
View topic - AS3FlexDB Tutorial 1 : Connect to a MySQL Database Great tutorial. I have zero Flex experience before this, and I managed to get this going. Some observations: 1. Your format is clean and much easier to read than many/most tutorials. Dimension Printers Bring Performance Prototyping In-House The Dimension 1200es features the largest build envelope of any Stratasys Design Series performance 3D printer. Running on Fused Deposition Modeling (FDM) Technology, it prints in nine colors of real ABSplus thermoplastic. This 3D printer lets you choose fine resolution or faster printing, with layer thicknesses of 0.254 mm (0.010 in.) or 0.33 mm (0.013 in.). Image Gallery Dimension 1200es 3D Print Pack
LoaderMax – Smart AS3 Loading You may use the code at no charge in commercial or non-commercial apps, web sites, games, components, and other software as long as end users are not charged a fee of any kind to use your product or gain access to any part of it. If your client pays you a one-time fee to create the site/product, that's perfectly fine and qualifies under the "no charge" license. If end users are charged a usage/access/license fee, please sign up for a "Business Green" Club GreenSock membership which comes with a comprehensive commercial license. See for details. Use at your own risk.
Gildor's Homepage Last update: 08.03.2017 Unreal Engine Resource Viewer also known as Umodel or Unreal Model Viewer is program for viewing and extracting resources from various games made with Unreal Engine. Feature Highlights Loading packages from nearly 200 games based on all Unreal engine generationsVisualization of skeletal meshes with animationsVisualization of internal skeletal mesh information like skeleton hierarchy and binding vertices to the skeleton bonesVisualizarion of vertex meshesVisualization of static meshesViewing supported material types and their internal structureExport of skeletal, vertex and static meshes and animations into formats supported by 3d modeling software and by Unreal engineExport textures into tga or dds formatExport sounds, ScaleForm and FaceFX System Requirements Windows OS or LinuxCPU with SSE2 supportSDL 2.0 (included into package for Windows)OpenGL 1.1 videocard (OpenGL 2.0 is recommended)
Simon Joslin - Projects Download the XBOX 360 Gamepad Server to get up to four XBOX 360 controllers talking to Flash ActionScript 3. To run the server you need XNA 4.0 , .net 4.0 , Adobe Flash CS4 or greater , and either a wired XBOX 360 controller or a wireless controller and the wireless controller receiver . The C# socket server allows Flash to retrieve the XBOX 360 controllers values through the new binary sockets and ByteArray functionality of ActionScript 3.
last night i dreamt i went to manderley again Theme manderley again Home face songs i like Archive Questions Submit RSS blogs i follow ActionScript 3.0 and Flash CS3 overview display list combining authoring assets with code the display list the hierarchy of all graphical objects currently displayed by the Flash runtime loosely: the "stuff (movie clips, text fields) on screen"
Implementing Array.shuffle() in Actionscript One useful thing that Actionscript doesn’t offers is the ability to shuffle an array, however this can be accomplished in a blink of an eye and with very few lines of code. Before to implement my own solution, I looked on the web, but solutions provided by others developers looks too complex and too long to type. What I found was based on a for loop and several line of codes to fill a secondary array with the elements in a new random order. My solution instead is based on a while loop (3 lines of code only): Send/SendRaw/SendInput/SendPlay/SendEvent: Send keys & clicks Sends simulated keystrokes and mouse clicks to the active window. Send Keys SendRaw Keys SendInput Keys SendPlay Keys SendEvent Keys Parameters Normal mode: When not in raw mode, the following characters are treated as modifiers (these modifiers affect only the very next key):
lua nova » iOS Programming with Lua Matthew Burke, Bluedino Software In this article I will discuss three methods for using Lua to build iOS apps. The techniques range from using Lua to build the entire application (Corona) to using Lua as a component for scripting your application (do it yourself or Wax). Before getting into the details, there are two main questions to answer:
Assigning dynamic/unique variable names in a for loop in AS3 « Useful Stuff. Assigning dynamic variable names to objects created in a for loop in AS3. You have to get very creative to search these questions on google because words like “for” and “loop” are so utterly common. If you have a loop in AS3 creating multiple variables but need them to have unique names (for later modification) you need to create something like an array to store the references to the variables. For example, anything you create in a for loop is a temporary reference. It disappears after the loop is complete, and whatever objects were created stick around in the displayObject.
Video Tutorial: Meet LoaderMax You may use the code at no charge in commercial or non-commercial apps, web sites, games, components, and other software as long as end users are not charged a fee of any kind to use your product or gain access to any part of it. If your client pays you a one-time fee to create the site/product, that's perfectly fine and qualifies under the "no charge" license. If end users are charged a usage/access/license fee, please sign up for a "Business Green" Club GreenSock membership which comes with a comprehensive commercial license.