
GUI for Processing This library provides a rich collection of 2D GUI controls for your sketch. It also supports multiple windows and a simple but customizable event handling system. G4P now uses double buffering for all visible controls and although it reduces the workload on the processor it requires more memory. When creating a control it is now necessary to specify a rectangular area of the display for the control, and the control must fit inside this area. GButton button = new GButton(this, p0, p1, p2, p3); where the parameters are the applet responsible for drawing this component (unless you have multiple windows the value will be this) the x/y coordinates of the top-left corner the width and height of the control area Note: THis is the default order and is the same as the CORNER constant used by Processing for drawing rectangles and ellipses. Depending on the type of control some constructors accept more parameters if it makes sense e.g. GButton button = new GButton(this, p0, p1, p2, p3, "Click Me!"
Ani - An animation library for Processing An animation library by Benedikt Groß for the programming environment Processing. Last update, 2013/02/28. Ani 2.5 is a lightweight library for creating animations and transitions. Easily spoken Ani helps you to move things around on the screen or a bit more abstract, to animate any numeric variable. Most of the time a single line of code like the following one is enough: Ani.to(object, duration, variable name, target position, easing); Target object ("this" or any reference to an object), duration of animation specified in seconds or frames, variable name (which numeric variable is used), easing (the characteristic of motion) ... The syntax of Ani is created with simplicity of use in mind. Feedback is very welcome, but please use the processing discourse forum for that. Installation ↑Up Unzip and put the extracted Ani folder into the libraries folder of your processing sketches. Demos Check the demos in the distribution of Ani (zip file), or have a look at them by watching the videos. Ani
Programmation sur Windows CE : Création d'un pilote (Suite) Introduction Driver Généralités Chargement du driver Développement du driver Utilisation du driver Driver Liaison Série Modification de la base de registre Création de la dll MSD_Init MSD_Open MSD_IOCTL Application Généralités HyperTerminal personnalisé Conclusion Dans un autre article, nous avons vu comment utiliser Platform Builder pour réaliser sa propre implémentation de Windows CE. Nous avons également vu comment tester l’OS sur un PC cible (CEPC). Nous n’allons pas détailler ici les opérations de compilation et de déploiement du noyau. Passons maintenant à la présentation des drivers sous Windows CE. Dans ce chapitre, nous allons vous présenter dans un premier temps les concepts généraux liés aux drivers sous Windows CE, à savoir leur chargement, leur implémentation et leur utilisation à partir d’une application. Généralités Un driver est un programme qui fait le lien entre un composant matériel et les logiciels qui veulent utiliser ce composant. Chargement du driver unsafe hMSD,
Hemesh : a 3D mesh library for Processing | W:Blut Coded, recoded, lost, recoded and recoded … hemesh , the half-edge mesh library for Processing has slowly accreted to a state that warrants a release. A release in more than one way. In retrospect, the current functionality looks depressingly small, especially compared to the hundreds of hours that already went into coding it. But like a broke home-owner with a basement and a half-finished first floor, I comfort myself with the thought that at least it holds potential for growth. What is hemesh ? hemesh is an implementation of a half-edge datastructure for manipulating 3D meshes in Processing. Generating and displaying a mesh requires nothing more than a list of vertices and a list of faces connecting them. What can hemesh do? The library is currently focused on the stuff I coded it for: 3D voronoi and random plane divisions. Creating meshes is cool (for a given amount of cool) but destroying them is cooler. What hemesh can’t do… Getting hemesh Future
Drawing forests on a fantasy map - 3 styles - Fantasy Worldbuilding In this tutorial, I will be showing you how to draw forests on your fantasy map in three styles! Style 1 This first style uses repeated tree shapes to create a forest. Start from the bottom of your forest and build your trees up layer by layer into a forest. add small lines under the bottom of the lowest layer of trees to add the tree trunks. Style 2 For this style of drawing forests, simply draw the outline of your forest, trying not to draw too many straight lines (you want the borders of your forest to look organic and natural). Add a few small squiggles on the inside of your forest outline to add a bit of extra detail and texture to your forest. Style 3 This style for drawing forests is not very different from the previous style. Draw the outline for your forest again and then draw in small squiggles or curved lines to add detail and texture to your forest.
Download THE iGeo SOFTWARE IS PROVIDED TO YOU "AS IS," AND WE MAKE NO EXPRESS OR IMPLIED WARRANTIES WHATSOEVER WITH RESPECT TO ITS FUNCTIONALITY, OPERABILITY, OR USE, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR INFRINGEMENT. WE EXPRESSLY DISCLAIM ANY LIABILITY WHATSOEVER FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, LOST REVENUES, LOST PROFITS, LOSSES RESULTING FROM BUSINESS INTERRUPTION OR LOSS OF DATA, REGARDLESS OF THE FORM OF ACTION OR LEGAL THEORY UNDER WHICH THE LIABILITY MAY BE ASSERTED, EVEN IF ADVISED OF THE POSSIBILITY OR LIKELIHOOD OF SUCH DAMAGES. By downloading the software from this page, you agree to the specified terms. Beta Version 0.9.1.0 (release 2014-06-23)--> Beta Version 0.9.1.3 (release 2014-09-21) - Note for update v0.9.0.1 - This version doesn't run on Processing 1.5.1. frame.setResizable(false); - Note for update v0.8.1.1 - Note for update v0.8.1.0
Maxuino FontStruct | Build, Share, Download Fonts the Hype Framework / Processing / ProcessingJS / github.com/hype/HYPE_Processing Drawing a map of distributed data systems Designing Data-Intensive Applications, the book I’ve been working on for four years, is finally finished, and should be available in your favorite bookstore in the next week or two. An incomplete beta (Early Release) edition has been available for the last 2 1/2 years as I continued working on the final chapters. Throughout that process, we have been quietly working on a surprise. Something that has not been part of any of the Early Releases of the book. In fact, something that I have never seen in any tech book. In Designing Data-Intensive Applications, each of the 12 chapters is accompanied by a map. Here is an example, from Chapter 3 (on storage engines): Don’t take it too seriously—some of it is a little tongue-in-cheek, we have taken some artistic license, and the things included on the map are not exhaustive. Most computing books describe one particular piece of software and discuss all the aspects of how it works. My goal for Designing Data-Intensive Applications was different.
HomePage Foto por el A-Team Noticias 2011.07.06 Arduino Conectado (Arduino Hackathon en Campus Party Valencia 2011) 13 al 17 de julio de 2011. 2011.06.28 Arduino Virtualcamp (Hackaton de 48h.) 16 y 17 de julio de 2011. 2011.04.29 V Arduino Barcamp (Castellón de la Plana) 29, 30 de abril y 1 de mayo de 2011. 2011.02.11 Presentación, proyección y coloquio. 2011.02.11 IV Arduino Barcamp (Barcelona-España). 2011.02.10 Hoy terminamos con la traducción/revisión de Arduino Programming Notebook. 2010.08.03 III Arduino Barcamp (Murcia) 1, 2 y 3 de Octubre de 2010. 2010.07.31 Laboral Centro de Arte ha subvencionado la creación de un documental en CC sobre Arduino. 2010.07.30 II Arduino Barcamp. 2010.07.02 I Arduino Barcamp. 2010.06.06 La traducción termina, pasamos a beta. 2010.05.31 Comienza la segunda traducción de Arduino al Español. Talleres 21-22 mayo, 2011 Taller de Arduino + Firefly -Grasshopper(Rhinoceros)- 11 Sep, 2010 Taller de Arduino: Sensores 28 Ago, 2010 Taller de Arduino en Barberà del Vallés. Aprende
Use Animation to Supercharge Data Visualization 3 NPR Planet Money’s Fall and Rise of US Inequality — NPR’s Planet Money department often supplements its excellent podcast series with similarly well-crafted data visualizations. Early in 2015, they produced an interactive and animated graphic showing the striking distinction between income growth patterns pre-1980 and from 1980 to 2012. The creators adeptly blend animation with annotation to clearly illustrate which portion of the working population grew their income in each time period, and how the gap between highest and lowest earners has surged in recent decades. 4 Windyty’s Global Weather Visualization — Extremely simple and elegant, Windyty animates wind, temperature, clouds/rain, waves, snow, and air pressure patterns across the globe, drawing on data from the Global Forecast System’s weather model.
Les méta-analyses utilisant les données individuelles des participants ou des données agrégées Conclusions des auteurs : Les DIP permettent d'explorer des analyses supplémentaires, plus exhaustives et plus appropriées par rapport aux analyses possibles avec des DA. Mais dans de nombreux cas, des résultats et des conclusions similaires peuvent être tirés des MA-DIP et des MA-DA. Par conséquent, avant de réaliser une MA-DIP impliquant l'utilisation de nombreuses ressources, une MA-DA devrait tout d'abord être considérée et les chercheurs devraient soigneusement prendre en compte les potentiels bénéfices supplémentaires liés aux DIP. Lire le résumé complet... Stratégie de recherche documentaire : Des recherches électroniques ont été effectuées dans la Bibliothèque Cochrane (comprenant la base de données des revues systématiques Cochrane, DARE, CENTRAL, le registre Cochrane Méthodologie, la base de données HTA, la base d'évaluation économique du NHS) ainsi que sur MEDLINE et Embase jusqu'au 7 janvier 2016. Recueil et analyse des données :