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Character Designs - An Artist's Resource

Character Designs - An Artist's Resource
Welcome to characterdesigns.com! We are a site dedicated to providing artistic resources to students and professionals alike, and we're best known for our extensive figure photo references and texture photosets. Feel free to browse around and thank you for stopping by! -Hong Ly Macromedia Flash player plug-in is needed to view this site. Click HERE to download.

http://www.characterdesigns.com/

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ADVANCED STYLE Interview by Erika Wilder Photos by Ari Seth Cohen Ari and I recently had the pleasure of visiting with Bel Kaufman, celebrated teacher, author, and speaker—and granddaughter to Sholem Aleichem, the Yiddish writer on whose stories Fiddler on the Roof was based. As a poet and writer, I was honored to tag along and meet her. Ms. Kaufman made a striking first impression, welcoming us into her home with warmth, radiance, and a great pair of sunglasses. One of the first things Ms.

Female Game Character Concept: Chapter 1 - Create a Solid Design by Marc Brunet In the first chapter of this exclusive new series we will explore various ideas in Photoshop and create a polished draft of the best one! Introduction This tutorial will cover every step in the creation of a concept for a female game character. How did I do it? The Little Mouse method. In the Gallery posting "A Little Mouse" there was a question on my method of making the drawing / painting. Here is a short description.I start with a graphite drawing, on paper or digital. If it is on paper I have to remove the background for transparency. I use Krita (freeware) for this. In Krita, in the Filter menu I use Colours / Colour to Alpha.

bodies-in-motion BODIES in MOTION PROJECT click for full resolution Welcome to the Bodies in Motion page. This is a small exhibition of photographs from Scott's Bodies in Motion Project. The goal of the project, inspired by 19th century photographer Eadweard Muybridge, is to capture dynamic photography of the human figure in motion, and make it available as a library for artists and designers around the world.

Welcome to the Virtual Crash Course in Design Thinking Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip to the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge. If you choose to participate, in 90 minutes you will be taken through a full design cycle by participating in The Gift-Giving Project.

Muddy Colors by Greg Ruth Welcome back for Part 2 of our series on the craft of comics storytelling, and Happy 2015! If you want to catch up, you can find the earlier installment, (Part 1) HERE: So. Assuming you've been playing around with short stories and interpretive translations of prose to comics, this outing will discuss the dynamic versus the subtle strengths of comics. Again the goal here is not so much to teach the individual physical rules of comics (as any rule that can be broken is not really a rule anymore and all rules in comics can be broken), but to speak to the understanding of why and when to use them in telling your story.

Good Reference Gallery Figure Drawing Reference (Scroll down for Head Drawing Reference Gallery) Photography credits below Do you want more images? Subscribers get exclusive access to my personal library of reference images, including scans of Pose File 7 and premium images from Posespace.com. Enter your email below and click the blue button to join. 9 Excellent Tools for Design Mockups So you've just taken some killer photos with your new DSLR, or you captured a great video with your iPhone — what's next? While it feels natural to just post media quickly to your Facebook Page, sometimes great photos or video need their own home in the form of a personal website. But on the other hand, it's not easy to make a website layout that complements rich media. In order to make a great website, professional web designers take advantage of mockup tools to analyze layout, design and functionality. Taking advantage of these applications (some of which are 100% free) is a wise move — especially if you're interested in creating a professional website for your photography or video. We've rounded up nine applications that can help you get the most out of designing your web layout.

Proper Use of Reference and Anatomy: Creature Design - Part One Reference, Research & Studies are Key Elementsto Understanding and Improving your sense of Creature Design The use of references and research regarding animal anatomy is a vital and practically mandatory part of creature design. It's a necessity to understand the function of living and extinct animals, prehistoric mammals and dinosaurs. Whether you create a design that is a horrid monster of mutilated and malformed flesh, teeth and spikes- or a more subtle, naturalistic concept- it's equally important to understand the basics of skeletal, musculature and anatomical structures of all things living, both past and present. We'll discuss monsters, both horrific, scary abominations and magical or mythical aesthetically pleasing designs another time. This series of topics will focus on an approach to more naturalistic creatures.

Human photo references and textures for artists - 3d.sk ROYALTY-FREE Licence guarantees that once you download the photos you can use them for any personal or commercial project as long as you wish without any additional payment. UPDATED DAILY Save thousands of dollars on human photo references every month. Gain access to a huge source of more than 354,125 photos updated 29 x per month. 4992 x 3360 PIXELS High resolution images with enough detail for the production of 3D characters for cinematic sequences as well as next generation game characters. Whether you work at Dreamworks or Playstation....3D.SK and their constantly expanding image library is essential to your texture pipe. Peter Levius and 3D.SK have been working closely with Playstation....developing diversity and resloution possibilities for Playstation's goal......achieving an ex ceptional photorealism for PS3, Next Generation, and beyond.

Balsamiq Take a second. Let it sink in. The first impression might be disorienting.

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