
Steam (software) Prior to Steam, Valve had problems releasing updates for their online games, such as Counter-Strike, wherein a patch would result in the disconnection of the larger part of the online user base for several days. They decided to make a platform which would update games automatically, and implement better anti-piracy and anti-cheat measures. Valve originally approached several companies – including Microsoft, Yahoo!, and RealNetworks – to build a client with these features, but were turned down.[10] Steam's development began at an uncertain date prior to 2002. The Steam client was first made available for download in 2002 during the beta period for Counter-Strike 1.6. Valve's Half-Life 2 was the first game to require installation of the Steam client to play, including for retail copies. In 2005, the first third-party games began to appear on Steam. To protect against the hijacking of accounts, Valve added Steam Guard functionality to the Steam client in March 2011.
reviews.cnet.com/internet-speed-test/ What is throughput? Throughput is the amount of data that can be transferred over your Internet connection at one point in time. What are Mbps? Megabits per second (Mbps) refers to data transfer speeds as measured in megabits (Mb). This term is commonly used in communications and data technology to demonstrate the speed at which a transfer takes place. Why do I get different results when I run the test? The test shows the current throughput you can get on your Internet connection. I thought my broadband connection was faster? The results of the test can be affected by any network congestion between you and our servers. How do you know how fast my Internet connection is? We calculate the speed of your Internet connection by calculating the time it takes to download a predefined set of data. * Actual speeds may vary based on factors such as line quality, distance from exchange (for ADSL/ADSL2+), technology used, hardware capabilities, server route, and network congestion.
Gamasutra - The Art & Business of Making Games Khan Academy Eternity puzzle An empty Eternity board Eternity is a tiling puzzle created by Christopher Monckton and launched by the Ertl Company in June 1999. Consisting of 209 pieces, it was marketed as being practically unsolveable, with a £1 million prize on offer for whoever could solve it within four years. The prize was paid out in October 2000 for a winning solution arrived at by two mathematicians from Cambridge.[1] A second puzzle, Eternity II, was launched in Summer 2007 with a prize of US$2 million.[2] Puzzle[edit] The puzzle consists of filling a large almost regular dodecagon with 209 irregularly shaped smaller polygon pieces of the same color. Retail[edit] The puzzle was launched in June 1999, by Ertl, marketed to puzzle enthusiasts and 500,000 copies were sold worldwide, with the game becoming a craze at one point. Prize[edit] The puzzle's inventor Christopher Monckton put up half the prize money himself, the other half being put up by underwriters in the London insurance market. Solution[edit]
XFINITY Speed Test Eternity II puzzle The Eternity II puzzle The Eternity II puzzle, aka E2 or E II, is a puzzle competition which was released on 28 July 2007.[1] The competition ended at noon on 31 December 2010. It was published by Christopher Monckton, and is marketed and copyrighted by TOMY UK Ltd. A $2 million prize was offered for the first complete solution. Puzzle mechanics[edit] The Eternity II puzzle is an edge-matching puzzle which involves placing 256 square puzzle pieces into a 16 by 16 grid, constrained by the requirement to match adjacent edges. Each puzzle piece has its edges on one side marked with different shape/colour combinations (collectively called "colours" here), each of which must match precisely with its neighbouring side on each adjacent piece when the puzzle is complete. Two Clue Puzzles were available with the launch of the product, which, if solved, each give a piece position on the main 256-piece puzzle. Solution submissions[edit] The second scrutiny date was noon GMT on 31 December 2009.
Free Slideshow and Collage Maker Thracia (video game) The game was also one of the first MMORTTBS(Mass Multiplayer Online Real-Time Turn Based Strategy) ever launched. As such, it managed to carry on the tradition of the classic turn-based gameplay made popular by famous titles like: Heroes Of Might and Magic or the Disciples series, while adding the online component. Thracia does not require players to install any client on their computers, therefore it offeres greater mobility than its predecessors. The game is divided into three modules: the kingdom, the great map of Thracia and the battle mode. The kingdom module is similar to the town view in HOMM. The battle mode module is the classic turn based part of the game. There are three races to pick from when creating a new account: the Elves, the Orcs and the Thracians. Each race has a different city view with twelve unique buildings. The great map is divided up into nine main regions. Every city in Thracia has a single hero.
Image Sensors World Portal (video game) Portal was acclaimed as one of the most original games of 2007, despite being considered short in length. The game received praise for its unique gameplay and darkly humorous story. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. Not counting sales through Steam, over four million copies of the game have been sold since its release. A more advanced portal technique. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. GameSpot noted, in its initial review of Portal, that many solutions exist for completing each puzzle, and that the gameplay "gets even crazier, and the diagrams shown in the trailer showed some incredibly crazy things that you can attempt Portal's plot is revealed to the player via audio messages from GLaDOS and visual elements in side rooms found in later levels.
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