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The Padagogy Wheel – It’s Not About The Apps, It’s About The Pedagogy - TeachThought PD

The Padagogy Wheel – It’s Not About The Apps, It’s About The Pedagogy - TeachThought PD
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Assessment Design: A Matrix To Assess Your Assessments Assessment Design: A Matrix To Assess Your Assessments by Grant Wiggins, Authentic Education On Rigor, Language, & Verbs Rigor is not established by the unthinking use of Webb or Bloom or other verbs. Here, for example, is a widely-findable chart I found on the NJ Dept of Education website, in which Webb’s rubrics have been turned into a leveled chart of supposedly-appropriate verbs: A moment’s thought after looking over these verbs should make you say: Huh? Take “predict” for example. In summary, just throwing some verbs around as starters for “rigorous” tasks is not enough to address the first bullet concerning the challenge of the task.

Kuvakirjamainen seikkailupeli opettaa värejä, muotoja ja laskemista Pienille lapsille suunnattu James’ adventures on sympaattinen yhdistelmä seikkailua ja oppimista. Pääosassa on James-poika, joka löytää rannalta mustekalan. Mustekalan kalakavereiden soittimet ovat joutuneet hukkaan, ja parivaljakko lähtee etsimään niitä. Samalla ratkaistaan tehtäviä. Seikkailun kuluessa eteen tulee 10 vähitellen vaikeutuvaa minipeliä, jotka ratkaisemalla lapsi oppii muun muassa tunnistamaan ja sekoittamaan värejä, etsimään pareja ja tunnistamaan lukumääriä ja kuvioita. Meidän suosikkimme oli äänimuistipeli, jossa piipittävät lintulapset piti yhdistää samalla tavalla äänteleviin emolintuihin. Peli on suunnattu alle 6-vuotiaille, ja on hieman lapsesta kiinni, minkä ikäiselle tehtävät toimivat. Toisaalta peli on hyvin verkkainen, joten varsinkin vauhdikkaampia pelejä jo aiemmin pelanneet, isommat lapset saattavat tylsistyä sen parissa nopeammin. Peli ei sisällä kolmannen osapuolen mainoksia tai lisäostoja. Pelin käyttöliittymä ei ole ihan yksinkertaisimmasta päästä.

Tools for Professional Learning: Curate, Share, Connect For six years, I taught in a basement classroom with no windows, and yet I could see what was happening around the world thanks to the Internet. Though I tried learning something new each day, until I put systems in place, I spent more time searching for materials than actually learning. I realized that to effectively engage in professional learning, I needed tools in place to curate content, save what I found, and connect to other educators. Curating Content Initially, reading and learning was easy. NetNewsWire (Mac Only) When I first installed this program, my reading world exploded. Flipboard (iOS or Android) Sadly, Google Reader went defunct. Feedly (web, iOS, or Android) While I personally don't use Feedly very often, I like to find tools that work across all devices. Save, Search, and Share With my curation tools in place, I ran into three more problems. Once I found a great link, what would I do with it? Solution: social bookmarking. Diigo (web, iOS, or Android)

15 Self-Guided Reading Responses For Non-Fiction Texts - 15 Self-Guided Reading Responses For Non-Fiction Texts by TeachThought Curricula Critical literacy begins in being able to decode a text and then analyze it for meaning, implicit and explicit themes, and the relationship of a text to a given perspective, author’s purpose, and related text and media. Critical literacy is about a text and the motives of the people behind the text, and understanding how what we read and consume affects us. It requires us to become critical readers — to think ‘What am I consuming, and what might I do as a result’? The prompts appear on the image below. Content Area: English-Language Arts, Literature, Writing Grade Level: High School/Grades 8-12 Curricula Format If you’d like to purchase printable reading response cards to use in the classroom, you can do so at our recently-created-and-quickly-growing TeachersPayTeachers Store. You can find the direct link to the non-fiction reading responses curricula here. Curricula Details

eAdventure Ideas for planning Small Group Instruction | TWO WRITING TEACHERS Ideas for planning Small Group Instruction Small Group Instruction At this point in the year, many of us have gotten a sense of our students as writers, and we can begin to see common strengths and growth opportunities. Small group instruction is highly effective when a group of students will all benefit from instruction on a specific skill. Students can be brought together while the rest of the class is working independently, and the teacher should be clear about the reason for bringing them together. A question I frequently encounter is around how to form groups. Some ways to form groups: Do a quick sort of student writing and ask yourself what teaching point would help these students? I like to create categories which may be revised over the course of the year as students grow and genres change. StructureDevelopmentConventionsStaminaGeneratingVolumeElaboration skillsPlanning 2. This is only the beginning of a list. 3. Like this: Like Loading... Related In "assessment" We've all been there.

Why Malcolm Gladwell, Seth Godin, Google, and a Harvard Expert Say Colleges and Universities Are Broken Malcolm Gladwell couldn't be more clear in his podcast about a school ranked by some as the number one liberal arts college: There's only one solution. If you're looking at liberal arts colleges, don't go to Bowdoin. Don't let your kids go to Bowdoin. Don't let your friends go to Bowdoin. Gladwell's podcast gave the context about the school's values. Witness Seth Godin's altMBA's criticism: Unlike traditional education, our curriculum is hands-on. It continues to contrast with traditional education (my emphasis): What we truly stand for is the posture of taking responsibility for creating work that matters.We stand for speaking up, speaking out and listening, too.We stand for embracing an informal process for growth instead of needing an authorized, accredited piece of paper to prove that you've somehow absorbed a bunch of data. If the altMBA leads to responsibility, work that matters, speaking up, listening, and growth, what does traditional education do? He also reported that and

Scenarios | iTEC Scenarios, Design and Prototyping A scenario is a narrative that is used in iTEC as a medium to understand challenges and opportunities of advanced learning practices in European schools. Here is a list of all Scenarios that were created by Future Lab in the context of iTEC. The list includes brief descriptions of each scenarios, and starts with the most recent project cycle. Clicking on the name of the scenarios provides more detailed descriptions. Teachers are warmly welcome to comment on the Scenarios! Rating: 4.0/5 (1 vote cast) Scenarios, 4.0 out of 5 based on 1 rating This post is also available in: Dutch Spanish Finnish Hungarian Turkish iTEC cycle 4 scenarios Mind mapping the soil – To use mind-maps and related approaches as a powerful tool for learning, in particular to promote deep understanding while at the same time encouraging a cross-curricular approach. GPS Enabled Learning Games – To use GPS devices in geo-located treasure-hunts and to develop location-based/alternate reality games Continue reading

Cyber-Five Internet Safety ABCya is the leader in free educational computer games and mobile apps for kids. The innovation of a grade school teacher, ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. Millions of kids, parents, and teachers visit ABCya.com each month, playing over 1 billion games last year. Apple, The New York Times, USA Today, Parents Magazine and Scholastic, to name just a few, have featured ABCya’s popular educational games. ABCya’s award-winning Preschool computer games and apps are conceived and realized under the direction of a certified technology education teacher, and have been trusted by parents and teachers for ten years. Our educational games are easy to use and classroom friendly, with a focus on the alphabet, numbers, shapes, storybooks, art, music, holidays and much more!

Notre cerveau peut apprendre à tout âge À 55 ans, Philippe a retrouvé du temps pour lui, depuis que ses enfants ont quitté la maison. Pourquoi n’apprendrait-il pas enfin le piano, comme il en a toujours rêvé ? Mais à 55 ans, se dit-il, je ne suis plus capable d’apprendre, je suis trop vieux et mon cerveau n’est plus aussi performant qu’à 20 ans… Nathalie, elle, a 30 ans. Ce sentiment d’être trop vieux pour apprendre quoique ce soit de nouveau, beaucoup de personnes l’éprouvent. Apprendre, c’est en réalité l’activité de toute une vie. Des connexions entre les neurones renforcées ou diminuées L’apprentissage est un processus cognitif dynamique qui se déroule en deux étapes : l’acquisition d’une nouvelle information et son stockage en mémoire. Parfois, la dynamique de nos apprentissages conduit purement et simplement à l’élimination de certaines connexions neuronales qui n’ont plus lieu d’être au profit d’autres connexions plus « utiles ». Une dynamique qui change la structure de notre cerveau

The project 32 Augmented Reality Apps for the Classroom by edshelf: Reviews & recommendations of tools for education Augmented Reality (AR) is a growing field of technology where real life is modified and enhanced by computer-generated sights and sounds. The most common use of AR can be seen through mobile apps. Want to see how it works? App developers are building AR apps for fun, educational, and commercial uses. Which augmented reality apps do you use? 32 Augmented Reality Apps for the Classroom From edshelf Image attribution flickr user turkletom What is Metaliteracy ~ Metaliteracy MOOC You are not logged in. [] [] Metaliteracy This Metaliteracy MOOC explores the metaliteracy model originally developed by Tom Mackey and Trudi Jacobson in Reframing Information Literacy as a Metaliteracy. This open learning experience turns theory into practice by exploring emerging technologies to collectively create and distribute information in an open participatory environment. What is Metaliteracy? According to the Mackey and Jacobson: Metaliteracy promotes critical thinking and collaboration in a digital age, providing a comprehensive framework to effectively participate in social media and online communities. This framework builds on decades of research and practice in information literacy, while expanding this work to promote a complete reinvention of the term for open social media environments. This word cloud in Wordle is based on the original article Reframing Information Literacy as a Metaliteracy, showing the connection to information literacy while moving in new directions.

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