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eAdventure
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Jeux sérieux gratuits Vous voici devant la plus récente version de notre célèbre Répertoire des Jeux sérieux gratuits. Principales nouveautés : Octobre 2014 : 27 jeux nouveaux ! Les nouveautés se situent dans les catégories suivantes: Pour les tout-petits (+2), Administration - Finances – Marketing (+1), Arts visuels (+2), Biologie – Nature (+2), Entraide - Bénévolat – Citoyenneté (+2), Environnement - Développement durable (+1), Génie – Ingénierie (+2), Histoire - Archéologie -Anthropologie (+3), Informatique – Internet (+3), Musique (+1), Orientation professionnelle (+1), Physique (+2), Politique-Affaires publiques (+2), Psyché (+1), Santé - Hygiène – Prévention (+2). Pour vous éviter de parcourir une très longue liste, nous vous proposons de cliquer ci-dessous sur les sujets qui vous intéressent. Cela vous conduira directement au coeur de la catégorie voulue. Sommaire du répertoire N’hésitez pas à explorer les catégories que vous ne connaissez pas, vous y découvrirez certainement des merveilles ! Chimie

Scenarios | iTEC Scenarios, Design and Prototyping A scenario is a narrative that is used in iTEC as a medium to understand challenges and opportunities of advanced learning practices in European schools. Here is a list of all Scenarios that were created by Future Lab in the context of iTEC. The list includes brief descriptions of each scenarios, and starts with the most recent project cycle. Clicking on the name of the scenarios provides more detailed descriptions. Teachers are warmly welcome to comment on the Scenarios! Rating: 4.0/5 (1 vote cast) Scenarios, 4.0 out of 5 based on 1 rating This post is also available in: Dutch Spanish Finnish Hungarian Turkish iTEC cycle 4 scenarios Mind mapping the soil – To use mind-maps and related approaches as a powerful tool for learning, in particular to promote deep understanding while at the same time encouraging a cross-curricular approach. GPS Enabled Learning Games – To use GPS devices in geo-located treasure-hunts and to develop location-based/alternate reality games Continue reading

Ziteboard | Online Whiteboard with Realtime Collaboration Shapiro: Games Allow Teachers to Reshape What and How They Teach Temple University’s Jordan Shapiro recently took to Forbes to write, as he often does, about the intersection of high tech and higher learning. His point seemed fairly clear from the headline: “We Need More EdTech, But Less Technology In The Classroom.” Shapiro’s focus on how technology fits into one’s overall education actually raises important questions for teachers using (or not using) technology. As he wrote, “we need to learn to embrace edtech for what it strengthens and rise up with empathetic excellence where it falls short. We decided to get him on the phone and talk a bit more about how technology connects to education at the collegiate and K-12 level and more specifically where games might fit. Listen to the full interview: The following is a partial transcript of our conversation. Jordan Shapiro: I think with games we are introducing something else entirely… with games we have the opportunity to give us more kinds of knowledge, right? Jordan Shapiro:

The project LearningApps.org - exercices scolaires interactifs Design Your Class Like A Video Game How Video Games Have Mastered Learning Engagement Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason than understanding isn’t simple. Gamification and game-based learning (which are different, by the way: the former uses encouragement mechanics to promote engagement, while the latter uses video-games as core sources of learning material or cognitive action) is one response. By embedding diverse achievements into activities and assessments, learning progress can be refracted infinitely. But video games have even more to offer formal learning systems. To be able to do this before moving on to that. Stifling the Fun Hated tropes in video game mechanics include “training” sessions, where players must prove to the video game that they can perform a basic function before moving on. Not much different than school, then. Most game designers have learned, however. Climb a mountain or slay a robot enemy? Takeaways for Learning 1. 2. 3. 4. 5.

Kaosteknik Free Infographic Maker - Venngage Supprimer les notes et « gamifier » sa classe : success story dans les facs a... Seann Dikkers, professeur assistant en technologies éducatives à l'université de l'Ohio, utilise un système d'évaluation par niveau d'expérience, inspiré par les jeux vidéo. Une forme de notation plus motivante pour les élèves. Depuis combien de temps utilisez-vous un système de points d’expérience au lieu des notes ? Auparavant, j’ai pratiqué l’évaluation de portfolio et la pédagogie différenciée pendant dix années d’enseignement. Points d’expérience, késako ? Lee Sheldon, pionner de la classe-jeu vidéo En septembre 2009, le professeur d’université Lee Sheldon commence à organiser un de ses cours comme un jeu vidéo, avec des avatars, des guildes, des missions… et bien sûr, des points d’expérience. « Lee Sheldon propose des modèles de classes dans le même esprit que le mien, et je recommande la lecture de son livre à tous les enseignants que le sujet intéresse », souligne Seann Dikkers. Pourquoi les points d’expérience sont-ils plus motivants que les notes habituelles ? Bonne question !

The Defining Characteristic Of Early 21st Century Learning The Only Thing You Need To Be A 21st Century Teacher by Terry Heick Contrary to what you’ve probably read, you don’t have to be engaging to be a great teacher—at least not in any charismatic and charming sense of the word. You can be relatively “boring” and lead students to outstanding academic progress, mainly by staying organized, being reflective, flexible, and in constant contact with an active and ambitious professional learning networking. A resourceful teacher with an internet connection is likely to encounter more professional development materials in a few days than many teachers saw in a lifetime two generations ago, which makes this an exciting time to be an educator. You don’t have to use technology either. Like learning. You don’t have to know what every single initialism, phrase, and bit of #hashtag jargon means to be a great teacher either. And this isn’t an argument for resisting change (a death knell for great teaching) or even keeping it simple, either. Possibility.

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