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Games.

Games.

The 10 political games everyone should play | Technology My Gamesblog column in this week's Technology section deals with the simmering genre of political games. Usually distributed via the internet or virally through emails, these typically short, sharp titles present real-world situations in interactive form, providing users with a unique means of engaging with contemporary issues. Some of them are pretty good fun, too. As an accompaniment to the piece, I got together with serious games specialists Ian Bogost and Gonzalo Frasca to gather 10 of the most important and/or influential titles for you to check out. Importantly, two strands seem to be developing: titles that seek to objectively inform players about a specific situation, and titles with a definite agenda. Anyway, have a look through and give one or two a go... Balance of Power "A game that took geopolitics seriously," says Frasca of Chris Crawford's 1985 strategy sim, originally released for the Apple Mac but later converted to the PC, Amiga and Atari ST.

CV Dazzle: Camouflage from Face Detection Urgent Evoke - A crash course in changing the world. Vernor Vinge on the Singularity Vernor Vinge Department of Mathematical Sciences San Diego State University (c) 1993 by Vernor Vinge (This article may be reproduced for noncommercial purposes if it is copied in its entirety, including this notice.) The original version of this article was presented at the VISION-21 Symposium sponsored by NASA Lewis Research Center and the Ohio Aerospace Institute, March 30-31, 1993. A slightly changed version appeared in the Winter 1993 issue of Whole Earth Review. Within thirty years, we will have the technological means to create superhuman intelligence. Shortly after, the human era will be ended. Is such progress avoidable? What is The Singularity? The acceleration of technological progress has been the central feature of this century. There may be developed computers that are "awake" and superhumanly intelligent. The first three possibilities depend in large part on improvements in computer hardware. What are the consequences of this event? Can the Singularity be Avoided?

WeTopia WeTopia, created by Sojo Studios, is an online, Facebook game that allows players to connect with friends, build their virtual city, and spend a unique form of currency called “Joy” that spreads real-world aid to various non-profits around the world. Sojo Studios, a new social enterprise founded by Lincoln Brown, created WeTopia as a way to get everyday people involved with and enjoying acts of philanthropy. A hand-selected team of veteran developers was chosen to lead this ambitious new studio. Along with them are brand partners like Mattel and Clorox, as well as 12 carefully chosen non-profits such as Save the Children, buildOn, and more. The game also launched with substantial media support by the daytime talk show host, Ellen DeGeneres. Like many other city building games, WeTopia challenges players to start a brand new community from scratch and build a thriving population and economic system. Press:FastCompany, TechCrunch, VentureBeat Funder:Privately funded Trailer:Screen shot:

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Budget Hero 2.0 Budget Hero seeks to provide a values – and fiscal-based lens for citizens to examine policy debates during this election year. Partisan messages tend to cloud the real issues at play during campaigns, and most candidates are loath to attach detailed financial impacts to solutions which make up their platform. Budget Hero provides an interactive experience involving policy options that have been extensively researched and vetted with non-partisan government and think tank experts to enable players to objectively evaluate candidates. Funders:Lounsbery Foundation, Alfred P. Price:Free Press:Games for Change Contact:Via Budget Hero website here Screenshot: Review the Game Initiative ISCN ? | Sur la technique et autres, et son besoin de carburant ideogrammatique non assumé

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