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Data Mining, Statistical Analysis Software, Predictive Analysis, Predictive Analytics, Decision Support Systems

Data Mining, Statistical Analysis Software, Predictive Analysis, Predictive Analytics, Decision Support Systems

Electric Art. Creative Retouching and 3D. Web users wise-up to Flash cookies as deletion rate rises, says US— The reliability of Flash cookies as a proxy for measuring unique browsers is being undermined by increasing consumer awareness of the little data files and of how to delete them, according to research by Scout Analytics. The behavioural analytics firm reports a doubling in the deletion rates for Flash cookies – technically known as local shared objects (LSOs). Nine months ago, Scout said, just 3% of LSOs were deleted from the more than 600,000 devices the company tracks. Now that figure is up to 7%. The issue with deletion is that it leads to duplicate cookies being created on an individual device, causing counts of unique browsers to be inflated. Widespread deletion of standard HTTP cookies has severely harmed their reliability when used as a form of user measurement – Scout’s own research says HTTP cookie counts overstate a website’s audience upwards of two to four times. Follow us on

Box Shot 3D: Ebook Cover and Boxshot Software For Windows and Mac » Home The table is based on Boxshot Ultimate, lower editions may lack some of the features (mostly shapes and automation). See here for the detailed comparison of editions. Select your Boxshot home$79 professional$199 ultimate$299 Amazing Quality at an Affordable Price Professional Tool for the Professional Designer Fully Loaded Edition for Real Professionals! Box Shot 3D is retired, which means there will be no further updates for it anymore. Unigine (3D engine for games and virtual worlds) UNIGINE™ is a cutting-edge real-time 3D engine for games, simulation, visualization, serious games and virtual reality systems. There are two editions of the SDK: UNIGINE Sim (designed for the Simulation and Training, Real-Time Visualization, and Virtual Reality industries)UNIGINE Game (designed for the Entertainment industry) Platforms UNIGINE all-in-one technology framework is available on a broad range of platforms, scaling from mobile devices to high-end PCs: Photorealistic Graphics "We found the engine handled very large scenes really well while maintaining great AA and light quality." Steve Brodie, CEO of AI3D Pty Ltd. UNIGINE Engine has support for all the latest and greatest rendering features that hardware can provide: Your customers get 90% of information through visual representation of your product, so make it look great! Live Physics Enable your 3D world to realistically interact with users using the powerful UNIGINE Engine Physics toolset. Read more... Limitless Worlds Read more...

Paradigm Shift: Design Considerations For Parallel Programming Paradigm Shift Design Considerations For Parallel Programming David Callahan This article is based on a prerelease of Visual Studio tools. All information herein is subject to change. From about 1986 to 2002, the performance of microprocessors improved at the rate of 52% per year. On the software side, this phenomenon is called the "free lunch"—application performance improving simply by upgrading the hardware on which it runs. But the model is changing; today, performance is improved by the addition of processors. Concurrency and Parallelism For some time now, programmers have had to think about a programming challenge related to parallelism—concurrency. The Microsoft .NET Framework provides the asynchronous programming model and notions of background workers to facilitate this common programming concern. Another familiar form of concurrency applies to server applications. Concurrent programming is notoriously difficult, even for experts. References Structured Multithreading Data Parallelism

Genetic Programming: Evolution of Mona Lisa « Roger Alsing Weblog [EDIT] Added FAQ here: Gallery here: This weekend I decided to play around a bit with genetic programming and put evolution to the test, the test of fine art :-) I created a small program that keeps a string of DNA for polygon rendering. The procedure of the program is quite simple: 0) Setup a random DNA string (application start) 1) Copy the current DNA sequence and mutate it slightly 2) Use the new DNA to render polygons onto a canvas 3) Compare the canvas to the source image 4) If the new painting looks more like the source image than the previous painting did, then overwrite the current DNA with the new DNA 5) repeat from 1 Now to the interesting part :-) Could you paint a replica of the Mona Lisa using only 50 semi transparent polygons? That is the challenge I decided to put my application up to. So what do you think? Like this: Like Loading...

aravind.ca - Home 3D CAFE - Home Standard Procedural Databases by Eric Haines et al. click on an image to see a full size rendering (rendered with POV-Ray 3.1) You can download the latest version of the SPD (currently 3.14), and also view the original IEEE CG&A article from Nov. 1987. This software package is not copyrighted and can be used freely (for example, WCT2POV, a good 3D file converter for Windows, uses SPD's libvec.c graphics library). All source is in K&R vanilla C (though ANSI headers can be enabled) and has been used on many systems. For a newer set of more realistic environments for benchmarking ray tracers (or renderers in general), see BART: A Benchmark for Animated Ray Tracing. This software is meant to act as a set of basic test images for ray tracing algorithms. Another interesting use for the SPD has been noted: debugging. The images for these databases and other information about them can be found in A Proposal for Standard Graphics Environments, IEEE Computer Graphics and Applications, vol. 7, no. 11, November 1987, pp. 3-5.

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