
MONDOBLOGO Here is the first copy of the new and AMAZING to give it to me for this post. All I can say is that it looks KILLER! I know I am a bit biased since I "produced" the book, but seriously, it is fucking beautiful. knocked the design out of the park! Great, great job guys! It even looks good naked! It contains some great interviews.... Current pictures of the workshop.... Beautiful shots of rare pieces.... (yes, this was on purpose, kind of an inside joke....) The objects are roughly divided into several sections.... Love me some bookends.... Huge double page spreads everywhere.... It really is sooo beautiful.... Loads of pieces you will have never seen before.... Vintage drawings.... A very handy index in the back of over 200 pieces.... And the best back cover in recent memory! on Novemebr 7th where we will be having a book launch party in conjunction with the where you can get a signed copy weeks before the rest of the world! Exciting!
The 7 wonders of wireframes « Boagworld I love to create wireframes with my clients and other stakeholders. However, I am aware I am probably in the minority. For many designers, wireframing with stakeholders is to be avoided because it feels like it will end with the client micromanaging the design. After all, what does the average stakeholder know about design? Also, with such great prototyping tools out there these days, creating wireframes has somewhat fallen out of fashion, with designers instead leaning towards higher fidelity prototypes. In this guide to wireframes, I want to show the value of creating wireframes and why you should get your stakeholders involved. We begin by defining the difference between a wireframe and a prototype. Wireframes vs Prototypes: What’s the Difference? There is no universally agreed definition of the difference between wireframes and prototypes. What this means in practice is that wireframes tend to be faster to produce and require fewer design skills than prototypes. . First-Click Test
fuck you very much Joe Hewitt on The Setup purple DIARY Photo Jeremy Kost Click to see more pictures Communications unifiées Un article de Wikipédia, l'encyclopédie libre. Dans l'industrie des télécommunications et de la bureautique, on désigne par Communications unifiées[1] un ensemble de nouveaux services destinés aux professionnels en entreprise permettant d'intégrer (« unifier ») étroitement : Les utilisateurs peuvent ainsi accéder aux outils de communications tout en continuant à employer en parallèle les outils informatiques qui leur sont nécessaires pour leur travail au quotidien. Une interface unique intuitive pour l’accès aux services[modifier | modifier le code] L'utilisateur accède aux services au moyen d'une interface unique, simple et conviviale, intégrée discrètement dans son environnement de travail habituel. Cette interface prend la forme d'icones au sein par exemple de Microsoft Outlook ou d'IBM Lotus Notes, ou bien d'un "portail web" accessible à partir du navigateur internet, ou encore d'un logiciel embarqué fournissant une interface adaptée aux terminaux mobiles. Par exemple :
Found Shit : Funny, Bizarre, Amazing Pictures & Videos Coding a Clean & Illustrative Web Design from Scratch In this comprehensive and step-by-step web development tutorial, you will learn how to convert a Photoshop mockup of a professional web layout design that features an illustrative landscape header into a standards-compliant XHTML/CSS template. This is a follow-up tutorial requested by you, the readers of Six Revisions. To learn how to create the Photoshop web layout mockup, head on over to the tutorial called How to Create an Illustrative Web Design in Photoshop. Live Demonstration Click on the following image to check out the live demo of what we’ll be building. Download the source files and use them as your website template We’re releasing the source files of this tutorial under the GNU General Public License we only ask that you retain the copyright information in the source code (which aren’t visible in the design). illustrative_web_design_template.zip (ZIP file, 0.98 MB) Let’s get the show started, shall we? Setting up our work area and files Setting up the HTML file Mocking up the header
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