
Jamie's Jewels Hi everyone, Don’t forget 3ds London is happening this Wednesday with Autodesk as the main speaker, (and it should be a good one.) To start us off, Edd Stockton is going to show us the great Chrome Molly video, this time with a bit of info on how he did it all. Wednesday 3rd July For 7pm Upstairs at The Plough, 27 Museum Street, WC1A Map The group will also be welcoming Autodesk's Alex Horst, who's flying over to present the following: Reality Capture for Film, Games and Visualization Creating photo-realistic digital assets is key to increasing the realism of today's games and movies. 3ds Max 2014: Visible and Invisible stuff Get to know which recent improvements were made to 3ds Max. Creating an Advertising Game Pitch in a day Alex is going to a fictional pitch about a Breakfast Cereal advertising: From relaunching the product, it’s appearance and name over some sort of viral Game, prototyped in Unity.
3DM3 Wow Effect ! Phoenix FD 2.0 for 3ds Max 9 - 2014 | Plugins Reviews and Download free for CG Softwares [ #3dsMax #Simulation #vfx ] Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry. >> See Also: Phoenix FD for 3dsMax basic workflow Chaos group has announced that Phoenix FD 2.0 for 3ds Max 9 - 2014 is now available. What's New in Phoenix FD 2.0 for 3ds Max SP2? Phoenix FD 2.0 for 3ds Max Key Features Foam and splashes particle shader Phoenix FD 2.0 comes with a brand new shader for particles. Pricing & Upgrade Policy The official suggested end user price of a single new license of Phoenix FD 2.0 is: 960 USD/ 700 EUR/ 600 GBP.
Create Grass with Vray Fur Modifier - Arch Viz Camp This tutorial is an advanced version of creating grass using displacementMod. Instead of displacing the grass with a height map, we’re going to use Fur modifier to generates the grass as geometry at render time. The cool thing about it is that you have quite a lot of control over the size, bend amount, direction variation, randomization, density and more. Below the video you can see an explanation on how an RGB image can affect the bend direction of the grass shown at the end of the tutorial. Lesson Breakdown Analyze real world grass photoAdjust Vray Fur settingsCreate Grass material You can download this scene from the link below and follow along the video: Click on one of the buttons below to download Thank's for the support ! More Control You can use custom maps to control the direction and variation of the following parameters: bend direction, Initial direction, length, thickness, gravity, bend and density. Color map which affected the bend direction:
Other Gear Below are some tools that are freely useable for licensees of RPManager. Some are free for non-commercial or academic use for anyone, but all require payment for commercial usage if not RPManager licensees. Directory navigation shortcut system, for 32 and 64 bit XP/Vista. Go to the FolderGit Info/Download page Below are some plugins that are freely useable for licensees of RPManager. This tool colours polygons by 3, 4 or 5+ verts/edges. Works on both poly and mesh stacks, but note it will convert mesh to poly. Go to the ColorPolyByVerts Help/Download page This tool mirrors, flips or resets vertex positions, based on a symmetrical reference node. Works on poly, mesh and patch models. Go to the Transmographier Help/Download page This is a tool that enables you to copy and paste vertex positions and vertex selections to and from anywhere in the stack. Works on poly, and mesh models. Go to the PasteVertexBuffer Help/Download page Go to the Tension Help/Download page Below are some free plugins.
3d Total Annuaire de tutoriels video | video-tuts.fr 3ds Max Projects 3ds Max Projects presents a series of inspirational tutorials designed to help you get to grips with this versatile and industry-standard software. If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Product detailsSoftback 304 pagesDimensions: 210mm x 297mmPaper quality: Full colour premium paper pagesISBN: 978-1-90941405-1 Endorsements: “3ds Max Projects: A detailed guide to modeling, texturing, rigging, animation and lighting, can offer a lot to any aspiring 3D artist. Marek Denko | CEO – NoEmotion Alessandro Baldasseroni | Lead character artist, Blur Studio “3ds Max Projects is a comprehensive guide that will benefit artists of all skill levels. GET THIS BOOK!
awd - Away3D Data file format This Google Code project contains the open specification and open-source tool-chain for the second generation AWD file format. The format is currently considered stable, however the tools are still being developed. The tool-chain so far comprises the following components, all of which are currently in development: libawd: A C++ library to (greatly) simplify encoding of AWD files PyAWD: A Python toolkit, offering a pythonic way to work with AWD files. Can be compiled as a wrapper for libawd, or standalone (with poorer writing performance) and works for both Python 2.6 and 3.x. What is AWD? AWD is a binary file format for 3D scenes, objects and related data. AWD is designed to be light-weight, fast and easy to parse, and to be extensible both by user applications and future versions of the file format, while remaining both forwards and backwards compatible. What is the status of AWD? Version 2.0 of the file format is stable, however the SDK and exporter plug-ins are still in development.