
AkaTako.net | Contemporary Japanese Art Artician - Your Creative Network for Art, Graphic Design, & GigPosters Freelance illustration rates Welcome to the Freelance Fees Guide NEW! Every section of the Guide is now just one click away from listings of NUJ freelances with the right skills, from the NUJ Freelance Directory. Look up the rate, find a freelance: sorted. Contents Follow the links below to go to the suggested rates for each kind of work. General advice for all freelances The National Union of Journalists must not, can not and would not wish to dictate rates or terms of engagement to members or to editors. Suggestions apply to contracts governed by UK law only.
jameswagner.com Doodlers Anonymous: The permanent home for spontaneous doodle art. Fine Art, Contemporary Art, Art for Sale, Paintings, Posters, Artists, Galleries, Visual Arts, Exhibits WORKBOOK Photography & Illustration Portfolios, Creative Contact Database Dani Jones Illustration » Blog February 3rd, 2014 On February 1 of every year, comic artists around the world participate in Hourly Comic Day, where we record our happenings throughout the day. This is the third year I’ve done it. You can see 2012 and 2013 here and here. Here’s my comic for this year. December 31st, 2013 Art I Made Some of my favorite personal art moments: I completed a personal project and published a sketchbook. Amazon I particularly liked my Hourly Comic Day from this year: And I had a lot of fun during INKtober. Plus you can now wear my art on a Star Trek t-shirt! The best of the rest
Extenuating Circumstances – 5 Things Big Publishers Don’t Understand About Small Games 5 Things Big Publishers Don’t Understand About Small Games Sean Murray, Hello Games I’m Sean Murray, one quarter of Hello Games. We’re a tiny studio. Four friends. A young startup, we’ve just released a game called Joe Danger on PSN. [Joe Danger video] We’re obviously people who really enjoy games, it’s what we’ve always wanted to do. there’s a couple of routes to get a game on XBLA or PSN. We’re self-published, we say, but it gets confusing. So there’s 5 things that we think are really important for success on PSN and XBLA. * Self-publishing: the most successful games are going that route on digital download, unlike retail * Maintain ownership * Make yourown game * Connect with grass roots * Risk everything More important, more prominent with digital download, because it’s a new market and frontier. I’m a programmer. 1. So: XBLA sales. 25k 47%, 25-100k 23%, 200k+ 17%, 100-200k 13%. Take out third party, and it’s pretty much the same. For new IP: Up to 25k 77%, 25-100k 11%, 100-200k+ 12% 2.
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