
Digital badges Digital badges are a validated indicator of accomplishment, skill, quality or interest that can be earned in various learning environments.[1] Origin and Development[edit] Showing a user's group of badges from Mozilla's Badge Backpack. Traditional physical badges have been used for many years by various organizations such as the United States Army[2] and the Boy Scouts of America[3] to give members a physical emblem to display the accomplishment of various achievements. While physical badges have been in use for hundreds of years, the idea of digital badges is a relatively recent development drawn from research into gamification. In 2007, Eva Baker, the President of the American Educational Research Association (AERA), gave the Presidential Address at their annual conference on the need to develop Merit badge-like “Qualifications” that certify accomplishments, not through standardized tests, but as “an integrated experience with performance requirements.” Functions of Badges[edit]
iScen Open Badges Leveling Up Updates Support the n00bs: Community Design for Inclusivity A common topic of discussion among our team of Leveling Up researchers is how communities maintain different barriers to entry. The Powerful Combination of Interests and Peer Culture The connected learning model emphasizes the importance of peer culture and interests in fueling members’ participation and learning in the rich activities and opportunities these communities create. Supports for Help and Feedback in Peer-Supported Communities As I’ve described in a previous post focusing on the professional wrestling community, the Wrestling Boards, help and feedback are key ingredients to an active peer-supported community. Tracking “Interests” in Interest-Driven Learning Communities Why the interest in interests? A new year and a new book It’s the start of a new year and time to take stock. *This* is Learning: How Perceptions of Learning Relevance Matter for Student Success Training with Purpose in the Junior Lifeguards Figure 1.
Domus Academy - Scuola di Design e Moda a Milano Georgia Virtual Learning Open Online Teacher Training CrowdTwist | Customer Relationship & Loyalty Platform | Welcome Oracle is currently reviewing the existing CrowdTwist product roadmap and will be providing guidance to customers in accordance with Oracle’s standard product communication policies. Any resulting features and timing of release of such features as determined by Oracle’s review of CrowdTwist’s product roadmap are at the sole discretion of Oracle. All product roadmap information, whether communicated by CrowdTwist or by Oracle, does not represent a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. It is intended for information purposes only, and may not be incorporated into any contract. Cautionary Statement Regarding Forward-Looking Statements This document contains certain forward-looking statements about Oracle and CrowdTwist, including statements that involve risks and uncertainties concerning Oracle’s proposed acquisition of CrowdTwist, anticipated customer benefits and general business outlook.
The collected game design rants of Marc LeBlanc "Connected Learning" Connected Learning: Designed to ‘mine the new social, digital domain’ SAN FRANCISCO, Calif. -- Citing an ever-widening gap between in-school and out-of-school learning experiences, a team of researchers today introduced a model of learning -- ‘connected learning’ -- that taps into the rich new world of information, knowledge, and online collaboration available to youth and learners. The connected learning model, which is anchored in a large body of research on how youth are using social media, the internet and digital media to learn and develop expertise, also seeks to respond to deepening fears of a class-based “equity” gap in education that, without intervention, is likely to be accelerated by disproportionate access to technology and new forms of knowledge sharing. Interest-powered...Research has repeatedly shown that when a subject is personally interesting and relevant, learners achieve much higher-order learning outcomes. ...and the embrace of three key design principles: S.
How an Olympic flop can inspire innovation - Ask the Fedcoach Posted at 11:32 AM ET, 07/26/2012 Jul 26, 2012 03:32 PM EDT TheWashingtonPost (Andy Lyons - GETTY IMAGES) Are you familiar with the Fosbury Flop? In the 1960s, a track and field athlete named Dick Fosbury developed a new high jump technique because he consistently failed to clear the bar using traditional methods. There are lessons to be learned for federal leaders from Fosbury’s experience. I share this example because my organization, the Partnership for Public Service, and Deloitte derived some similar lessons from our latest Best Places to Work in the Federal Government analysis of innovation in government. Based on our review of the Federal Employee Viewpoint Survey, we found that 92 percent of the respondents were looking for ways to perform their jobs better, but only 59 percent said they were encouraged to come up with new and better ways of doing business. Of course, there are notable exceptions. · Ask your employees for help. · Support employees who generate ideas.
Send Them on Learning Missions Posted by Shelly Terrell on Wednesday, December 4th 2013 Included in the Digital Tips Advent Calendar and part of the Effective Technology Integration category “If you think of learning as a path, you can picture yourself walking beside her rather than either pushing or dragging or carrying her along.” ~ Polly Berrien Berends We are born curious. Observe toddlers playing and you will notice their eyes questioning the objects around them. I want to be the kind of teacher who inspires my students to actively learn beyond my class, because they are curious. Create an online community Set up a class blog, wiki, Facebook group, Google Plus Community, Twitter, Instagram and/or Edmodo site.Keep it active by posting video and image challenges, polling them, posting fill-in-the blank statements, featuring their work, and hosting events like chats or Hang-outs on AirLet the students organize their own chat topics and times. Give them a choice of missions that are engaging. Integrate games Challenge:
The Game Creators - Make Your Own Game - Computer - Design and Making Software XEODesign Our Story XEODesign (pronounced zee-oh-design) is an award-winning firm that helps organizations increase engagement with play. We identify ways to increase engagement by eliminating factors that prevent play, and we uncover new opportunities for creating experiences based on what players like the most about games. We envision new game-inspired products and services, and we design the player behaviors, game mechanics, and emotions that make them work best. We help our clients innovate and attract new markets through revealing player's hidden motivations and catalyze their team's creativity. Our continuing research on why we play games helps us unearth new methods for increasing engagement with play. Do you know of her 4 Fun Keys? — Jason VandenBerghe, Creative Director Ubisoft It would be impossible to overestimate the extent to which Nicole Lazzaro's research has contributed to a better understanding of play in the context of videogames. — Chris Bateman, author of 21st Century Game Design
Digital Media and Learning Competition Connected Learning Connected Learning is a set of principles designed to nurture the kind of students that can thrive in the 21st century. By the time today’s first graders graduate high school, there will be whole new industries we can’t even imagine today. Project:Connect - Hack for a Better Web Hackathon to create a more equitable, social, and participatory internet.