
Mission Europe IoT Art: Networked Art | Postscapes You pull out your phone and open a map. A blue dot appears, pinpointing your location. Here you are, the dot says. GPS, the global positioning system, is a bedrock technology of the Internet of Things, one of the earliest ways of representing real-time data about connected devices and objects. But in the parable of the dancing dot, the limitations of GPS are laid bare. Satellite Lamps, a project of design researchers Einar Sneve Martinussen, Jørn Knutsen, and Timo Arnall at the Oslo School of Architecture and Design in Norway (also the group behind the ImmaterialsWiFi and RFID exploration in 2009), illuminates the changeable nature of GPS signals. In time-lapse videos, some lamps shine bright while others flash fitfully between off and dim. As designers, the trio behind Satellite Lamps want to encourage new ways of thinking about a technology that remains largely invisible. “GPS is symbolically underdeveloped,” they write at the end of an essay that accompanies the project.
Jay is Games: The House The last game was gory, and you wanted a story. Now enter The House. Built in 1970, and deserted some time after that, no one has entered the house since the entire family committed suicide due to reasons unknown. Point-and-click your way through the house to unfold the mystery of what really happened to that fateful fictitious family. Created by 25 year-old Sinthai Boonmaitree (xin) of Bangkok, Thailand, this interactive narrative combines excellent use of sound, animation, and timing to produce a very creepy atmosphere and a few very startling effects. This one is for those who were disappointed—or just plain put out—by the previous entry. Play The House Update: Due to bandwidth issues Sinthai was having with his hosting provider, The House is now being served up directly from the JIG servers with the kind permission of Sinthai, himself.
Un jeu sérieux sur le thème de l'énergie pour les élèves de 4ème et 3ème Je suis enseignant Tester le serious game Editer mes propres missions Créer et suivre mes activités de classe autour du jeu Enrichir et diversifier mes séances plus d'infos Je veux essayer le jeu Parents, presse, collaborateurs... Pour la rentrée 2014, une nouvelle version conçue à partir des retours utilisateurs. Accompagnement du joueur - équilibrage Intégration de tutoriels dans chaque mission Ajout d’écrans d’introduction dans chaque mission Intégration d’un feedback de connexion des centrales au réseau de transport Intégration de feedbacks sous les bâtiments des villes pour mieux comprendre la répartition de la consommation Rééquilibrage de la difficulté des différentes missions Le parcours élève se fait de nouveaux mission après mission : seule la première est accessible dans une nouvelle partie. Éditeur de missions Les enseignants peuvent créer des missions en choisissant les variables et en fixant un objectif aux élèves. Le Serious Game, pour une nouvelle dynamique d’apprentissage.
vrKid - Digital Media Bremen vrKid is a virtual reality headset designed especially for babies and toddlers up to 3 years old. The headset has the shape of a hippo and its helmet design secures safe use for children and will protect them when they move around in their physical surroundings while using the device. “It’s closely related to what we do in my company.” “If you buy this you’re the kind of parent who would rather sit and watch TV than spend time with your child.” “In 2-5 years this will be completely normal.” “You just can’t use vr for children that young. The helmet has a slide-in part for the smartphone in the front. The size of the helmet is adjustable with a turning wheel in the back, taking into account the growing head sizes of babies and toddlers. “But do you really think the children can tell the difference between what they see and the real world?” “I just love hippos. All quotes are reactions to vrKid from the push.conference 2016 in Munich.
Bad Gods -- Updated Monday and Wednesday Construis ta cité médiévale Au Moyen Âge, l'Europe est encore très rurale. Sur les terres du seigneur ou du monastère, de petits villages se regroupent autour d'une église. Pour assurer leur protection, leur seigneur a fait bâtir son château fort. La population se divise en trois groupes où chacun trouve une place et un rôle : les gens du peuple, les nobles et les religieux. Au fil de la période, les villages évolueront pour se transformer en villes. Te voici à la tête d'une simple terre pourvue de forêts et d'un donjon sur une colline. Mots clés : Voir aussi : Vidéo Serious game Dossier
On Speculative Design | Benjamin H. Bratton Benjamin Bratton on Speculative Design, an alternative to mainstream Design that complicates the speculative models that underscore our global economy. He suggests design solutions based on longer and shorter timescales than regular product lifecycles, and geared toward “users” who may or may not be human. This text is based on a transcription of Bratton’s remarks at the launch of the Speculative Design undergraduate major at the University of California, San Diego, February 10, 2016. åyr, Portrait #4, 2016 –> orb 11b Speculative Design (SD) understands itself as progressive alternative perspective to mainstream Design culture (and as an alternative to other alternatives as well).1 It knows that “Design” is not some magic way of thinking (involving stick-up notes, sharpies and colored beanbags) that just makes things better by “building trust,” “understanding the customer” or “getting a seat at the table” or similar. Futurism, Scale Matter, Materialism åyr, Portrait #5, 2016 –> orb 13b 1.