
elearning E-Learning What is E-Learning? E-Learning means "electronic learning" — it refers to a wide range of applications and processes designed to deliver instruction through electronic means. The following list is a quick summary of E-Learning modalities currently in use: The power of E-Learning is more than technology — it is the social dynamics of networking. Technology-based instruction offers leverage to make both the planning/ development process and the delivery/ learning process more efficient. Instructors and curriculum developers can now share resources more easily and together build learning-object repositories. Four Primary E-Learning Goals The following graphic illustrates four primary goals of E-Learning. Definition and Vision There are numerous definitions of E-Learning. The shift in paradigm is experienced at times as both evolutionary and revolutionary. The following graphic illustrates the increasing scope of E-Learning definitions. Limited Vision Internet-enabled Instruction.
Fostering creativity - Research summaries Psychologists have been making a case for inborn creativity for many years. In 1957, Abraham Maslow referred to the concept of ‘primary creativeness’. He claimed that creativity had roots in the subconscious and was the source of new discoveries. A growing number of researchers supported this viewpoint. Leaving scientific evidence aside, most of us would accept that young children typically display more of the qualities that are associated with creativity than adults. Howard Gardner believes each child, by the age of 7, has developed a capital of creativity upon which they subsequently draw throughout their adult lives, although this well of creativity can be topped up throughout life. Vygotsky, on the other hand, suggests that young children’s creativity is less rich than that of adults because of their limited knowledge and the lower complexity of their cognitions.
Models of learning and teaching with technology This infoKit was first published in 2004 and is currently being updated. Back in 2004 when we wrote this infoKit, we defined a VLE as – ‘A Virtual Learning Environment is a collection of integrated tools enabling the management of online learning, providing a delivery mechanism, student tracking, assessment and access to resources’. These integrated tools may be one product (eg BlackBoard, Moodle) or an integrated set of individual, perhaps open-source, tools. This definition still holds true with most education providers using a ‘product’ for example Blackboard or Moodle with Web2.0 tools being used to supplement the functionality offered by these systems, but these are often not truly integrated. Although written a few years ago, most of the advice and guidance remains sound. The infoKit aims to enable tutors to make informed decisions, based on sound educational principles, about the use of technology in their teaching and their students’ learning when using a VLE.
e-Portfolios / Assessment / Teaching / enabling e-Learning - enabling eLearning What is an e-portfolio? l Why use e-portfolios? l Snapshots of learning l Digital portfolios: guidelines l School stories l Products l Resources l Research and readings What is an e-portfolio? An e-portfolio is an electronic format for learners to record their work, their achievements and goals, to reflect on their learning, and to share and be supported in this. Banks, B. (2004, p3) Why use e-portfolios? An e-portfolio effectively reflects the learning process. This CORE breakfast presentation on e-portfolios highlights how e-portfolios can assist schools to improve learning outcomes and increase student engagement. Snapshots of learning Increasing opportunities to learn using MyPortfolio Music students at St Peter’s College in Palmerston North used e-portfolios to record their reflections, compositions, and understandings. Fostering collaboration and ownership of learning using MyPortfolio Increasing opportunities for reflection and ownership of learning with MyPortfolio School stories Products
Tecnicas Creatividad (listado) Técnicas de Creatividad para la Innovación Éstas son muchas de las técnicas más utilizadas mundialmente para estimular la producción de ideas y su evaluación. Además, servirán para desarrollar tus habilidades creativas individualmente o en grupo. Para dinamizar equipos o tener una visión más amplia mira la "Guía Neuronilla para Generar Ideas". Consulta nuestra formación para empresas u otras organizaciones, nuestros cursos de formación para particulares o contacta con nosotros. Técnicas para generar ideas Técnicas para generar ideas a distancia Generación de ideas a distancia Técnicas para evaluar ideas Otras técnicas y temáticas relacionadas Técnicas para inventar historias (de "Gramática de la Fantasía" - G. Recursos esenciales sobre creatividad para la innovación [Consulta nuestra oferta de cursos de formación para organizaciones o para particulares o contacta con nosotros]
ICT Learn Innovate by Alex Jones on Prezi Creativity Portal The Creativity Portal is a one-stop shop for teachers, community learning leaders and educators across lifelong learning. Creativity is increasingly recognised as an essential higher order skill for learning, life and work and is a vital element in the delivery of Scotland’s Curriculum for Excellence. The Creativity Portal brings together a wealth of creative online teaching tools, CPD resources, inspiration, and examples of next and best practice allowing you to make connections and use your creative thinking skills as you explore its full content using an extensive range of Filters: Explore the Creativity Portal The Creativity Portal also offers direct links to local and national: Contacts and Networks Creative PartnersCreativity News Feeds By creating an account you can even recommend content to other users and experience a view of the Portal tailored to your own specialisms.
WHAT IS A RICH TASK? International Center for Studies in Creativity | Buffalo State Interdisciplinary Certificate in Creativity and Innovation Welcome to the Interdisciplinary Certificate in Creativity and Innovation (ICCI). The Interdisciplinary Certificate in Creativity and Innovation (ICCI) received final approval from the University Council on April 18, 2013.The purpose of the ICCI is to bridge knowledge across diverse disciplines in creativity and innovation and to stimulate the ability of students and faculty to synthesize and apply this knowledge in their diverse fields. As designed, this certificate program cuts across many disciplines, for example, journalism, art, social sciences, management, etc. The ICCI is for graduate students in any major who complete 9 hours of courses in the Creativity Education Curriculum. The program offers graduate students an advantage when applying for jobs in the workforce. A complete listing of information, program requirements, and enrollment forms can be found on the forms page.
Creativity Resources | Torrance Center Torrance Library Archives Dr. Torrance’s vast collection of materials is the largest collection in the world offering information on gifted, creative, and future studies. The collection is intended to provide for the continuation of research begun by Dr. Torrance as well as provide information needed to stimulate new research in gifted, creative, and future studies. 2012 Torrance Lecture: The Creativity Crisis Dr. Presentations on Creativity – by Bonnie Cramond GA Gifted Coordinators’ Conference 2010 Creativity Carnival- MS PowerPoint Format or Adobe PDF Format Why Should Schools Be Interested in Creativity? Championing Creativity – MS PowerPoint format Cartooning – MS PowerPoint format Importance of Creativity – MS PowerPoint format 10.5 Strategies – MS PowerPoint format or .PDF format E. E. E. E. E. E. Professor, University of California, Davis Bizarre Bazaar at the GAGC Conference 2007 Activities 2012 Activities General Creativity Creativity Organizations Creativity and Academics
Category:Creativity Techniques This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation). Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails. For the future, the aim is to also have sub-categories which will identify Techniques for; Problem Definition - including problem analysis, redifinition, and all aspects associated with defining the problem clearly. Subcategories
The Institute for Prospective Technological Studies Authors: Romina Cachia, Anusca Ferrari, Kirsti Ala-Mutka and Yves Punie EUR Number: 24675 EN Publication date: 12/2010 Abstract EU policies call for the strengthening of Europe's innovative capacity and the development of a creative and knowledge-intensive economy and society through reinforcing the role of education and training in the knowledge triangle and focusing school curricula on creativity, innovation and entrepreneurship. This report brings evidence to the debate on the status, barriers and enablers for creativity and innovation in compulsory schooling in Europe. It is the final report of the project: ‘Creativity and Innovation in Education and Training in the EU27 (ICEAC)’ carried out by IPTS in collaboration with DG Education and Culture, highlighting the main messages gathered from each phase of the study: a literature review, a survey with teachers, an analysis of curricula and of good practices, stakeholder and expert interviews, and experts workshops. Documents available