
Christy's Corner of the Universe: cross-platform, creative pract Joseph Pine II – Multiverse This is the extract with the highlights of the presentation by successful author and theorist Joseph Pine II who talks you through his latest and fourth amazing concept: the Multiverse. Pine is known for his books Mass Customization, the Experience Economy and his latest one: Authenticity. The Multiverse is a new framework which Pine is working on. The Multiverse consists of 8 different worlds in which people experience their lives.
industrial design magazine + resource / blog - Flock Posted by Kat Bauman | 11 Apr 2014 | Comments (0) Yep, it's Friday, get ready to waste some time and feel fine doing it. Skip your next Facebook break and try out the addictive game Super Planet Crash—build planetary systems, watch as they destroy themselves, collect points and think about gravitational relationships for fun! Super Planet Crash was made by Stefano Meschiari, whose real job involves real planets. As a postdoc astronomer at UT Austin and a big contributor to Seismic 2—software to aid "exploring and analyzing exoplanetary data"—Meschiari knows what's up with interplanetary intrigue. The goal: Build the most complex star system that can last for 500 years. Via Motherboard. At Holz-Handwerk we saw not only thousands of tools, but several companies creating systems to store and transport those tools. First up is OPO Oeschger. Starting with the boxes, their Comfort model is made from birch and features a lid that slides rearward into a fixed vertical position. continued...
Transmedia storytelling "Transmedia" redirects here. For a related process, see Transmediation. Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling, cross-media seriality[1] etc.) is the technique of telling a single story or story experience across multiple platforms and formats including, but not limited to, games, books, events, cinema and television. The purpose being to not only reach a wider audience by expanding the target market pool, but to expand the narrative itself ([2]). Henry Jenkins, an author of the seminal book Convergence Culture warns that this is an emerging subject and different authors have different understanding. He warns that the term "transmedia" per se means "across media" and may be applied to superficially similar, but different phenomena. History[edit] Current state[edit] Educational Uses[edit] References[edit] Further reading[edit]
The Deus Ex Bible (Rehost) Editor's Note: This document is intended to summarize the key backstory information behind the Deus Ex universe. It is comprised mostly of excerpts from the design documents of Deus Ex 1, with a few additions and modifications for the sake of maintaining consistency with the final game. The hope is that the amount of information will be helpful without being overwhelming. Be aware that much of the backstory detailed below never made it into the final game. Some of the events described were intended to be missions (Texas, the space station, moon base, Mt. What that means is that the related pieces of backstory should be considered truthful and should be supported whenever possible but not necessarily with religious fervor. This document was also used for the foundation of Deus Ex: The Conspiracy for the PS2, and will probably be used in some fashion forDeus Ex 2 to maintain continuity. High Level World Concept Creating Characters with Depth... DX1 Plot Summary Tracer Tong's Lab Concept Art ! !
Henry Jenkins Joseph Pine II introduceert THE MULTIVERSE Tijdens een bijeenkomst van Mobile Monday in Amsterdam was Joseph Pine II een van de sprekers. De auteur van The Experience Economy presenteerde zijn nieuwe verhaal waarin hij ingaat op 'Technology & Media in the Experience Economy'. Daarin, zo kondigde hij aan, doet hij een bescheiden poging het universum opnieuw te definiëren in 8 verschillende werelden waarin merken ervaringen kunnen vormgeven. Oftewel: The Multiverse. Zijn model is gebaseerd op drie assen. Oorspronkelijk werd 'alles' beschreven vanuit 3 eigenschappen; Time, Matter en Space. De verschillende combinaties van drie mogelijke eigenschappen leiden uiteindelijk tot 8 werelden; - Physical World - Virtual World - Mirror World - Augmented Reality - Alternate Reality - Warped Reality - Augmented Virtuality - Physical Virtuality Kortom, veel parallelle werelden en andere dimensies die zelfs bij het overwegend technisch georiënteerde publiek nogal abstract overkwamen.
Design & Kunst - Ausbildung - Gestalterischer Vorkurs - Hochschu Ein zentraler Teil der Ausbildung sind die Fachangebote zu den an der Hochschule Luzern – Design & Kunst angebotenen Bachelor-Studienrichtungen: Animation, Video, Camera Arts, Graphic Design, Illustration, Material-, Objekt- und Textildesign sowie Innenarchitektur (Hochschule Luzern – Technik & Architektur). Aufbau Flyer Gestalterischer Vorkurs AufnahmebedingungenBis anhin bildete der Gestalterische Vorkurs die Basis für Bachelor-Studiengänge (für Studierende mit Matura/BM, etc.) und für die Grafik/BMS (Berufliche Grundbildung). Mit der neuen Bildungsverordnung wird die Grafikausbildung von drei auf vier Jahre verlängert. Dies hat zur Folge, dass der Weg in die Fachklasse Grafik in Luzern nicht mehr über den Gestalterischen Vorkurs läuft. Voraussetzungen zur Aufnahme für den Gestalterischen Vorkurs sind eine abgeschlossene Ausbildung auf Sekundarstufe II (eine gymnasiale Matura, eine Berufsmatura, eine Fachmatura oder ein Lehrdiplom ist erwünscht) und das Bestehen der Aufnahmeprüfung.