabajo de investigación desarrollado por la profesora de la Universidad a Distancia de Madrid, UDIMA, la doctora Verónica Magdalena Basilotta Gómez-Pablos, confirma lo eficaz que resulta a estudiantes y profesores el aprendizaje basado en proyectos y de la mano de las tecnologías de la información y la comunicación. Concluyen sendos estudios que ello promueve una escuela más atractiva y amena. Al mismo tiempo, los docentes encuentran en esta metodología una forma más positiva de llevar a cabo la labor educativa, en tanto que los estudiantes se convierten en agentes activos, les proporciona un aprendizaje más ligado al mundo real, una oportunidad para trabajar en grupo, compartir ideas, ayudarse unos a otros y aprender de los errores de sus compañeros, según explica la investigadora de la UDIMA. Para lograr estos objetivos, se desarrollaron dos estudios empíricos.

Scaling Awesome Schools — a discussion with Ted Fujimoto In what has to be one of the more surreal experiences of this trip so far, I spent the morning last Friday with Ted Fujimoto (in a super cool restaurant just off Sunset Boulevard in West Hollywood, hence the surreal-ness!) talking all things from systems thinking in the tech and comms sector, franchising processes in the car industry, brand development and transformation in the hotel and restaurant industry, innovation in digital music design and cloud based apps….and all boiling down into protocols and processes for school design, culture development and mindset embedding, and the effective scaling of new models of school! It was really fascinating to hear how his broad range of life and career experiences and personal interests have informed his thinking over time around this. Ted has spent his career working across business, education and tech, and has been a key architect of the New Tech Network of schools, currently ‘speed scaling’ across the USA. System transformation in the USA

Coding will be mandatory in Japan's primary schools from 2020 TOKYO -- Computer programming will become a mandatory subject in Japan's elementary schools from April 2020, as the country seeks to train a new generation in highly sought information technology skills. The basics of coding will be taught starting in the fifth grade. New textbooks approved by the education ministry on March 26 task students with digitally drawing polygons and making LED lights blink using simple commands, for example. As IT grows increasingly more rooted in society, international competition in tech is heating up. Japan has gotten off to a slow start on programming education, but now aims to create a broader pool of potential tech workers, exposing children to coding early so that those with the interest and skill can be trained as specialists. The polygon and LED challenges, suggested under government guidelines for fifth-grade math and sixth-grade science, respectively, were incorporated in most of the textbooks approved for those classes.

STEAM Stick Bombs: Explosive Kinetic Engineering and Chain Reactions | EducationCloset What are stick bombs? They are arrangements of large craft sticks, (tongue depressors/popsicle sticks) that rely on tension to stay together. When one stick is removed, the whole group fly into the air in an engineering explosion of fun and excitement. Create chain reactions of your own after observing some major productions, like the ones from the band, Ok Go! This STEAM concept is sure to excite any student and is a great way to create learning links about the concepts of kinetic and potential energy. Not only that, but these processes strengthen community through teamwork and promote positive communication techniques. In order to add an extra Arts Integration element, video the chain reactions and create a movie featuring the process and outcomes. To flip this activity, put together a padlet or students to direct themselves as an individual or in a group. Stick Bomb Instruction Links: Popsicle Stick Grenades (I called them fireworks) Good To Begin With These. Hook Video Links: Related

STEAM Design Challenge: Kinetic Wind Sculptures | EducationCloset Kinetic sculptures are not only fun to make, they are perfect for STEAMing up school campuses and classrooms! Kinetic = Movement and there is something amazing that happens when a student sees their artwork in motion. In addition to being absolutely mesmerizing, kinetic artwork requires knowledge and application of technology, engineering, artistic habits of mind, and can easily integrate into other content areas. Kinetic sculpture “Hammering Man” by Jonathan Borofsky. My favorite way to implement STEAM is through a Design Challenge, like the ones we share in our online class Designed to STEAM. “As a team, create a kinetic sculpture that can move in the wind.” Possible Materials: Scrap WoodPVC PipesPlastic SpoonsPlastic CupsRecycled Plastic BottlesPing Pong BallsPaper, Cardboard, Foam CoreString or YarnStrawsElastic BandsMetal WashersDuct TapeVariety of Tools: Pliers, Hammers, Wire CuttersPaper PunchesStaplers Setting Parameters Examples: Brainstorm Seeds What shapes or forms catch wind? Related

Why Academic Teaching Doesn’t Help Kids Excel In Life | MindShift | KQED News By Shelley Wright Academics. Most of our current school system revolves around it, and yet, I think it falls miserably short of what our kids need. To be honest, I think our academic system of education is highly overrated, at best. At worst, it destroys a number of our kids. Hear me out. Too often the lectures they listen to are boring and irrelevant to their lives. For the most part, kids who we consider “academic” tend to be good hoop jumpers. Research shows that some of the least engaged students are the highest achievers. In all honesty, I have to admit that I used to believe in this academics-oriented system. The truth is I did this because it’s what I knew. I’m an English teacher, and I subscribed wholeheartedly to the belief that the pinnacle of success in English was the ability to write “the essay.” Recently, I’ve started to ask people I know, “Do you ever write an essay?” I’m not saying our kids shouldn’t be able to write. We are born curious. What are you going to learn?

Thinking About Design Thinking: Is It Important? | Design Shack Thinking About Design Thinking: Is It Important? Design thinking is the biggest buzzword in the design world since flat design. Everyone is talking about it… even non-designers. So what is design thinking? Here’s the good news: design thinking is something that’s probably part of what you “just do” even if you didn’t have a name for it. Design Thinking = Problem Solving Design thinking is just another way to talk about problem-solving. But design thinking is more than just problem solving. Design thinking breaks all this down into a process of sorts. UnderstandExploreMaterialize Every phase of design falls into one of these main areas. The process can break down even more into six phases within that overall process: EmpathizeDefineIdeatePrototypeTestImplement So why is design thinking new again? History of Design Thinking While the buzzword is new, design thinking is not. The new iteration of design thinking just seems to think about it more consciously. What Does This Mean for Your Work?

realworldscholars | Partners Nepris is a cloud-based platform that connects students with industry professionals from inside the classroom! Our partnership with Nepris allows every teacher to inspire and engage students while connecting them with experts ready to help them work through real world challenges! Started by the Founder of Adopt a Classroom, Class Wallet makes it easy for teachers to use their money in the classroom. Our partnership with Class Wallet makes our recurring funding even better! How is that possible? As the home out our first pilot, the High Tech High community has served as the epicenter for the EdCorps platform to develop. The Ellmar Foundation generously directs funds to valuable causes ranging from veteran's affairs to education. In November of 2015, Real World Scholars was featured as a part of the White House Next Generation High School Summit. The team at Compassion is dedicated to cultivating compassion in every day actions.

Nepris - Connecting Industry to Classrooms Design Deck Playable Inspiration, a 52-Card Design Thinking Deck Is your design team in need of a new way of thinking? A different approach to tackling general problems? Then Design Deck Playable Inspiration is for you! This 52-card Design Thinking Deck will enable your design team to approach four key areas in a new light: concept, marketing, finance and production. Take a truly holistic approach to problem solving and save some serious scratch in the process! Highlights: Enable your design team to concept, iterate, prototype and create new solutions.Assigns strategic thinking tasks based on suit: concept (hearts), marketing (clubs), finance (diamonds) and production (spades).Holistic approach to problem solving.Great for start-ups and business environments.Traditional 52-card deck can be used for regular games from poker to solitaire. Testimonials: "A great tool to concept new projects and identify problems before they arise." - Art Director Pricing: Note: Only a very limited quantity of card decks are available. Deal terms:Ships worldwide. Buy now $19

25 Next Gen Tools for the Inquiry Classroom Next gen tools provide meaningful ways teachers and students can explore, question, reflect and share–leading to Deeper Learning and blended and personalized opportunities for students. Here are 25 ideas for using next gen tools this year in your classroom. Rich Content. Next gen tools provide rich content for blended blocks of social studies, science, and math and help spur thought-provoking discussions, Socratic Seminars, writing prompts, and opportunities for extensions into real world settings. The tools below are multi-disciplinary and multi-sensory. 1. 2. 3. 4. 5. 6. Simulations Learning. 7. 8. 9. 10. 11. Coding. 12. 13. 14. Project-Based Learning & Design Thinking. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. Instructure is a Getting Smart Advocacy Partner. This blog is brought to you by Big History Project as part of a series. Life’s Universal Themes Capture Student EngagementTop 10 Reasons to Use Big History Project in Your Class This Year

40 STEAM Apps and Websites | EducationCloset We’re dubbing 2017 the Year of Creativity and we want you to join in. What better way to do that than with some new STEAM apps and websites to explore? We’ve found 20 apps and 20 websites that you can use to integrate the arts everywhere. Want to download these as a single PDF for reference later? Amaziograph – How can you pack so much STEAM into one little app? Heads Up! Shadow Puppet – Easily create videos in the classroom with this free app by SeeSaw. Adobe Capture – We are loving all of the free tools that Adobe has been releasing recently and this one is at the top of our list. Bloxels – Gaming is definitely “in” and this app makes it super easy for students to design their own. Remind – This app will help you keep parents (or even students) up-to-date on what’s happening in your classroom. SoundPrism – This app lets your students build musical loops graphically. Visual Poetry – Who doesn’t love when poetry meets art? MadPad – Make music out of anything! Classroom Ideas to Go!

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